Reenable post-scav swapping with server support; add /uifixes/assortUnlocks
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@@ -23,7 +23,6 @@ namespace UIFixes
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new ToggleOnOpenPatch().Enable();
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new OfferItemFixMaskPatch().Enable();
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new OfferViewLockedQuestPatch().Enable();
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}
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public class DoNotToggleOnMouseOverPatch : ModulePatch
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@@ -77,89 +76,5 @@ namespace UIFixes
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}
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}
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}
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public class OfferViewLockedQuestPatch : ModulePatch
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{
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private static readonly Dictionary<string, string> QuestUnlocks = [];
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(OfferView), nameof(OfferView.method_10));
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}
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[PatchPostfix]
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public static void Postfix(OfferView __instance, HoverTooltipArea ____hoverTooltipArea)
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{
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if (!Settings.ShowRequiredQuest.Value)
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{
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return;
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}
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if (__instance.Offer_0.Locked)
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{
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string questName = null;
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if (QuestUnlocks.ContainsKey(__instance.Offer_0.Id))
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{
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questName = QuestUnlocks[__instance.Offer_0.Id];
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}
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else
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{
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// Filter by as much data available. There are some unlocks that are ambiguous without access to the server questassorts
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// Using a tuple of (quest, rewards) to avoid doing all the reward checks more than once
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var questsAndRewards = R.QuestCache.Instance.GetAllQuestTemplates()
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.Select(q => (quest: q, rewards: q.Rewards[EQuestStatus.Success]
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.Where(r => r.type == ERewardType.AssortmentUnlock &&
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r.traderId == __instance.Offer_0.User.Id &&
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r.loyaltyLevel == __instance.Offer_0.LoyaltyLevel &&
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r.items.First(i => i._id == r.target)._tpl == __instance.Offer_0.Item.TemplateId)))
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.Where(x => x.rewards.Any());
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if (questsAndRewards.Count() > 1)
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{
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// Some of the ambiguous unlocks are weapons with full loadouts we can actually compare
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List<Item> items = [];
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Item.smethod_0(__instance.Offer_0.Item, items, (item, container) => true); // complete list of items, including the top level item
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// Hashset.SetEquals compares lists, ignoring order (don't care) and duplicates (don't have any)
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var allItemTemplateIds = new HashSet<string>(items.Select(i => i.TemplateId));
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questsAndRewards = questsAndRewards.Where(x => x.rewards.Any(r => allItemTemplateIds.SetEquals(r.items.Select(i => i._tpl))));
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}
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if (questsAndRewards.Count() > 1)
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{
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// Some quests are USEC/Bear versions with the same name
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questsAndRewards = questsAndRewards.Distinct(x => x.quest.Name);
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}
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// Zeus thermal scope is the only remaining ambiguous item in the base game
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if (questsAndRewards.Count() > 1 && __instance.Offer_0.Item.TemplateId == "63fc44e2429a8a166c7f61e6") // Zeus thermal scope
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{
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if (__instance.Offer_0.Requirements.Any(r => r.TemplateId == "5fc64ea372b0dd78d51159dc")) // cultist knife
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{
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questsAndRewards = questsAndRewards.Where(x => x.quest.Id == "64ee99639878a0569d6ec8c9"); // Broadcast - Part 5
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}
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else if (__instance.Offer_0.Requirements.Any(r => r.TemplateId == "5c0530ee86f774697952d952")) // ledx
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{
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questsAndRewards = questsAndRewards.Where(x => x.quest.Id == "64e7b971f9d6fa49d6769b44"); // The Huntsman Path - Big Game
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}
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}
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if (questsAndRewards.Count() == 1)
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{
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questName = questsAndRewards.First().quest.Name;
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}
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// If it's not clear by now, it's either missing or still too ambiguous ¯\_(ツ)_/¯
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// Cache the result, even if empty
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QuestUnlocks.Add(__instance.Offer_0.Id, questName);
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}
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if (!String.IsNullOrEmpty(questName))
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{
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____hoverTooltipArea.SetMessageText(____hoverTooltipArea.String_1 + " (" + questName + ")", true);
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}
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}
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}
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}
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}
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}
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