Reenable post-scav swapping with server support; add /uifixes/assortUnlocks
This commit is contained in:
60
Patches/AssortUnlocksPatch.cs
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60
Patches/AssortUnlocksPatch.cs
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@@ -0,0 +1,60 @@
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using Aki.Common.Http;
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using Aki.Reflection.Patching;
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using EFT.UI;
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using EFT.UI.Ragfair;
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using HarmonyLib;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace UIFixes
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{
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public class AssortUnlocksPatch : ModulePatch
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{
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private static bool Loading = false;
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private static Dictionary<string, string> AssortUnlocks = null;
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(OfferView), nameof(OfferView.method_10));
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}
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[PatchPostfix]
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public static async void Postfix(OfferView __instance, HoverTooltipArea ____hoverTooltipArea)
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{
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if (!Settings.ShowRequiredQuest.Value)
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{
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return;
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}
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if (AssortUnlocks == null && !Loading)
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{
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Loading = true;
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string response = await RequestHandler.GetJsonAsync("/uifixes/assortUnlocks");
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if (!String.IsNullOrEmpty(response))
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{
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try
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{
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AssortUnlocks = JsonConvert.DeserializeObject<Dictionary<string, string>>(response);
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}
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catch (Exception ex)
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{
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Logger.LogError(ex);
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}
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}
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Loading = false;
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}
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if (__instance.Offer_0.Locked)
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{
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if (AssortUnlocks != null && AssortUnlocks.TryGetValue(__instance.Offer_0.Item.Id, out string questName))
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{
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____hoverTooltipArea.SetMessageText(____hoverTooltipArea.String_1 + " (" + questName.Localized() + ")", true);
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}
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}
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}
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}
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}
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@@ -23,7 +23,6 @@ namespace UIFixes
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new ToggleOnOpenPatch().Enable();
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new OfferItemFixMaskPatch().Enable();
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new OfferViewLockedQuestPatch().Enable();
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}
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public class DoNotToggleOnMouseOverPatch : ModulePatch
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@@ -77,89 +76,5 @@ namespace UIFixes
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}
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}
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}
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public class OfferViewLockedQuestPatch : ModulePatch
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{
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private static readonly Dictionary<string, string> QuestUnlocks = [];
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(OfferView), nameof(OfferView.method_10));
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}
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[PatchPostfix]
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public static void Postfix(OfferView __instance, HoverTooltipArea ____hoverTooltipArea)
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{
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if (!Settings.ShowRequiredQuest.Value)
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{
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return;
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}
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if (__instance.Offer_0.Locked)
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{
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string questName = null;
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if (QuestUnlocks.ContainsKey(__instance.Offer_0.Id))
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{
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questName = QuestUnlocks[__instance.Offer_0.Id];
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}
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else
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{
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// Filter by as much data available. There are some unlocks that are ambiguous without access to the server questassorts
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// Using a tuple of (quest, rewards) to avoid doing all the reward checks more than once
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var questsAndRewards = R.QuestCache.Instance.GetAllQuestTemplates()
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.Select(q => (quest: q, rewards: q.Rewards[EQuestStatus.Success]
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.Where(r => r.type == ERewardType.AssortmentUnlock &&
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r.traderId == __instance.Offer_0.User.Id &&
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r.loyaltyLevel == __instance.Offer_0.LoyaltyLevel &&
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r.items.First(i => i._id == r.target)._tpl == __instance.Offer_0.Item.TemplateId)))
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.Where(x => x.rewards.Any());
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if (questsAndRewards.Count() > 1)
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{
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// Some of the ambiguous unlocks are weapons with full loadouts we can actually compare
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List<Item> items = [];
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Item.smethod_0(__instance.Offer_0.Item, items, (item, container) => true); // complete list of items, including the top level item
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// Hashset.SetEquals compares lists, ignoring order (don't care) and duplicates (don't have any)
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var allItemTemplateIds = new HashSet<string>(items.Select(i => i.TemplateId));
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questsAndRewards = questsAndRewards.Where(x => x.rewards.Any(r => allItemTemplateIds.SetEquals(r.items.Select(i => i._tpl))));
