Mod weapons in hands/in raid; Move add offer setting
This commit is contained in:
22
Extensions.cs
Normal file
22
Extensions.cs
Normal file
@@ -0,0 +1,22 @@
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using System.Linq;
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using EFT.InventoryLogic;
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namespace UIFixes;
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public static class Extensions
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{
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public static Item GetRootItemNotEquipment(this Item item)
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{
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return item.GetAllParentItemsAndSelf(true).LastOrDefault(i => i is not EquipmentClass) ?? item;
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}
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public static Item GetRootItemNotEquipment(this ItemAddress itemAddress)
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{
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if (itemAddress.Container == null || itemAddress.Container.ParentItem == null)
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{
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return null;
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}
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return itemAddress.Container.ParentItem.GetRootItemNotEquipment();
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}
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}
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@@ -39,6 +39,9 @@ global using NoPossibleActionsError = GClass3317;
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global using CannotSortError = GClass3325;
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global using FailedToSortError = GClass3326;
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global using MoveSameSpaceError = InteractionsHandlerClass.GClass3353;
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global using NotModdableInRaidError = GClass3321;
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global using MultitoolNeededError = GClass3322;
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global using ModVitalPartInRaidError = GClass3323;
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// Operations
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global using ItemOperation = GStruct413;
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@@ -263,11 +263,6 @@ public static class TacticalBindsPatches
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Quickbind.SetType(index, Quickbind.ItemType.Other);
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}
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private static Item GetRootItemNotEquipment(this Item item)
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{
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return item.GetAllParentItemsAndSelf(true).LastOrDefault(i => i is not EquipmentClass) ?? item;
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}
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}
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public static class Quickbind
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@@ -1,16 +1,23 @@
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using Diz.LanguageExtensions;
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using Comfort.Common;
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using EFT;
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using EFT.InventoryLogic;
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using EFT.UI.DragAndDrop;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace UIFixes;
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public static class WeaponModdingPatches
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{
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private const string MultitoolId = "544fb5454bdc2df8738b456a";
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private static readonly string[] EquippedSlots = ["FirstPrimaryWeapon", "SecondPrimaryWeapon", "Holster"];
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public static void Enable()
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{
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new ResizePatch().Enable();
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@@ -18,8 +25,13 @@ public static class WeaponModdingPatches
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new ResizeOperationRollbackPatch().Enable();
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new MoveBeforeNetworkTransactionPatch().Enable();
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//new ModdingMoveToSortingTablePatch().Enable();
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//new PresetMoveToSortingTablePatch().Enable();
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new ModEquippedPatch().Enable();
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new InspectLockedPatch().Enable();
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new ModCanBeMovedPatch().Enable();
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new ModCanDetachPatch().Enable();
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new ModCanApplyPatch().Enable();
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new ModRaidModdablePatch().Enable();
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new EmptyVitalPartsPatch().Enable();
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}
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public class ResizePatch : ModulePatch
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@@ -192,124 +204,332 @@ public static class WeaponModdingPatches
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}
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}
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// public class ModdingMoveToSortingTablePatch : ModulePatch
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// {
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// private static bool InPatch = false;
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public class ModEquippedPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(R.ContextMenuHelper.Type, "IsInteractive");
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}
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// protected override MethodBase GetTargetMethod()
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// {
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// return AccessTools.DeclaredMethod(typeof(GClass2848), nameof(GClass2848.Select));
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// }
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// Enable/disable options in the context menu
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[PatchPostfix]
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public static void Postfix(EItemInfoButton button, ref IResult __result, Item ___item_0)
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{
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// These two are only visible out of raid, enable them
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if (Settings.ModifyEquippedWeapons.Value && (button == EItemInfoButton.Modding || button == EItemInfoButton.EditBuild))
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{
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if (__result.Succeed || !Singleton<BonusController>.Instance.HasBonus(EBonusType.UnlockWeaponModification))
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{
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return;
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}
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// [PatchPostfix]
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// public static void Postfix(GClass2848 __instance, Item item, ItemAddress itemAddress, bool simulate, ref Error error, ref bool __result)
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// {
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// if (!Settings.MoveBuildsToSortingTable.Value || InPatch || __result || error is not InteractionsHandlerClass.GClass3363)
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// {
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// return;
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// }
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__result = SuccessfulResult.New;
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return;
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}
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// // get top level item (weapon)
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// Item rootItem = itemAddress.Container.ParentItem.GetRootMergedItem();
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// if (rootItem == null)
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// {
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// return;
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// }
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// This is surprisingly active in raid? Only enable out of raid.
