findplacetoput loops around, keeps rotation
This commit is contained in:
@@ -133,7 +133,7 @@ namespace UIFixes
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public static bool Active
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{
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get { return SelectedItemViews.Count > 1; }
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get { return SelectedItemViews.Count > 0; }
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}
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public static void ShowDragCount(DraggedItemView draggedItemView)
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@@ -12,6 +12,7 @@ using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using static UnityEngine.UI.Image;
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namespace UIFixes
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{
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@@ -23,6 +24,10 @@ namespace UIFixes
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// If the can accept method should render highlights
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private static readonly List<Image> Previews = [];
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// Point that various QuickFindPlace overrides should start at
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public static GClass2769 FindOrigin = null;
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public static bool FindVerticalFirst = false;
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public static void Enable()
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{
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new InitializeCommonUIPatch().Enable();
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@@ -41,6 +46,7 @@ namespace UIFixes
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new GridViewAcceptItemPatch().Enable();
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new GridViewPickTargetPatch().Enable();
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new GridViewDisableHighlightPatch().Enable();
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new GridViewClearTooltipPatch().Enable();
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new SlotViewCanAcceptPatch().Enable();
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new SlotViewAcceptItemPatch().Enable();
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@@ -48,6 +54,10 @@ namespace UIFixes
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new TradingTableCanAcceptPatch().Enable();
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new TradingTableAcceptItemPatch().Enable();
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new TradingTableGetHighlightColorPatch().Enable();
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new FindSpotKeepRotationPatch().Enable();
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new FindLocationForItemPatch().Enable();
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new FindPlaceToPutPatch().Enable();
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}
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public class InitializeCommonUIPatch : ModulePatch
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@@ -70,6 +80,7 @@ namespace UIFixes
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__instance.InventoryScreen.transform.Find("Items Panel").gameObject.GetOrAddComponent<DrawMultiSelect>();
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__instance.TransferItemsInRaidScreen.GetOrAddComponent<DrawMultiSelect>();
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__instance.TransferItemsScreen.GetOrAddComponent<DrawMultiSelect>();
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__instance.ScavengerInventoryScreen.GetOrAddComponent<DrawMultiSelect>();
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if (Settings.ShowMultiSelectDebug.Value)
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{
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@@ -264,43 +275,45 @@ namespace UIFixes
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return false;
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}
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Item item = itemContext.Item;
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ItemAddress itemAddress = itemContext.ItemAddress;
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if (itemAddress == null)
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{
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return false;
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}
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LocationInGrid hoveredLocation = __instance.CalculateItemLocation(itemContext);
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GClass2769 hoveredAddress = new GClass2769(__instance.Grid, hoveredLocation);
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Item targetItem = __instance.method_8(targetItemContext);
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if (itemAddress.Container == __instance.Grid && __instance.Grid.GetItemLocation(item) == hoveredLocation)
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{
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return false;
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}
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Stack<GStruct413> operations = new();
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if (!item.CheckAction(hoveredAddress))
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{
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return false;
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}
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Item targetItem = __instance.method_8(targetItemContext);
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HidePreviews();
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bool showHighlights = targetItem == null;
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// Prepend the dragContext as the first one
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IEnumerable<ItemContextClass> itemContexts = MultiSelect.ItemContexts.Where(ic => ic.Item != itemContext.Item).Prepend(itemContext);
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Stack<GStruct413> operations = new();
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foreach (ItemContextClass selectedItemContext in itemContexts)
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{
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Item item = selectedItemContext.Item;
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ItemAddress itemAddress = itemContext.ItemAddress;
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if (itemAddress == null)
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{
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__result = false;
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break;
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}
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if (itemAddress.Container == __instance.Grid && __instance.Grid.GetItemLocation(item) == hoveredLocation)
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{
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__result = false;
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break;
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}
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if (!item.CheckAction(hoveredAddress))
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{
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__result = false;
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break;
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}
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FindOrigin = hoveredAddress;
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FindVerticalFirst = selectedItemContext.ItemRotation == ItemRotation.Vertical;
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operation = targetItem != null ?
