Set tags with enter; tags over names
This commit is contained in:
73
Patches/TagPatches.cs
Normal file
73
Patches/TagPatches.cs
Normal file
@@ -0,0 +1,73 @@
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using EFT.UI;
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using EFT.UI.DragAndDrop;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using System.Reflection;
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using System.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UIFixes;
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public static class TagPatches
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{
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public static void Enable()
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{
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new OnEnterPatch().Enable();
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new TagsOverCaptionsPatch().Enable();
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}
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public class OnEnterPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.DeclaredMethod(typeof(EditTagWindow), nameof(EditTagWindow.Show));
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}
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[PatchPostfix]
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public static void Postfix(EditTagWindow __instance, ValidationInputField ____tagInput)
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{
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____tagInput.onSubmit.AddListener(value => __instance.method_4());
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}
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}
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public class TagsOverCaptionsPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(GridItemView), nameof(GridItemView.method_21));
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}
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[PatchPostfix]
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public static async void Postfix(GridItemView __instance, TextMeshProUGUI ___TagName, TextMeshProUGUI ___Caption, Image ____tagColor, Task __result)
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{
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await __result;
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// Rerun logic with preferred priority. Running again rather than prefix overwrite because this also fixes the existing race condition
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___TagName.gameObject.SetActive(false);
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___Caption.gameObject.SetActive(true);
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await Task.Yield();
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RectTransform tagTransform = ____tagColor.rectTransform;
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float tagSpace = __instance.RectTransform.sizeDelta.x - ___Caption.renderedWidth - 2f;
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if (tagSpace < 40f)
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{
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tagTransform.sizeDelta = new Vector2(__instance.RectTransform.sizeDelta.x, tagTransform.sizeDelta.y);
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if (Settings.TagsOverCaptions.Value)
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{
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___TagName.gameObject.SetActive(true);
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float tagSize = Mathf.Clamp(___TagName.preferredWidth + 12f, 40f, __instance.RectTransform.sizeDelta.x - 2f);
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tagTransform.sizeDelta = new Vector2(tagSize, ____tagColor.rectTransform.sizeDelta.y);
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___Caption.gameObject.SetActive(false);
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}
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}
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else
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{
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___TagName.gameObject.SetActive(true);
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float tagSize = Mathf.Clamp(___TagName.preferredWidth + 12f, 40f, tagSpace);
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tagTransform.sizeDelta = new Vector2(tagSize, ____tagColor.rectTransform.sizeDelta.y);
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}
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}
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}
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}
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@@ -192,124 +192,124 @@ public static class WeaponModdingPatches
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}
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}
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public class ModdingMoveToSortingTablePatch : ModulePatch
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{
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private static bool InPatch = false;
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// public class ModdingMoveToSortingTablePatch : ModulePatch
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// {
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// private static bool InPatch = false;
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.DeclaredMethod(typeof(GClass2848), nameof(GClass2848.Select));
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}
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// protected override MethodBase GetTargetMethod()
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// {
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// return AccessTools.DeclaredMethod(typeof(GClass2848), nameof(GClass2848.Select));
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// }
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[PatchPostfix]
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public static void Postfix(GClass2848 __instance, Item item, ItemAddress itemAddress, bool simulate, ref Error error, ref bool __result)
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{
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if (!Settings.MoveBuildsToSortingTable.Value || InPatch || __result || error is not InteractionsHandlerClass.GClass3363)
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{
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return;
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}
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// [PatchPostfix]
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// public static void Postfix(GClass2848 __instance, Item item, ItemAddress itemAddress, bool simulate, ref Error error, ref bool __result)
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// {
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// if (!Settings.MoveBuildsToSortingTable.Value || InPatch || __result || error is not InteractionsHandlerClass.GClass3363)
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// {
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// return;
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// }
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// get top level item (weapon)
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Item rootItem = itemAddress.Container.ParentItem.GetRootMergedItem();
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if (rootItem == null)
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{
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return;
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}
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// // get top level item (weapon)
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// Item rootItem = itemAddress.Container.ParentItem.GetRootMergedItem();
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// if (rootItem == null)
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// {
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// return;
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// }
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// move it to sorting table
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SortingTableClass sortingTable = __instance.InventoryControllerClass.Inventory.SortingTable;
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if (sortingTable == null)
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{
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return;
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}
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// // move it to sorting table
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// SortingTableClass sortingTable = __instance.InventoryControllerClass.Inventory.SortingTable;
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// if (sortingTable == null)
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// {
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// return;
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// }
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ItemAddressClass sortingTableAddress = sortingTable.Grid.FindLocationForItem(rootItem);
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if (sortingTableAddress == null)
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{
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return;
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}
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// ItemAddressClass sortingTableAddress = sortingTable.Grid.FindLocationForItem(rootItem);
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// if (sortingTableAddress == null)
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// {
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// return;
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// }
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var sortingTableMove = InteractionsHandlerClass.Move(rootItem, sortingTableAddress, __instance.InventoryControllerClass, simulate);
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if (sortingTableMove.Failed || sortingTableMove.Value == null)
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{
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return;
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}
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// var sortingTableMove = InteractionsHandlerClass.Move(rootItem, sortingTableAddress, __instance.InventoryControllerClass, simulate);
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// if (sortingTableMove.Failed || sortingTableMove.Value == null)
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// {
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// return;
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// }
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if (simulate)
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{
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// Just testing, and it was moveable to sorting table, so assume everything is fine.