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if (button == EItemInfoButton.Disassemble)
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{
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if (!Plugin.InRaid() && Settings.ModifyEquippedWeapons.Value)
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{
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__result = SuccessfulResult.New;
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return;
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}
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}
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// // move it to sorting table
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// SortingTableClass sortingTable = __instance.InventoryControllerClass.Inventory.SortingTable;
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// if (sortingTable == null)
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// {
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// return;
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// }
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// These are on mods; normally the context menu is disabled so these are individually not disabled
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// Need to do the disabling as appropriate
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if (___item_0 is Mod mod && (button == EItemInfoButton.Uninstall || button == EItemInfoButton.Discard))
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{
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if (!CanModify(mod, out string error))
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{
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__result = new FailedResult(error);
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return;
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}
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}
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}
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}
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// ItemAddressClass sortingTableAddress = sortingTable.Grid.FindLocationForItem(rootItem);
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// if (sortingTableAddress == null)
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// {
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// return;
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// }
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public class InspectLockedPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ModSlotView), nameof(ModSlotView.method_14));
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}
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// var sortingTableMove = InteractionsHandlerClass.Move(rootItem, sortingTableAddress, __instance.InventoryControllerClass, simulate);
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// if (sortingTableMove.Failed || sortingTableMove.Value == null)
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// {
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// return;
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// }
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// Enable context menu on normally unmoddable slots, maybe keep them gray
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[PatchPostfix]
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public static void Postfix(ModSlotView __instance, ref bool ___bool_1, CanvasGroup ____canvasGroup)
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{
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// Keep it grayed out and warning text if its not draggable, even if context menu is enabled
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if (__instance.Slot.ContainedItem is Mod mod && CanModify(mod, out string error))
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{
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___bool_1 = false;
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____canvasGroup.alpha = 1f;
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}
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// if (simulate)
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// {
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// // Just testing, and it was moveable to sorting table, so assume everything is fine.
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// error = null;
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// __result = true;
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// return;
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// }
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____canvasGroup.blocksRaycasts = true;
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____canvasGroup.interactable = true;
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}
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}
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// // Actually selecting it, so do it and then redo the select
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// __instance.InventoryControllerClass.RunNetworkTransaction(sortingTableMove.Value);
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public class ModCanBeMovedPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(Mod), nameof(Mod.CanBeMoved));
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}
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// InPatch = true;
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// __result = __instance.Select(item, itemAddress, simulate, out error);
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// InPatch = false;
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// }
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// }
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// As far as I can tell this never gets called, but hey
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[PatchPostfix]
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public static void Postfix(Mod __instance, IContainer toContainer, ref GStruct416<bool> __result)
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{
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if (__result.Succeeded)
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{
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return;
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}
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// public class PresetMoveToSortingTablePatch : ModulePatch
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// {
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// private static bool InPatch = false;
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if (!CanModify(__instance, out string itemError))
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{
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return;
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}
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// protected override MethodBase GetTargetMethod()
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// {
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// return AccessTools.Method(typeof(GClass2849), nameof(GClass2849.method_2));
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// }
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if (toContainer is not Slot toSlot || !CanModify(R.SlotItemAddress.Create(toSlot), out string slotError))
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{
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return;
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}
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// [PatchPostfix]
