Reenable post-scav swapping with server support; add /uifixes/assortUnlocks

This commit is contained in:
Tyfon
2024-05-27 13:39:01 -07:00
parent 6f1b4179c0
commit 8978922a5a
8 changed files with 145 additions and 111 deletions

View File

@@ -0,0 +1,60 @@
using Aki.Common.Http;
using Aki.Reflection.Patching;
using EFT.UI;
using EFT.UI.Ragfair;
using HarmonyLib;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace UIFixes
{
public class AssortUnlocksPatch : ModulePatch
{
private static bool Loading = false;
private static Dictionary<string, string> AssortUnlocks = null;
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(OfferView), nameof(OfferView.method_10));
}
[PatchPostfix]
public static async void Postfix(OfferView __instance, HoverTooltipArea ____hoverTooltipArea)
{
if (!Settings.ShowRequiredQuest.Value)
{
return;
}
if (AssortUnlocks == null && !Loading)
{
Loading = true;
string response = await RequestHandler.GetJsonAsync("/uifixes/assortUnlocks");
if (!String.IsNullOrEmpty(response))
{
try
{
AssortUnlocks = JsonConvert.DeserializeObject<Dictionary<string, string>>(response);
}
catch (Exception ex)
{
Logger.LogError(ex);
}
}
Loading = false;
}
if (__instance.Offer_0.Locked)
{
if (AssortUnlocks != null && AssortUnlocks.TryGetValue(__instance.Offer_0.Item.Id, out string questName))
{
____hoverTooltipArea.SetMessageText(____hoverTooltipArea.String_1 + " (" + questName.Localized() + ")", true);
}
}
}
}
}

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@@ -23,7 +23,6 @@ namespace UIFixes
new ToggleOnOpenPatch().Enable();
new OfferItemFixMaskPatch().Enable();
new OfferViewLockedQuestPatch().Enable();
}
public class DoNotToggleOnMouseOverPatch : ModulePatch
@@ -77,89 +76,5 @@ namespace UIFixes
}
}
}
public class OfferViewLockedQuestPatch : ModulePatch
{
private static readonly Dictionary<string, string> QuestUnlocks = [];
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(OfferView), nameof(OfferView.method_10));
}
[PatchPostfix]
public static void Postfix(OfferView __instance, HoverTooltipArea ____hoverTooltipArea)
{
if (!Settings.ShowRequiredQuest.Value)
{
return;
}
if (__instance.Offer_0.Locked)
{
string questName = null;
if (QuestUnlocks.ContainsKey(__instance.Offer_0.Id))
{
questName = QuestUnlocks[__instance.Offer_0.Id];
}
else
{
// Filter by as much data available. There are some unlocks that are ambiguous without access to the server questassorts
// Using a tuple of (quest, rewards) to avoid doing all the reward checks more than once
var questsAndRewards = R.QuestCache.Instance.GetAllQuestTemplates()
.Select(q => (quest: q, rewards: q.Rewards[EQuestStatus.Success]
.Where(r => r.type == ERewardType.AssortmentUnlock &&
r.traderId == __instance.Offer_0.User.Id &&
r.loyaltyLevel == __instance.Offer_0.LoyaltyLevel &&
r.items.First(i => i._id == r.target)._tpl == __instance.Offer_0.Item.TemplateId)))
.Where(x => x.rewards.Any());
if (questsAndRewards.Count() > 1)
{
// Some of the ambiguous unlocks are weapons with full loadouts we can actually compare
List<Item> items = [];
Item.smethod_0(__instance.Offer_0.Item, items, (item, container) => true); // complete list of items, including the top level item
// Hashset.SetEquals compares lists, ignoring order (don't care) and duplicates (don't have any)
var allItemTemplateIds = new HashSet<string>(items.Select(i => i.TemplateId));
questsAndRewards = questsAndRewards.Where(x => x.rewards.Any(r => allItemTemplateIds.SetEquals(r.items.Select(i => i._tpl))));
}
if (questsAndRewards.Count() > 1)
{
// Some quests are USEC/Bear versions with the same name
questsAndRewards = questsAndRewards.Distinct(x => x.quest.Name);
}
// Zeus thermal scope is the only remaining ambiguous item in the base game
if (questsAndRewards.Count() > 1 && __instance.Offer_0.Item.TemplateId == "63fc44e2429a8a166c7f61e6") // Zeus thermal scope
{
if (__instance.Offer_0.Requirements.Any(r => r.TemplateId == "5fc64ea372b0dd78d51159dc")) // cultist knife
{
questsAndRewards = questsAndRewards.Where(x => x.quest.Id == "64ee99639878a0569d6ec8c9"); // Broadcast - Part 5
}
else if (__instance.Offer_0.Requirements.Any(r => r.TemplateId == "5c0530ee86f774697952d952")) // ledx
{
questsAndRewards = questsAndRewards.Where(x => x.quest.Id == "64e7b971f9d6fa49d6769b44"); // The Huntsman Path - Big Game
}
}
if (questsAndRewards.Count() == 1)
{
questName = questsAndRewards.First().quest.Name;
}
// If it's not clear by now, it's either missing or still too ambiguous ¯\_(ツ)_/¯
// Cache the result, even if empty
QuestUnlocks.Add(__instance.Offer_0.Id, questName);
}
if (!String.IsNullOrEmpty(questName))
{
____hoverTooltipArea.SetMessageText(____hoverTooltipArea.String_1 + " (" + questName + ")", true);
}
}
}
}
}
}