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wrappedInstance.TraderController.ExecutePossibleAction(selectedItemContext, targetItem, false /* splitting */, false /* simulate */) :
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wrappedInstance.TraderController.ExecutePossibleAction(selectedItemContext, __instance.SourceContext, hoveredAddress, false /* splitting */, false /* simulate */);
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FindOrigin = null;
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FindVerticalFirst = false;
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if (__result = operation.Succeeded)
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{
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operations.Push(operation);
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@@ -378,8 +391,16 @@ namespace UIFixes
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// Prepend the dragContext as the first one
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IEnumerable<ItemContextClass> itemContexts = MultiSelect.ItemContexts.Where(ic => ic.Item != itemContext.Item).Prepend(itemContext);
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LocationInGrid hoveredLocation = __instance.CalculateItemLocation(itemContext);
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FindOrigin = new GClass2769(__instance.Grid, hoveredLocation);
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FindVerticalFirst = itemContext.ItemRotation == ItemRotation.Vertical;
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var serializer = __instance.GetOrAddComponent<TaskSerializer>();
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__result = serializer.Initialize(itemContexts, ic => __instance.AcceptItem(ic, targetItemContext));
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__result = serializer.Initialize(itemContexts, ic =>
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{
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FindVerticalFirst = ic.ItemRotation == ItemRotation.Vertical;
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return __instance.AcceptItem(ic, targetItemContext);
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});
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// Setting the fallback after initializing means it only applies after the first item is already moved
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GridViewPickTargetPatch.FallbackResult = __instance.Grid.ParentItem;
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@@ -387,6 +408,8 @@ namespace UIFixes
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__result.ContinueWith(_ =>
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{
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InPatch = false;
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FindOrigin = null;
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FindVerticalFirst = false;
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GridViewPickTargetPatch.FallbackResult = null;
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});
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@@ -452,7 +475,8 @@ namespace UIFixes
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Image background = UnityEngine.Object.Instantiate(preview, gridView.transform, false);
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background.sprite = null;
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background.color = gridView.GetHighlightColor(itemContext, operation, null);
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Color normalColor = gridView.GetHighlightColor(itemContext, operation, null);
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background.color = new(normalColor.r, normalColor.g, normalColor.b, 0.3f);
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background.gameObject.SetActive(true);
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Previews.Add(background);
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@@ -483,6 +507,24 @@ namespace UIFixes
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}
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}
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// BSG forgets to clear their own tooltip if there's no error. They only clear it if there IS an error that they don't care about
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public class GridViewClearTooltipPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(GridView), nameof(GridView.HighlightItemViewPosition));
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}
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[PatchPrefix]
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public static void Prefix(ItemUiContext ___itemUiContext_0)
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{
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if (___itemUiContext_0.Tooltip.isActiveAndEnabled)
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{
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___itemUiContext_0.Tooltip.Close();
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}
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}
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}
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public class SlotViewCanAcceptPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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@@ -582,16 +624,23 @@ namespace UIFixes
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bool firstItem = true;
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LocationInGrid hoveredLocation = __instance.CalculateItemLocation(itemContext);
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FindOrigin = new GClass2769(__instance.Grid, hoveredLocation);
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Stack<GStruct413> operations = new();
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IEnumerable<ItemContextClass> itemContexts = MultiSelect.ItemContexts.Where(ic => ic.Item != itemContext.Item).Prepend(itemContext);
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foreach (ItemContextClass selectedItemContext in itemContexts)
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{
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if (traderAssortmentController.CanPrepareItemToSell(selectedItemContext.Item))
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{
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FindVerticalFirst = selectedItemContext.ItemRotation == ItemRotation.Vertical;
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operation = firstItem ?
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InteractionsHandlerClass.Move(selectedItemContext.Item, new GClass2769(__instance.Grid, __instance.CalculateItemLocation(selectedItemContext)), traderAssortmentController.TraderController, false) :
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InteractionsHandlerClass.QuickFindAppropriatePlace(selectedItemContext.Item, traderAssortmentController.TraderController, [__instance.Grid.ParentItem as LootItemClass], InteractionsHandlerClass.EMoveItemOrder.Apply, false);
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FindVerticalFirst = false;
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if (__result = operation.Succeeded)
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{
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operations.Push(operation);
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@@ -615,6 +664,8 @@ namespace UIFixes
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firstItem = false;
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}
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FindOrigin = null;
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if (!__result)
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{
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HidePreviews();
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@@ -652,10 +703,17 @@ namespace UIFixes
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traderAssortmentController.PrepareToSell(itemContext.Item, locationInGrid);
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itemContext.CloseDependentWindows();
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FindOrigin = new GClass2769(__instance.Grid, locationInGrid);
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// For the rest of the items, still need to use quickfind
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foreach (ItemContextClass selectedItemContext in MultiSelect.ItemContexts.Where(ic => ic.Item != itemContext.Item))
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{
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FindVerticalFirst = selectedItemContext.ItemRotation == ItemRotation.Vertical;
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GStruct413 operation = InteractionsHandlerClass.QuickFindAppropriatePlace(selectedItemContext.Item, traderAssortmentController.TraderController, [__instance.Grid.ParentItem as LootItemClass], InteractionsHandlerClass.EMoveItemOrder.Apply, true);
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FindVerticalFirst = false;
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if (operation.Failed || operation.Value is not GClass2786 moveOperation || moveOperation.To is not GClass2769 gridAddress)
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{
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break;
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@@ -664,6 +722,8 @@ namespace UIFixes
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traderAssortmentController.PrepareToSell(selectedItemContext.Item, gridAddress.LocationInGrid);
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}
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FindOrigin = null;