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// public static void Postfix(
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// GClass2849 __instance,
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// Item item,
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// List<GClass2849.Class2174> modsWithSlots,
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// TraderControllerClass itemController,
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// bool simulate,
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// ref GStruct416<List<GStruct414<GClass2802>>> __result)
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// {
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// if (!Settings.MoveBuildsToSortingTable.Value ||
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// InPatch ||
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// __result.Succeeded ||
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// __result.Error is not InteractionsHandlerClass.GClass3363 ||
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// itemController is not InventoryControllerClass inventoryController)
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// {
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// return;
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// }
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__result = true;
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}
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}
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// // move it to sorting table
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// SortingTableClass sortingTable = inventoryController.Inventory.SortingTable;
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// if (sortingTable == null)
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// {
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// return;
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// }
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public class ModCanDetachPatch : ModulePatch
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{
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private static Type TargetMethodReturnType;
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// ItemAddressClass sortingTableAddress = sortingTable.Grid.FindLocationForItem(item);
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// if (sortingTableAddress == null)
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// {
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// return;
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// }
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protected override MethodBase GetTargetMethod()
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{
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MethodInfo method = AccessTools.Method(typeof(InteractionsHandlerClass), nameof(InteractionsHandlerClass.smethod_1));
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TargetMethodReturnType = method.ReturnType;
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return method;
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}
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// var sortingTableMove = InteractionsHandlerClass.Move(item, sortingTableAddress, inventoryController, simulate); // only called with simulate = false
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// if (sortingTableMove.Failed || sortingTableMove.Value == null)
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// {
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// return;
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// }
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// This gets invoked when dragging items around between slots
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[PatchPostfix]
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public static void Postfix(Item item, ItemAddress to, TraderControllerClass itemController, ref GStruct416<GClass3372> __result)
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{
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if (item is not Mod mod)
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{
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return;
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}
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// InPatch = true;
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// __result = __instance.method_2(item, modsWithSlots, itemController, simulate);
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// InPatch = false;
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if (Plugin.InRaid() && __result.Succeeded)
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{
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// In raid successes are all fine
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return;
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}
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// if (__result.Succeeded)
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// {
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// __result.Value.Prepend(sortingTableMove);
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// }
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// else
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// {
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// sortingTableMove.Value.RollBack();
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// }
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// }
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// }
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bool canModify = CanModify(mod, out string error) && CanModify(to, out error);
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if (canModify == __result.Succeeded)
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{
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// In agreement, just check the error is best to show
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if (Settings.ModifyRaidWeapons.Value == ModRaidWeapon.WithTool &&
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(__result.Error is NotModdableInRaidError || __result.Error is ModVitalPartInRaidError))
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{
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// Double check this is an unequipped weapon
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Weapon weapon = item.GetRootItemNotEquipment() as Weapon ?? to.GetRootItemNotEquipment() as Weapon;
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if (weapon != null && !EquippedSlots.Contains(weapon.Parent.Container.ID))
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{
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__result = new MultitoolNeededError(item);
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}
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}
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}
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if (__result.Failed && canModify)
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{
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// Override result with success if DestinationCheck passes
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var destinationCheck = InteractionsHandlerClass.DestinationCheck(item.Parent, to, itemController.OwnerType);
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if (destinationCheck.Failed)
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{
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return;