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@@ -63,15 +63,6 @@ namespace UIFixes
return false;
}
// TODO: Remove in 3.9.0 when server bug is fixed
// If on the scav inventory screen (aka post-raid scav transfer), swap must be blocked not only between the scav inventory and the stash (normally blocked anyway),
// but even within the scav inventory itself, due to the server not handling it.
if ((itemContext.ViewType == EItemViewType.ScavInventory || targetItemContext.ViewType == EItemViewType.ScavInventory)
&& (itemContext.Item.Owner.ID != PatchConstants.BackEndSession.Profile.Id || targetItemContext.Item.Owner.ID != PatchConstants.BackEndSession.Profile.Id))
{
return false;
}
if (itemContext.Item == targetItemContext.Item || targetItemContext.Item.GetAllParentItems().Contains(itemContext.Item))
{
return false;

View File

@@ -35,6 +35,7 @@ namespace UIFixes
FleaPrevSearchPatches.Enable();
KeepOfferWindowOpenPatches.Enable();
AddOfferClickablePricesPatches.Enable();
new AssortUnlocksPatch().Enable();
}
public static bool InRaid()

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@@ -4,7 +4,7 @@
<TargetFramework>net471</TargetFramework>
<AssemblyName>Tyfon.UIFixes</AssemblyName>
<Description>SPT UI Fixes</Description>
<Version>1.5.1</Version>
<Version>1.6.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Configurations>Debug;Release;Dist</Configurations>
@@ -21,6 +21,9 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Common">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
</Reference>
@@ -33,6 +36,9 @@
<Reference Include="ItemComponent.Types">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Sirenix.Serialization.dll</HintPath>
</Reference>

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@@ -38,6 +38,8 @@ import ignore from "ignore";
import archiver from "archiver";
import winston from "winston";
const sptPath = "/SPT/3.8.1-debug";
// Get the command line arguments to determine whether to use verbose logging.
const args = process.argv.slice(2);
const verbose = args.includes("--verbose") || args.includes("-v");
@@ -113,6 +115,12 @@ async function main() {
await copyFiles(currentDir, projectDir, buildIgnorePatterns);
logger.log("success", "Files successfully copied to temporary directory.");
// Copy output to SPT installation for testing
logger.log("info", "Copying output to SPT installation");
const sptModPath = path.join(sptPath, "/user/mods/", projectShortName);
await fs.copy(projectDir, sptModPath);
logger.log("success", `Files successfully copied to ${sptModPath}`);
// Create a zip archive of the project files.
logger.log("info", "Beginning folder compression...");
const zipFilePath = path.join(path.dirname(projectDir), `${projectName}.zip`);
@@ -134,7 +142,7 @@ async function main() {
logger.log("success", "------------------------------------");
logger.log("success", "Build script completed successfully!");
logger.log("success", "Your mod package has been created in the 'dist' directory:");
logger.log("success", `/${path.relative(process.cwd(), path.join(distDir, `${projectName}.zip`))}`);
logger.log("success", `${path.relative(process.cwd(), path.join(distDir, `${projectName}.zip`))}`);
logger.log("success", "------------------------------------");
if (!verbose) {
logger.log("success", "To see a detailed build log, use `npm run buildinfo`.");

