generated from dave/MelonTemplate
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3 Commits
69eb2794ca
...
master
Author | SHA1 | Date | |
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6dbbf5a9b9 | |||
96ac1e3bc2 | |||
86991edbd2 |
@@ -1,15 +1,28 @@
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using System;
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using System.Linq;
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using System.Linq;
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using Il2CppFunGI.ATTT.Game.Gameplay.FinancialReport;
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using Il2CppSystem;
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using MelonLoader;
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using UnityEngine;
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namespace ArmsTradeTycoonTanks {
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public static class Global {
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public static bool Debug = true;
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public static float MoneyMultiplier = 1.0f;
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private static MelonPreferences_Category category;
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public static MelonPreferences_Entry<bool> Debug;
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public static MelonPreferences_Entry<float> MoneyMultiplier;
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public static void InitializePreferences() {
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category = MelonPreferences.CreateCategory("ArmsTradeTycoonTanksMelonMod");
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Debug = category.CreateEntry("Debug", true, description: "Enable debug mode");
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MoneyMultiplier = category.CreateEntry("MoneyMultiplier", 1.0f, description: "Multiplier for money gains");
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}
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}
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public class ArmsTradeTycoonTanksMelonMod : MelonMod {
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public override void OnApplicationStart() {
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Global.InitializePreferences();
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}
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public override void OnInitializeMelon() {
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LoggerInstance.Msg("Phat Melon mod loaded");
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HarmonyLib.Harmony harmony = HarmonyInstance;
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@@ -23,20 +36,23 @@ namespace ArmsTradeTycoonTanks {
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}
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}
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// I could not get this to work...
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// IL2CPP fucked it up beyond any recognition
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// Such a shame
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[HarmonyLib.HarmonyPatch]
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public class Patches {
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[HarmonyLib.HarmonyPrefix]
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[HarmonyLib.HarmonyPatch(typeof(FinancialReportSystem), "HandleMoneyUpdated")]
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public static void PrefixMoney(ref long __0) {
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if (Global.Debug)
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Console.WriteLine($"Money is {__0}");
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// if (Global.Debug.Value)
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Console.WriteLine($"Money is {__0}");
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if (__0 > 0) {
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__0 = (long)(__0 * Global.MoneyMultiplier);
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if (Global.Debug)
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__0 = (long)(__0 * Global.MoneyMultiplier.Value);
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if (Global.Debug.Value)
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Console.WriteLine($"Money modified to {__0}");
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}
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}
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// [HarmonyLib.HarmonyPostfix]
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// [HarmonyLib.HarmonyPatch(typeof(TechTreeModel), nameof(TechTreeModel.GetBonusPeoplePerMinute))]
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// public static void PostfixPeoplePerMinute(ref float __result) {
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@@ -3,8 +3,10 @@
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<GAME_DIR>C:/Games/Arms Trade Tycoon Tanks</GAME_DIR>
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<GAME_USER_LIBS>$(GAME_DIR)/UserLibs</GAME_USER_LIBS>
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<GAME_MELON>$(GAME_DIR)/MelonLoader</GAME_MELON>
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<GAME_MANAGED>$(GAME_MELON)/Il2CppAssemblies</GAME_MANAGED>
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<GAME_NET6>$(GAME_MELON)/net6</GAME_NET6>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
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@@ -51,12 +53,30 @@
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppFunGI">
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<HintPath>$(GAME_MANAGED)/Il2CppATTT.Game.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem">
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<HintPath>$(GAME_MANAGED)/Il2CppSystem.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>$(GAME_MANAGED)/Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppInterop.Runtime">
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<HintPath>$(GAME_NET6)/Il2CppInterop.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppInterop.Common">
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<HintPath>$(GAME_NET6)/Il2CppInterop.Common.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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</Project>
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