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}
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__result = default;
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}
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else if (__result.Succeeded && !canModify)
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{
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// Out of raid, likely dragging a mod that was previously non-interactive, need to actually block
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__result = new VitalPartInHandsError();
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}
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}
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private class VitalPartInHandsError : InventoryError
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{
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public override string GetLocalizedDescription()
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{
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return "Vital mod weapon in hands".Localized();
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}
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public override string ToString()
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{
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return "Vital mod weapon in hands";
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}
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}
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}
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public class ModCanApplyPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(LootItemClass), nameof(LootItemClass.Apply));
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}
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// Gets called when dropping mods on top of weapons
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[PatchPrefix]
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public static void Prefix(LootItemClass __instance, Item item)
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{
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if (!Plugin.InRaid())
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{
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return;
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}
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if (__instance is not Weapon weapon || item is not Mod mod || EquippedSlots.Contains(weapon.Parent.Container.ID))
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{
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return;
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}
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if (CanModify(mod, out string error))
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{
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ModRaidModdablePatch.Override = true;
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EmptyVitalPartsPatch.Override = true;
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}
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}
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[PatchPostfix]
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public static void Postfix(LootItemClass __instance, ref ItemOperation __result)
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{
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ModRaidModdablePatch.Override = false;
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EmptyVitalPartsPatch.Override = false;
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// If setting is multitool, may need to change some errors
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if (Settings.ModifyRaidWeapons.Value == ModRaidWeapon.WithTool)
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{
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if (__instance is not Weapon weapon || EquippedSlots.Contains(weapon.Parent.Container.ID))
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{
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return;
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}
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if (__result.Error is NotModdableInRaidError || __result.Error is ModVitalPartInRaidError)
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{
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__result = new MultitoolNeededError(__instance);
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}
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}
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}
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}
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public class ModRaidModdablePatch : ModulePatch
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{
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public static bool Override = false;
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Property(typeof(Mod), nameof(Mod.RaidModdable)).GetMethod;
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}
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[PatchPostfix]
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public static void Postfix(ref bool __result)
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{
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__result = __result || Override;
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}
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}
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public class EmptyVitalPartsPatch : ModulePatch
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{
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public static bool Override = false;
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Property(typeof(LootItemClass), nameof(LootItemClass.VitalParts)).GetMethod;
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}
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[PatchPrefix]
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public static bool Prefix(ref IEnumerable<Slot> __result)
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{
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if (Override)
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{
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__result = [];
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return false;
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}
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return true;
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}
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}
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private static bool CanModify(Mod item, out string error)
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{
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return CanModify(item, item?.Parent, out error);
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}
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private static bool CanModify(ItemAddress itemAddress, out string error)
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{
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return CanModify(null, itemAddress, out error);
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}
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private static bool CanModify(Mod item, ItemAddress itemAddress, out string error)
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{
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error = null;
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// If it's raidmoddable and not in a vital slot, then it's all good
