Add setting to force mag reload in-place
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@@ -112,8 +112,8 @@ public static class ReloadInPlacePatches
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[PatchPrefix]
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public static bool Prefix(Player.FirearmController __instance, MagazineClass magazine, ItemAddressClass gridItemAddress)
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{
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// If gridItemAddress isn't null, it already found a place for the current mag, so let it run
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if (gridItemAddress != null || !Settings.SwapMags.Value)
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// If gridItemAddress isn't null, it already found a place for the current mag, so let it run (unless always swap is enabled)
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if (!Settings.SwapMags.Value || (gridItemAddress != null && !Settings.AlwaysSwapMags.Value))
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{
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return true;
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}
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12
Settings.cs
12
Settings.cs
@@ -82,6 +82,7 @@ internal class Settings
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public static ConfigEntry<bool> ShowMultiSelectDebug { get; set; } // Advanced
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public static ConfigEntry<bool> SwapItems { get; set; }
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public static ConfigEntry<bool> SwapMags { get; set; }
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public static ConfigEntry<bool> AlwaysSwapMags { get; set; }
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public static ConfigEntry<bool> SwapImpossibleContainers { get; set; }
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public static ConfigEntry<bool> ReorderGrids { get; set; }
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public static ConfigEntry<bool> SynchronizeStashScrolling { get; set; }
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@@ -406,7 +407,16 @@ internal class Settings
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"Reload Magazines In-Place",
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true,
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new ConfigDescription(
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"When reloading a weapon with a magazine, swap locations with the new magazine (if possible)",
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"When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible)",
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null,
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new ConfigurationManagerAttributes { })));
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configEntries.Add(AlwaysSwapMags = config.Bind(
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InventorySection,
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"Always Reload Magazines In-Place",
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false,
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new ConfigDescription(
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"Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower.",
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null,
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new ConfigurationManagerAttributes { })));
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