generated from dave/MelonTemplate
Add money prefix
This commit is contained in:
@@ -1,7 +1,14 @@
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Il2CppFunGI.ATTT.Game.Gameplay.FinancialReport;
|
||||
using MelonLoader;
|
||||
|
||||
namespace ArmsTradeTycoonTanks {
|
||||
public static class Global {
|
||||
public static bool Debug = true;
|
||||
public static float MoneyMultiplier = 1.0f;
|
||||
}
|
||||
|
||||
public class ArmsTradeTycoonTanksMelonMod : MelonMod {
|
||||
public override void OnInitializeMelon() {
|
||||
LoggerInstance.Msg("Phat Melon mod loaded");
|
||||
@@ -18,18 +25,18 @@ namespace ArmsTradeTycoonTanks {
|
||||
|
||||
[HarmonyLib.HarmonyPatch]
|
||||
public class Patches {
|
||||
// [HarmonyLib.HarmonyPrefix]
|
||||
// [HarmonyLib.HarmonyPatch(typeof(TavernModel), "ChangeMoney")]
|
||||
// public static void PrefixMoney(ref int value) {
|
||||
// if (Main.debug.Value)
|
||||
// Console.WriteLine($"Money is {value}");
|
||||
// if (value > 0) {
|
||||
// value = (int)(value * Main.moneyMultiplier.Value);
|
||||
// if (Main.debug.Value)
|
||||
// Console.WriteLine($"Money modified to {value}");
|
||||
// }
|
||||
// }
|
||||
|
||||
[HarmonyLib.HarmonyPrefix]
|
||||
[HarmonyLib.HarmonyPatch(typeof(FinancialReportSystem), "ChangeMoney")]
|
||||
public static void PrefixMoney(ref long __0) {
|
||||
if (Global.Debug)
|
||||
Console.WriteLine($"Money is {__0}");
|
||||
if (__0 > 0) {
|
||||
__0 = (long)(__0 * Global.MoneyMultiplier);
|
||||
if (Global.Debug)
|
||||
Console.WriteLine($"Money modified to {__0}");
|
||||
}
|
||||
}
|
||||
|
||||
// [HarmonyLib.HarmonyPostfix]
|
||||
// [HarmonyLib.HarmonyPatch(typeof(TechTreeModel), nameof(TechTreeModel.GetBonusPeoplePerMinute))]
|
||||
// public static void PostfixPeoplePerMinute(ref float __result) {
|
||||
|
@@ -54,6 +54,9 @@
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppFunGI">
|
||||
<HintPath>$(GAME_MANAGED)/Il2CppATTT.Game.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
|
||||
</Project>
|
||||
|
Reference in New Issue
Block a user