generated from dave/MelonTemplate
Initial commit
This commit is contained in:
2
.gitattributes
vendored
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2
.gitattributes
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.exe filter=lfs diff=lfs merge=lfs -text
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.gitignore
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.gitignore
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*/obj
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*/bin
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**/.idea
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BIN
MelonLoader.Installer.exe
(Stored with Git LFS)
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BIN
MelonLoader.Installer.exe
(Stored with Git LFS)
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MelonTemplate.sln
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MelonTemplate.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MelonTemplate", "MelonTemplate\MelonTemplate.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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6
MelonTemplate/.editorconfig
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MelonTemplate/.editorconfig
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# CSharp formatting rules:
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[*.cs]
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csharp_new_line_before_open_brace = none
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csharp_new_line_before_else = false
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csharp_new_line_before_catch = false
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csharp_new_line_before_finally = false
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40
MelonTemplate/MelonTemplate.cs
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MelonTemplate/MelonTemplate.cs
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using System.Linq;
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using MelonLoader;
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namespace MelonTemplate {
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public class MelonTemplateMod : MelonMod {
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public override void OnInitializeMelon() {
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LoggerInstance.Msg("Phat Melon mod loaded");
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HarmonyLib.Harmony harmony = HarmonyInstance;
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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var methodBases = originalMethods.ToList();
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LoggerInstance.Msg("Patched " + methodBases.Count() + " methods");
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foreach (var method in methodBases) {
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LoggerInstance.Msg("Patched " + method.Name);
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}
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}
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}
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[HarmonyLib.HarmonyPatch]
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public class Patches {
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// [HarmonyLib.HarmonyPrefix]
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// [HarmonyLib.HarmonyPatch(typeof(TavernModel), "ChangeMoney")]
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// public static void PrefixMoney(ref int value) {
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// if (Main.debug.Value)
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// Console.WriteLine($"Money is {value}");
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// if (value > 0) {
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// value = (int)(value * Main.moneyMultiplier.Value);
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// if (Main.debug.Value)
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// Console.WriteLine($"Money modified to {value}");
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// }
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// }
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// [HarmonyLib.HarmonyPostfix]
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// [HarmonyLib.HarmonyPatch(typeof(TechTreeModel), nameof(TechTreeModel.GetBonusPeoplePerMinute))]
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// public static void PostfixPeoplePerMinute(ref float __result) {
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// __result *= Main.peoplePerMinuteMultiplier.Value;
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// __result += Main.peoplePerMinuteOffset.Value;
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// }
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}
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}
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60
MelonTemplate/MelonTemplate.csproj
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MelonTemplate/MelonTemplate.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<GAME_DIR>C:/Games/Arms Trade Tycoon Tanks</GAME_DIR>
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<!--<GAME_MANAGED>$(GAME_DIR)/{foo/bar}}/Managed</GAME_MANAGED>-->
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<GAME_MELON>$(GAME_DIR)/MelonLoader</GAME_MELON>
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<GAME_MANAGED>$(GAME_MELON)/Il2CppAssemblies</GAME_MANAGED>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MelonTemplate</RootNamespace>
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<AssemblyName>MelonTemplate</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="MelonTemplate.cs"/>
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<Compile Include="Properties\AssemblyInfo.cs"/>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MelonLoader">
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<HintPath>$(GAME_MELON)/net6/MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(GAME_MELON)/net6/0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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</Project>
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39
MelonTemplate/Properties/AssemblyInfo.cs
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39
MelonTemplate/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.InteropServices;
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using MelonLoader;
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using MelonTemplate;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: MelonInfo(typeof(MelonTemplateMod), "Phat Melon Mod", "1.0.0", "Phat Phuck Dave")]
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[assembly: MelonGame("Game Developer", "Game Name")]
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[assembly: AssemblyTitle("Phat Melon Mod")]
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[assembly: AssemblyProduct("Phat Melon Mod")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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BIN
Quick Start.pdf
Normal file
BIN
Quick Start.pdf
Normal file
Binary file not shown.
BIN
UnityExplorer.MelonLoader.IL2CPP.zip
(Stored with Git LFS)
Normal file
BIN
UnityExplorer.MelonLoader.IL2CPP.zip
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnityExplorer.MelonLoader.Mono.zip
(Stored with Git LFS)
Normal file
BIN
UnityExplorer.MelonLoader.Mono.zip
(Stored with Git LFS)
Normal file
Binary file not shown.
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