Fix disappearing categories by delay setting the handbookId; auto-expand categories
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@@ -105,7 +105,7 @@ namespace UIFixes
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{
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quest = R.QuestCache.Instance.GetAllQuestTemplates()
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.FirstOrDefault(q => q.Rewards[EQuestStatus.Success]
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.Any(r => r.type == ERewardType.AssortmentUnlock && r.items.Any(i => i._tpl == templateId)));
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.Any(r => r.type == ERewardType.AssortmentUnlock && r.items.Any(i => i._tpl == templateId)));
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QuestUnlocks[templateId] = quest;
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}
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@@ -25,6 +25,7 @@ namespace UIFixes
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private static bool FirstFilter = true;
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private static bool GoingBack = false;
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private static string DelayedHandbookId = string.Empty;
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private static DefaultUIButton PreviousButton;
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@@ -124,8 +125,9 @@ namespace UIFixes
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private static void OnFilterRuleChanged(RagfairScreen ragScreen, ISession session)
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{
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if (GoingBack ||
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FirstFilter ||
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if (FirstFilter ||
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GoingBack ||
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!String.IsNullOrEmpty(DelayedHandbookId) ||
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session.RagFair.FilterRule.ViewListType != EViewListType.AllOffers)
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{
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FirstFilter = false;
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@@ -225,11 +227,11 @@ namespace UIFixes
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newRule.Page = filterRule.Page;
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newRule.SortType = filterRule.SortType;
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newRule.SortDirection = filterRule.SortDirection;
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// We can't set handbookId yet - it limits the result set and that in turn limits what categories even display
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DelayedHandbookId = filterRule.HandbookId;
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// Treat HandbookId as a new search, since it feels like a new view
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newRule.HandbookId = filterRule.HandbookId;
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ragFair.SetFilterRule(newRule, true, !newRule.AnyIdSearch);
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ragFair.SetFilterRule(newRule, true, true);
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}
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private static void UpdateColumnHeaders(FiltersPanel filtersPanel, ESortType sortType, bool sortDirection)
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@@ -304,14 +306,51 @@ namespace UIFixes
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}
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[PatchPostfix]
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public static async void Postfix(Task __result, LightScroller ____scroller)
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public static async void Postfix(OfferViewList __instance, Task __result, LightScroller ____scroller, EViewListType ___eviewListType_0)
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{
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await __result;
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if (___eviewListType_0 != EViewListType.AllOffers)
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{
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return;
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}
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if (!String.IsNullOrEmpty(DelayedHandbookId))
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{
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// Super important to clear DelayedHandbookId *before* calling method_10, or infinite loops can occur!
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string newHandbookId = DelayedHandbookId;
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DelayedHandbookId = string.Empty;
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__instance.method_10(newHandbookId, false);
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return;
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}
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// Restore scroll position now that the we're loaded
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if (History.Any())
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{
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____scroller.SetScrollPosition(History.Peek().scrollPosition);
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}
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// Try to auto-expand categories to use available space. Gotta do math to see what fits
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const int ListHeight = 780;
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const int CategoryHeight = 34;
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const int SubcategoryHeight = 25;
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IEnumerable<CategoryView> categories = __instance.GetComponentsInChildren<CategoryView>();
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int totalHeight = categories.Count() * CategoryHeight;
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while (categories.Any())
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{
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// This is all child categories that have matching *offers* (x.Count), and if they have children themselves they're a category, otherwise a subcategory
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int nextHeight = categories.SelectMany(c => c.Node.Children).Where(x => x.Count > 0).Sum(sc => sc.Children.Any() ? CategoryHeight : SubcategoryHeight);
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if (totalHeight + nextHeight > ListHeight)
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{
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break;
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}
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totalHeight += nextHeight;
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categories = categories.SelectMany(c => c.OpenCategory()).Where(v => v.gameObject.activeInHierarchy).OfType<CategoryView>();
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}
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}
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}
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