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MultiSelect.Clear(); // explicitly clear since the items are no longer selectable
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__result = Task.CompletedTask;
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return false;
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@@ -758,6 +818,133 @@ namespace UIFixes
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}
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}
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// Reorder the grids to start with the same grid as FindOrigin, then loop around
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public class FindLocationForItemPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(GClass2503), nameof(GClass2503.FindLocationForItem));
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}
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[PatchPrefix]
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public static void Prefix(ref IEnumerable<StashGridClass> grids, Item item)
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{
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if (!Settings.EnableMultiSelect.Value || !MultiSelect.Active || FindOrigin == null)
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{
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return;
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}
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if (!grids.Any(g => g == FindOrigin.Grid))
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{
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return;
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}
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var list = grids.ToList();
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while (list[0] != FindOrigin.Grid)
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{
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list.Add(list[0]);
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list.RemoveAt(0);
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}
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grids = list;
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}
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}
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// Finds a spot for an item in a grid. Starts at FindOrigin and goes right/down, then loops around
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public class FindPlaceToPutPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(StashGridClass), nameof(StashGridClass.method_11));
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}
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[PatchPrefix]
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public static bool Prefix(
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StashGridClass __instance,
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int itemMainSize,
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int itemSecondSize,
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ItemRotation rotation,
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int firstDimensionSize,
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int secondDimensionSize,
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List<int> firstDimensionSpaces, // For each cell (left to right, top to bottom), how many spaces are open in that dimension (including that cell)
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List<int> secondDimensionSpaces, // For each cell (left to right, top to bottom), how many spaces are open in that dimension
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bool invertDimensions,
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ref LocationInGrid __result)
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{
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if (!Settings.EnableMultiSelect.Value || !MultiSelect.Active || FindOrigin == null || FindOrigin.Grid != __instance)
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{
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return true;
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}
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int firstStart = FindOrigin != null ? invertDimensions ? FindOrigin.LocationInGrid.x : FindOrigin.LocationInGrid.y : 0;
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int secondStart = FindOrigin != null ? invertDimensions ? FindOrigin.LocationInGrid.y : FindOrigin.LocationInGrid.x : 0;
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// Walks the first dimension until it finds a row/column with enough space, then walks down that row
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// /column until it finds a column/row with enough space
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// Starts at origin, wraps around
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for (int i = 0; i < firstDimensionSize; i++)
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{
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int firstDim = (firstStart + i) % firstDimensionSize;
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//for (int j = i == firstStart ? secondStart : 0; j + itemSecondSize <= secondDimensionSize; j++)
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for (int j = 0; j < secondDimensionSize; j++)
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{
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int secondDim = firstDim == firstStart ? (secondStart + j) % secondDimensionSize : j;
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if (secondDim + itemSecondSize > secondDimensionSize)
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{
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continue;
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}
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int secondDimOpenSpaces = (invertDimensions ? secondDimensionSpaces[secondDim * firstDimensionSize + firstDim] : secondDimensionSpaces[firstDim * secondDimensionSize + secondDim]);
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if (secondDimOpenSpaces >= itemSecondSize || secondDimOpenSpaces == -1) // no idea what -1 means
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{
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bool enoughSpace = true;
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for (int k = secondDim; enoughSpace && k < secondDim + itemSecondSize; k++)
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{
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int firstDimOpenSpaces = (invertDimensions ? firstDimensionSpaces[k * firstDimensionSize + firstDim] : firstDimensionSpaces[firstDim * secondDimensionSize + k]);
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enoughSpace &= firstDimOpenSpaces >= itemMainSize || firstDimOpenSpaces == -1;
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}
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if (enoughSpace)
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{
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if (!invertDimensions)
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{
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__result = new LocationInGrid(secondDim, firstDim, rotation);
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return false;
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}
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__result = new LocationInGrid(firstDim, secondDim, rotation);
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return false;
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}
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}
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}
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}
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__result = null;
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return false;
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}
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}
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// method_10 is called to find a spot, first with horizontal rotation then with vertical
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// Based on the FindRotation, changing the value can effectively switch the order it searches in
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public class FindSpotKeepRotationPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(StashGridClass), nameof(StashGridClass.method_10));
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}
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[PatchPrefix]
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public static void Prefix(ref int itemWidth, ref int itemHeight, ref ItemRotation rotation)
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{
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if (!Settings.EnableMultiSelect.Value || !MultiSelect.Active || !FindVerticalFirst)
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{
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return;
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}
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(itemWidth, itemHeight) = (itemHeight, itemWidth);
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rotation = rotation == ItemRotation.Horizontal ? ItemRotation.Vertical : ItemRotation.Horizontal;
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}
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}
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public class TaskSerializer : MonoBehaviour
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{
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private Func<ItemContextClass, Task> func;
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Reference in New Issue
Block a user