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}
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if (questsAndRewards.Count() > 1)
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{
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// Some quests are USEC/Bear versions with the same name
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questsAndRewards = questsAndRewards.Distinct(x => x.quest.Name);
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}
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// Zeus thermal scope is the only remaining ambiguous item in the base game
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if (questsAndRewards.Count() > 1 && __instance.Offer_0.Item.TemplateId == "63fc44e2429a8a166c7f61e6") // Zeus thermal scope
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{
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if (__instance.Offer_0.Requirements.Any(r => r.TemplateId == "5fc64ea372b0dd78d51159dc")) // cultist knife
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{
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questsAndRewards = questsAndRewards.Where(x => x.quest.Id == "64ee99639878a0569d6ec8c9"); // Broadcast - Part 5
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}
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else if (__instance.Offer_0.Requirements.Any(r => r.TemplateId == "5c0530ee86f774697952d952")) // ledx
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{
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questsAndRewards = questsAndRewards.Where(x => x.quest.Id == "64e7b971f9d6fa49d6769b44"); // The Huntsman Path - Big Game
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}
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}
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if (questsAndRewards.Count() == 1)
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{
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questName = questsAndRewards.First().quest.Name;
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}
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// If it's not clear by now, it's either missing or still too ambiguous ¯\_(ツ)_/¯
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// Cache the result, even if empty
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QuestUnlocks.Add(__instance.Offer_0.Id, questName);
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}
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if (!String.IsNullOrEmpty(questName))
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{
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____hoverTooltipArea.SetMessageText(____hoverTooltipArea.String_1 + " (" + questName + ")", true);
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}
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}
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}
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}
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}
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}
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@@ -63,15 +63,6 @@ namespace UIFixes
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return false;
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}
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// TODO: Remove in 3.9.0 when server bug is fixed
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// If on the scav inventory screen (aka post-raid scav transfer), swap must be blocked not only between the scav inventory and the stash (normally blocked anyway),
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// but even within the scav inventory itself, due to the server not handling it.
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if ((itemContext.ViewType == EItemViewType.ScavInventory || targetItemContext.ViewType == EItemViewType.ScavInventory)
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&& (itemContext.Item.Owner.ID != PatchConstants.BackEndSession.Profile.Id || targetItemContext.Item.Owner.ID != PatchConstants.BackEndSession.Profile.Id))
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{
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return false;
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}
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if (itemContext.Item == targetItemContext.Item || targetItemContext.Item.GetAllParentItems().Contains(itemContext.Item))
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{
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return false;
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@@ -35,6 +35,7 @@ namespace UIFixes
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FleaPrevSearchPatches.Enable();
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KeepOfferWindowOpenPatches.Enable();
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AddOfferClickablePricesPatches.Enable();
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new AssortUnlocksPatch().Enable();
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}
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public static bool InRaid()
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@@ -4,7 +4,7 @@
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<TargetFramework>net471</TargetFramework>
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<AssemblyName>Tyfon.UIFixes</AssemblyName>
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<Description>SPT UI Fixes</Description>
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<Version>1.5.1</Version>
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<Version>1.6.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<Configurations>Debug;Release;Dist</Configurations>
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@@ -21,6 +21,9 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Common">
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<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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</Reference>
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@@ -33,6 +36,9 @@
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<Reference Include="ItemComponent.Types">
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<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Serialization">
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<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Sirenix.Serialization.dll</HintPath>
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</Reference>
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@@ -38,6 +38,8 @@ import ignore from "ignore";
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import archiver from "archiver";
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import winston from "winston";
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const sptPath = "/SPT/3.8.1-debug";
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// Get the command line arguments to determine whether to use verbose logging.
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const args = process.argv.slice(2);
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const verbose = args.includes("--verbose") || args.includes("-v");
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@@ -113,6 +115,12 @@ async function main() {
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await copyFiles(currentDir, projectDir, buildIgnorePatterns);
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logger.log("success", "Files successfully copied to temporary directory.");
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// Copy output to SPT installation for testing
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logger.log("info", "Copying output to SPT installation");
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const sptModPath = path.join(sptPath, "/user/mods/", projectShortName);
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await fs.copy(projectDir, sptModPath);
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logger.log("success", `Files successfully copied to ${sptModPath}`);
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// Create a zip archive of the project files.
