Initial commit
This commit is contained in:
2
.gitattributes
vendored
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.gitattributes
vendored
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|||||||
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# Auto detect text files and perform LF normalization
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* text=auto
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400
.gitignore
vendored
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400
.gitignore
vendored
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@@ -0,0 +1,400 @@
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|||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.tlog
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
*.dsw
|
||||||
|
*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
*.ncb
|
||||||
|
*.aps
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
/libs
|
103
ConfigurationManagerAttributes.cs
Normal file
103
ConfigurationManagerAttributes.cs
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
/// <summary>
|
||||||
|
/// Class that specifies how a setting should be displayed inside the ConfigurationManager settings window.
|
||||||
|
///
|
||||||
|
/// Usage:
|
||||||
|
/// This class template has to be copied inside the plugin's project and referenced by its code directly.
|
||||||
|
/// make a new instance, assign any fields that you want to override, and pass it as a tag for your setting.
|
||||||
|
///
|
||||||
|
/// If a field is null (default), it will be ignored and won't change how the setting is displayed.
|
||||||
|
/// If a field is non-null (you assigned a value to it), it will override default behavior.
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
/// <example>
|
||||||
|
/// Here's an example of overriding order of settings and marking one of the settings as advanced:
|
||||||
|
/// <code>
|
||||||
|
/// // Override IsAdvanced and Order
|
||||||
|
/// Config.AddSetting("X", "1", 1, new ConfigDescription("", null, new ConfigurationManagerAttributes { IsAdvanced = true, Order = 3 }));
|
||||||
|
/// // Override only Order, IsAdvanced stays as the default value assigned by ConfigManager
|
||||||
|
/// Config.AddSetting("X", "2", 2, new ConfigDescription("", null, new ConfigurationManagerAttributes { Order = 1 }));
|
||||||
|
/// Config.AddSetting("X", "3", 3, new ConfigDescription("", null, new ConfigurationManagerAttributes { Order = 2 }));
|
||||||
|
/// </code>
|
||||||
|
/// </example>
|
||||||
|
///
|
||||||
|
/// <remarks>
|
||||||
|
/// You can read more and see examples in the readme at https://github.com/BepInEx/BepInEx.ConfigurationManager
|
||||||
|
/// You can optionally remove fields that you won't use from this class, it's the same as leaving them null.
|
||||||
|
/// </remarks>
|
||||||
|
#pragma warning disable 0169, 0414, 0649
|
||||||
|
internal sealed class ConfigurationManagerAttributes
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Should the setting be shown as a percentage (only use with value range settings).
|
||||||
|
/// </summary>
|
||||||
|
public bool? ShowRangeAsPercent;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Custom setting editor (OnGUI code that replaces the default editor provided by ConfigurationManager).
|
||||||
|
/// See below for a deeper explanation. Using a custom drawer will cause many of the other fields to do nothing.
|
||||||
|
/// </summary>
|
||||||
|
public System.Action<BepInEx.Configuration.ConfigEntryBase> CustomDrawer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Show this setting in the settings screen at all? If false, don't show.
|
||||||
|
/// </summary>
|
||||||
|
public bool? Browsable;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Category the setting is under. Null to be directly under the plugin.
|
||||||
|
/// </summary>
|
||||||
|
public string Category;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If set, a "Default" button will be shown next to the setting to allow resetting to default.
|
||||||
|
/// </summary>
|
||||||
|
public object DefaultValue;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Force the "Reset" button to not be displayed, even if a valid DefaultValue is available.
|
||||||
|
/// </summary>
|
||||||
|
public bool? HideDefaultButton;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Force the setting name to not be displayed. Should only be used with a <see cref="CustomDrawer"/> to get more space.
|
||||||
|
/// Can be used together with <see cref="HideDefaultButton"/> to gain even more space.
|
||||||
|
/// </summary>
|
||||||
|
public bool? HideSettingName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Optional description shown when hovering over the setting.
|
||||||
|
/// Not recommended, provide the description when creating the setting instead.
|
||||||
|
/// </summary>
|
||||||
|
public string Description;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Name of the setting.
|
||||||
|
/// </summary>
|
||||||
|
public string DispName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Order of the setting on the settings list relative to other settings in a category.
|
||||||
|
/// 0 by default, higher number is higher on the list.
|
||||||
|
/// </summary>
|
||||||
|
public int? Order;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Only show the value, don't allow editing it.
|
||||||
|
/// </summary>
|
||||||
|
public bool? ReadOnly;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If true, don't show the setting by default. User has to turn on showing advanced settings or search for it.
|
||||||
|
/// </summary>
|
||||||
|
public bool? IsAdvanced;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Custom converter from setting type to string for the built-in editor textboxes.
|
||||||
|
/// </summary>
|
||||||
|
public System.Func<object, string> ObjToStr;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Custom converter from string to setting type for the built-in editor textboxes.
|
||||||
|
/// </summary>
|
||||||
|
public System.Func<string, object> StrToObj;
|
||||||
|
}
|
21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2024 Tyfon
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
6
NuGet.Config
Normal file
6
NuGet.Config
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<packageSources>
|
||||||
|
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
||||||
|
</packageSources>
|
||||||
|
</configuration>
|
95
Patch.cs
Normal file
95
Patch.cs
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
using Aki.Reflection.Patching;
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using EFT.UI;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using EFT.UI.Chat;
|
||||||
|
|
||||||
|
namespace UIFixes
|
||||||
|
{
|
||||||
|
// Two patches are required for the edit preset screen - one to grab the value of moveForward from CloseScreenInterruption(), and one to use it.