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@@ -1,6 +1,6 @@
{
"name": "tyfon-uifixes",
"version": "1.0.0",
"name": "uifixes",
"version": "1.6.0",
"main": "src/mod.js",
"license": "MIT",
"author": "Tyfon",

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@@ -1,34 +1,87 @@
import { DependencyContainer } from "tsyringe";
import { IPreAkiLoadMod } from "@spt-aki/models/external/IPreAkiLoadMod";
import { InventoryController } from "@spt-aki/controllers/InventoryController";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import type { IPreAkiLoadMod } from "@spt-aki/models/external/IPreAkiLoadMod";
import type { InventoryController } from "@spt-aki/controllers/InventoryController";
import type { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import type { StaticRouterModService } from "@spt-aki/services/mod/staticRouter/StaticRouterModService";
import type { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import type { ILogger } from "@spt-aki/models/spt/utils/ILogger";
class UIFixes implements IPreAkiLoadMod {
private container: DependencyContainer;
private profileHelper: ProfileHelper;
private databaseServer: DatabaseServer;
private logger: ILogger;
preAkiLoad(container: DependencyContainer): void {
this.container = container;
this.profileHelper = container.resolve<ProfileHelper>("ProfileHelper");
public preAkiLoad(container: DependencyContainer): void {
this.databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
this.logger = container.resolve<ILogger>("WinstonLogger");
const profileHelper = container.resolve<ProfileHelper>("ProfileHelper");
const staticRouterModService = container.resolve<StaticRouterModService>("StaticRouterModService");
// Handle scav profile for post-raid scav transfer swaps (fixed in 3.9.0)
container.afterResolution(
"InventoryController",
(_, result: InventoryController) => {
const original = result.swapItem;
(_, inventoryController: InventoryController) => {
const original = inventoryController.swapItem;
result.swapItem = (pmcData, request, sessionID) => {
inventoryController.swapItem = (pmcData, request, sessionID) => {
let playerData = pmcData;
if (request.fromOwner?.type === "Profile" && request.fromOwner.id !== playerData._id) {
playerData = this.profileHelper.getScavProfile(sessionID);
playerData = profileHelper.getScavProfile(sessionID);
}
return original(playerData, request, sessionID);
return original.call(inventoryController, playerData, request, sessionID);
};
},
{ frequency: "Always" }
);
staticRouterModService.registerStaticRouter(
"UIFixesRoutes",
[
{
url: "/uifixes/assortUnlocks",
action: (url, info, sessionId, output) => {
return JSON.stringify(this.loadAssortmentUnlocks());
}
}
],
"custom-static-ui-fixes"
);
}
private loadAssortmentUnlocks() {
const traders = this.databaseServer.getTables().traders;
const quests = this.databaseServer.getTables().templates.quests;
const result: Record<string, string> = {};
for (const traderId in traders) {
const trader = traders[traderId];
if (trader.questassort) {
for (const questStatus in trader.questassort) {
// Explicitly check that quest status is an expected value - some mods accidently import in such a way that adds a "default" value
if (!["started", "success", "fail"].includes(questStatus)) {
continue;
}
for (const assortId in trader.questassort[questStatus]) {
const questId = trader.questassort[questStatus][assortId];
if (!quests[questId]) {
this.logger.error(
`Trader ${traderId} questassort references unknown quest ${JSON.stringify(questId)}!`
);
continue;
}
result[assortId] = quests[questId].name;
}
}
}
}
return result;
}
}