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if ((item == null || item.RaidModdable) &&
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(!R.SlotItemAddress.Type.IsAssignableFrom(itemAddress.GetType()) || !new R.SlotItemAddress(itemAddress).Slot.Required))
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{
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return true;
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}
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Item rootItem = itemAddress.GetRootItemNotEquipment();
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if (rootItem is not Weapon weapon)
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{
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return true;
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}
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// Can't modify weapon in hands
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if (EquippedSlots.Contains(weapon.Parent.Container.ID))
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{
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if (Plugin.InRaid())
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{
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error = "Inventory Errors/Not moddable in raid";
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return false;
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}
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if (!Settings.ModifyEquippedWeapons.Value)
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{
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error = "Vital mod weapon in hands";
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return false;
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}
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}
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// Not in raid, not in hands: anything is possible
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if (!Plugin.InRaid())
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{
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return true;
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}
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if (Settings.ModifyRaidWeapons.Value == ModRaidWeapon.Never)
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{
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error = "Inventory Errors/Not moddable in raid";
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return false;
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}
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Player player = Singleton<GameWorld>.Instance.MainPlayer;
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bool hasMultitool = player.Equipment.GetAllItems().Any(i => i.TemplateId == MultitoolId);
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if (Settings.ModifyRaidWeapons.Value == ModRaidWeapon.WithTool && !hasMultitool)
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{
|
||||
error = "Inventory Errors/Not moddable without multitool";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
49
Settings.cs
49
Settings.cs
@@ -52,6 +52,14 @@ internal enum TacticalBindModifier
|
||||
Alt
|
||||
}
|
||||
|
||||
internal enum ModRaidWeapon
|
||||
{
|
||||
Never,
|
||||
[Description("With Multitool")]
|
||||
WithTool,
|
||||
Always
|
||||
}
|
||||
|
||||
internal class Settings
|
||||
{
|
||||
// Categories
|
||||
@@ -94,7 +102,6 @@ internal class Settings
|
||||
public static ConfigEntry<KeyboardShortcut> UnpackKeyBind { get; set; }
|
||||
public static ConfigEntry<KeyboardShortcut> FilterByKeyBind { get; set; }
|
||||
public static ConfigEntry<KeyboardShortcut> LinkedSearchKeyBind { get; set; }
|
||||
public static ConfigEntry<bool> AddOfferContextMenu { get; set; } // Advanced
|
||||
public static ConfigEntry<KeyboardShortcut> AddOfferKeyBind { get; set; }
|
||||
public static ConfigEntry<KeyboardShortcut> SortingTableKeyBind { get; set; }
|
||||
public static ConfigEntry<bool> LimitNonstandardDrags { get; set; } // Advanced
|
||||
@@ -112,6 +119,8 @@ internal class Settings
|
||||
public static ConfigEntry<bool> AlwaysSwapMags { get; set; }
|
||||
public static ConfigEntry<bool> UnloadAmmoBoxInPlace { get; set; } // Advanced
|
||||
public static ConfigEntry<bool> SwapImpossibleContainers { get; set; }
|
||||
public static ConfigEntry<bool> ModifyEquippedWeapons { get; set; } // Advanced
|
||||
public static ConfigEntry<ModRaidWeapon> ModifyRaidWeapons { get; set; }
|
||||
public static ConfigEntry<bool> ReorderGrids { get; set; }
|
||||
public static ConfigEntry<bool> SynchronizeStashScrolling { get; set; }
|
||||
public static ConfigEntry<bool> GreedyStackMove { get; set; }
|
||||
@@ -122,6 +131,7 @@ internal class Settings
|
||||
public static ConfigEntry<bool> AutoOpenSortingTable { get; set; }
|
||||
public static ConfigEntry<bool> DefaultSortingTableBind { get; set; } // Advanced
|
||||
public static ConfigEntry<bool> ContextMenuOnRight { get; set; }
|
||||
public static ConfigEntry<bool> AddOfferContextMenu { get; set; }
|
||||
public static ConfigEntry<bool> ShowGPCurrency { get; set; }
|
||||
public static ConfigEntry<bool> ShowOutOfStockCheckbox { get; set; }
|
||||
public static ConfigEntry<SortingTableDisplay> SortingTableButton { get; set; }
|
||||
@@ -424,15 +434,6 @@ internal class Settings
|
||||
null,
|
||||
new ConfigurationManagerAttributes { })));
|
||||
|
||||
configEntries.Add(AddOfferContextMenu = config.Bind(
|
||||
InputSection,
|
||||
"Add Offer Context Menu",
|
||||
true,
|
||||
new ConfigDescription(
|
||||
"Add a context menu to list the item on the flea market",
|
||||
null,
|
||||
new ConfigurationManagerAttributes { IsAdvanced = true })));
|
||||
|
||||
configEntries.Add(AddOfferKeyBind = config.Bind(
|
||||
InputSection,
|
||||
"Linked Search Shortcut",
|
||||
@@ -569,6 +570,24 @@ internal class Settings
|
||||
null,
|
||||
new ConfigurationManagerAttributes { })));
|
||||
|
||||
configEntries.Add(ModifyEquippedWeapons = config.Bind(
|
||||
InventorySection,
|
||||
"Modify Equipped Weapons",
|
||||
true,
|
||||
new ConfigDescription(
|
||||
"Enable the modification of equipped weapons, including vital parts, out of raid",
|
||||
null,
|
||||
new ConfigurationManagerAttributes { IsAdvanced = true })));
|
||||
|
||||
configEntries.Add(ModifyRaidWeapons = config.Bind(
|
||||
InventorySection,
|
||||
"Modify Weapons In Raid",
|
||||
ModRaidWeapon.Never,
|
||||
new ConfigDescription(
|
||||
"When to enable the modification of vital parts of unequipped weapons, in raid",
|
||||
null,
|
||||
new ConfigurationManagerAttributes { })));
|
||||
|
||||
configEntries.Add(ReorderGrids = config.Bind(
|
||||
InventorySection,
|
||||
"Standardize Grid Order",
|
||||
@@ -659,6 +678,15 @@ internal class Settings
|
||||
null,
|
||||
new ConfigurationManagerAttributes { })));
|
||||
|
||||
configEntries.Add(AddOfferContextMenu = config.Bind(
|
||||
InputSection,
|
||||
"Add Offer Context Menu",
|
||||
true,
|
||||
new ConfigDescription(
|
||||
"Add a context menu to list the item on the flea market",
|
||||
null,
|
||||
new ConfigurationManagerAttributes { })));
|
||||
|
||||
configEntries.Add(ShowGPCurrency = config.Bind(
|
||||
InventorySection,
|
||||
"Show GP Coins in Currency",
|
||||
@@ -916,7 +944,6 @@ internal class Settings
|
||||
|
||||
RecalcOrder(configEntries);
|
||||
|
||||
|
||||
MakeDependent(EnableMultiSelect, EnableMultiSelectInRaid);
|
||||
MakeDependent(EnableMultiSelect, ShowMultiSelectDebug, false);
|
||||
MakeDependent(EnableMultiSelect, EnableMultiClick);
|
||||
|
Reference in New Issue
Block a user