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error = null;
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__result = true;
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return;
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}
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// if (simulate)
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// {
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// // Just testing, and it was moveable to sorting table, so assume everything is fine.
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// error = null;
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// __result = true;
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// return;
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// }
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// Actually selecting it, so do it and then redo the select
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__instance.InventoryControllerClass.RunNetworkTransaction(sortingTableMove.Value);
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// // Actually selecting it, so do it and then redo the select
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// __instance.InventoryControllerClass.RunNetworkTransaction(sortingTableMove.Value);
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InPatch = true;
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__result = __instance.Select(item, itemAddress, simulate, out error);
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InPatch = false;
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}
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}
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// InPatch = true;
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// __result = __instance.Select(item, itemAddress, simulate, out error);
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// InPatch = false;
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// }
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// }
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public class PresetMoveToSortingTablePatch : ModulePatch
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{
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private static bool InPatch = false;
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// public class PresetMoveToSortingTablePatch : ModulePatch
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// {
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// private static bool InPatch = false;
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(GClass2849), nameof(GClass2849.method_2));
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}
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// protected override MethodBase GetTargetMethod()
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// {
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// return AccessTools.Method(typeof(GClass2849), nameof(GClass2849.method_2));
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// }
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[PatchPostfix]
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public static void Postfix(
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GClass2849 __instance,
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Item item,
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List<GClass2849.Class2174> modsWithSlots,
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TraderControllerClass itemController,
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bool simulate,
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ref GStruct416<List<GStruct414<GClass2802>>> __result)
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{
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if (!Settings.MoveBuildsToSortingTable.Value ||
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InPatch ||
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__result.Succeeded ||
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__result.Error is not InteractionsHandlerClass.GClass3363 ||
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itemController is not InventoryControllerClass inventoryController)
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{
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return;
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}
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// [PatchPostfix]
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// public static void Postfix(
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// GClass2849 __instance,
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// Item item,
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// List<GClass2849.Class2174> modsWithSlots,
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// TraderControllerClass itemController,
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// bool simulate,
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// ref GStruct416<List<GStruct414<GClass2802>>> __result)
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// {
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// if (!Settings.MoveBuildsToSortingTable.Value ||
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// InPatch ||
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// __result.Succeeded ||
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// __result.Error is not InteractionsHandlerClass.GClass3363 ||
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// itemController is not InventoryControllerClass inventoryController)
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// {
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// return;
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// }
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// move it to sorting table
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SortingTableClass sortingTable = inventoryController.Inventory.SortingTable;
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if (sortingTable == null)
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{
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return;
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}
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// // move it to sorting table
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// SortingTableClass sortingTable = inventoryController.Inventory.SortingTable;
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// if (sortingTable == null)
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// {
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// return;
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// }
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ItemAddressClass sortingTableAddress = sortingTable.Grid.FindLocationForItem(item);
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if (sortingTableAddress == null)
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{
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return;
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}
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// ItemAddressClass sortingTableAddress = sortingTable.Grid.FindLocationForItem(item);
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// if (sortingTableAddress == null)
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// {
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// return;
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// }
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var sortingTableMove = InteractionsHandlerClass.Move(item, sortingTableAddress, inventoryController, simulate); // only called with simulate = false
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if (sortingTableMove.Failed || sortingTableMove.Value == null)
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{
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return;
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}
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// var sortingTableMove = InteractionsHandlerClass.Move(item, sortingTableAddress, inventoryController, simulate); // only called with simulate = false
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// if (sortingTableMove.Failed || sortingTableMove.Value == null)
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// {
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// return;
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// }
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InPatch = true;
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__result = __instance.method_2(item, modsWithSlots, itemController, simulate);
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InPatch = false;
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// InPatch = true;
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// __result = __instance.method_2(item, modsWithSlots, itemController, simulate);
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// InPatch = false;
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if (__result.Succeeded)
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{
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__result.Value.Prepend(sortingTableMove);
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}
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else
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{
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sortingTableMove.Value.RollBack();
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}
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}
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}
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// if (__result.Succeeded)
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// {
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// __result.Value.Prepend(sortingTableMove);
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// }
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// else
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// {
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// sortingTableMove.Value.RollBack();
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// }
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// }
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// }
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}
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@@ -73,6 +73,7 @@ public class Plugin : BaseUnityPlugin
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LimitDragPatches.Enable();
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new HideoutCameraPatch().Enable();
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WeaponModdingPatches.Enable();
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TagPatches.Enable();
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}
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public static bool InRaid()
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10
Settings.cs
10
Settings.cs
@@ -115,6 +115,7 @@ internal class Settings
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public static ConfigEntry<bool> ShowGPCurrency { get; set; }
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public static ConfigEntry<bool> ShowOutOfStockCheckbox { get; set; }
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public static ConfigEntry<SortingTableDisplay> SortingTableButton { get; set; }
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public static ConfigEntry<bool> TagsOverCaptions { get; set; }
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public static ConfigEntry<bool> LoadMagPresetOnBullets { get; set; } // Advanced
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// Inspect Panels
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@@ -648,6 +649,15 @@ internal class Settings
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null,
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new ConfigurationManagerAttributes { })));
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configEntries.Add(TagsOverCaptions = config.Bind(
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InventorySection,
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"Prioritize Tags Over Names",
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true,
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new ConfigDescription(
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"When there isn't enough space to show both the tag and the name of an item, show the tag",
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null,
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new ConfigurationManagerAttributes { })));
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configEntries.Add(LoadMagPresetOnBullets = config.Bind(
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InventorySection,
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"Mag Presets Context Menu on Bullets",
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