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logger.log("info", "Beginning folder compression...");
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const zipFilePath = path.join(path.dirname(projectDir), `${projectName}.zip`);
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@@ -134,7 +142,7 @@ async function main() {
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logger.log("success", "------------------------------------");
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logger.log("success", "Build script completed successfully!");
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logger.log("success", "Your mod package has been created in the 'dist' directory:");
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logger.log("success", `/${path.relative(process.cwd(), path.join(distDir, `${projectName}.zip`))}`);
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logger.log("success", `${path.relative(process.cwd(), path.join(distDir, `${projectName}.zip`))}`);
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logger.log("success", "------------------------------------");
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if (!verbose) {
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logger.log("success", "To see a detailed build log, use `npm run buildinfo`.");
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@@ -1,6 +1,6 @@
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{
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"name": "tyfon-uifixes",
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"version": "1.0.0",
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"name": "uifixes",
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"version": "1.6.0",
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"main": "src/mod.js",
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"license": "MIT",
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"author": "Tyfon",
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@@ -1,34 +1,87 @@
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import { DependencyContainer } from "tsyringe";
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import { IPreAkiLoadMod } from "@spt-aki/models/external/IPreAkiLoadMod";
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import { InventoryController } from "@spt-aki/controllers/InventoryController";
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import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
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import type { IPreAkiLoadMod } from "@spt-aki/models/external/IPreAkiLoadMod";
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import type { InventoryController } from "@spt-aki/controllers/InventoryController";
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import type { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
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import type { StaticRouterModService } from "@spt-aki/services/mod/staticRouter/StaticRouterModService";
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import type { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import type { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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class UIFixes implements IPreAkiLoadMod {
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private container: DependencyContainer;
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private profileHelper: ProfileHelper;
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private databaseServer: DatabaseServer;
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private logger: ILogger;
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preAkiLoad(container: DependencyContainer): void {
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this.container = container;
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this.profileHelper = container.resolve<ProfileHelper>("ProfileHelper");
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public preAkiLoad(container: DependencyContainer): void {
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this.databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
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this.logger = container.resolve<ILogger>("WinstonLogger");
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const profileHelper = container.resolve<ProfileHelper>("ProfileHelper");
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const staticRouterModService = container.resolve<StaticRouterModService>("StaticRouterModService");
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// Handle scav profile for post-raid scav transfer swaps (fixed in 3.9.0)
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container.afterResolution(
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"InventoryController",
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(_, result: InventoryController) => {
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const original = result.swapItem;
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(_, inventoryController: InventoryController) => {
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const original = inventoryController.swapItem;
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result.swapItem = (pmcData, request, sessionID) => {
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inventoryController.swapItem = (pmcData, request, sessionID) => {
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let playerData = pmcData;
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if (request.fromOwner?.type === "Profile" && request.fromOwner.id !== playerData._id) {
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playerData = this.profileHelper.getScavProfile(sessionID);
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playerData = profileHelper.getScavProfile(sessionID);
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}
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return original(playerData, request, sessionID);
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return original.call(inventoryController, playerData, request, sessionID);
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};
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},
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{ frequency: "Always" }
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);
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staticRouterModService.registerStaticRouter(
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"UIFixesRoutes",
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[
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{
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url: "/uifixes/assortUnlocks",
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action: (url, info, sessionId, output) => {
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return JSON.stringify(this.loadAssortmentUnlocks());
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}
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}
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],
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"custom-static-ui-fixes"
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);
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}
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private loadAssortmentUnlocks() {
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const traders = this.databaseServer.getTables().traders;
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const quests = this.databaseServer.getTables().templates.quests;
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const result: Record<string, string> = {};
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for (const traderId in traders) {
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const trader = traders[traderId];
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if (trader.questassort) {
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for (const questStatus in trader.questassort) {
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// Explicitly check that quest status is an expected value - some mods accidently import in such a way that adds a "default" value
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if (!["started", "success", "fail"].includes(questStatus)) {
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continue;
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}
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for (const assortId in trader.questassort[questStatus]) {
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const questId = trader.questassort[questStatus][assortId];
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if (!quests[questId]) {
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this.logger.error(
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`Trader ${traderId} questassort references unknown quest ${JSON.stringify(questId)}!`
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);
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continue;
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}
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result[assortId] = quests[questId].name;
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}
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}
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}
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}
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return result;
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}
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}
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Reference in New Issue
Block a user