|
||||||
|
// This is because BSG didn't think to pass the argument in to method_35
|
||||||
|
public class EditBuildScreenPatch
|
||||||
|
{
|
||||||
|
public static bool MoveForward;
|
||||||
|
|
||||||
|
public class CloseScreenInterruptionPatch : ModulePatch
|
||||||
|
{
|
||||||
|
protected override MethodBase GetTargetMethod()
|
||||||
|
{
|
||||||
|
Type type = typeof(EditBuildScreen.GClass3126);
|
||||||
|
return type.GetMethod("CloseScreenInterruption", BindingFlags.Public | BindingFlags.Instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
[PatchPrefix]
|
||||||
|
private static void Prefix(bool moveForward)
|
||||||
|
{
|
||||||
|
MoveForward = moveForward;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ConfirmDiscardPatch : ModulePatch
|
||||||
|
{
|
||||||
|
protected override MethodBase GetTargetMethod()
|
||||||
|
{
|
||||||
|
Type type = typeof(EditBuildScreen);
|
||||||
|
return type.GetMethod("method_35", BindingFlags.Public | BindingFlags.Instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
[PatchPrefix]
|
||||||
|
private static bool Prefix(ref Task<bool> __result)
|
||||||
|
{
|
||||||
|
if (MoveForward && Plugin.WeaponPresetConfirmOnNavigate.Value)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!MoveForward && Plugin.WeaponPresetConfirmOnClose.Value)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
__result = Task.FromResult<bool>(true);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TransferConfirmPatch : ModulePatch
|
||||||
|
{
|
||||||
|
protected override MethodBase GetTargetMethod()
|
||||||
|
{
|
||||||
|
Type type = typeof(TransferItemsScreen);
|
||||||
|
return type.GetMethod("method_4", BindingFlags.Public | BindingFlags.Instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
[PatchPrefix]
|
||||||
|
private static bool Prefix(ref Task<bool> __result)
|
||||||
|
{
|
||||||
|
if (Plugin.TransferConfirmOnClose.Value)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
__result = Task.FromResult<bool>(true);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MailReceiveAllPatch : ModulePatch
|
||||||
|
{
|
||||||
|
protected override MethodBase GetTargetMethod()
|
||||||
|
{
|
||||||
|
Type type = typeof(ChatMessageSendBlock);
|
||||||
|
return type.GetMethod("Show", BindingFlags.Public | BindingFlags.Instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
[PatchPrefix]
|
||||||
|
private static void Prefix(DialogueClass dialogue)
|
||||||
|
{
|
||||||
|
// Force this false will recalculate each time. This is less than ideal, but the way the code is structured makes it very difficult to do correctly.
|
||||||
|
dialogue.HasMessagesWithRewards = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
25
Plugin.cs
Normal file
25
Plugin.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using BepInEx;
|
||||||
|
using BepInEx.Configuration;
|
||||||
|
|
||||||
|
namespace UIFixes
|
||||||
|
{
|
||||||
|
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
||||||
|
public class Plugin : BaseUnityPlugin
|
||||||
|
{
|
||||||
|
public static ConfigEntry<bool> WeaponPresetConfirmOnNavigate { get; set; }
|
||||||
|
public static ConfigEntry<bool> WeaponPresetConfirmOnClose { get; set; }
|
||||||
|
public static ConfigEntry<bool> TransferConfirmOnClose { get; set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
WeaponPresetConfirmOnNavigate = Config.Bind<bool>("Weapon Presets", "Confirm on screen change", false, "Whether to confirm unsaved changes when you change screens without closing the preset");
|
||||||
|
WeaponPresetConfirmOnClose = Config.Bind<bool>("Weapon Presets", "Confirm on close", true, "Whether to still confirm unsaved changes when you actually close the preset");
|
||||||
|
TransferConfirmOnClose = Config.Bind<bool>("Transfer items", "Confirm untransfered items", false, "Whether to pointlessly confirm that you're leaving the item transfer with literally no consequences");
|
||||||
|
|
||||||
|
new EditBuildScreenPatch.CloseScreenInterruptionPatch().Enable();
|
||||||
|
new EditBuildScreenPatch.ConfirmDiscardPatch().Enable();
|
||||||
|
new TransferConfirmPatch().Enable();
|
||||||
|
new MailReceiveAllPatch().Enable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
15
README.md
Normal file
15
README.md
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
# UIFixes
|
||||||
|
Minor QOL fixes for SPTarkov
|
||||||
|
|
||||||
|
Tarkov is full of annoyances but we can fix them! Sometimes.
|
||||||
|
|
||||||
|
## Confirmation dialogs
|
||||||
|
- Skips needless unsaved changes warnings when navigating to another screen from a weapon preset (optional, defaults ON)
|
||||||
|
- Skip all unsaved changes warnings when closing a weapon preset (optional, defaults OFF)
|
||||||
|
- Skips "You can return to this later" warnings when not transferring all items (optional, defaults ON)
|
||||||
|
|
||||||
|
## Mail
|
||||||
|
- "Receive All" button no longer shows up when there is nothing to receive.
|
||||||
|
|
||||||
|
|
||||||
|
## More to come... ?
|
37
UIFixes.csproj
Normal file
37
UIFixes.csproj
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net471</TargetFramework>
|
||||||
|
<AssemblyName>Tyfon.UIFixes</AssemblyName>
|
||||||
|
<Description>SPT UI Fixes</Description>
|
||||||
|
<Version>1.0.0</Version>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Aki.Reflection">
|
||||||
|
<HintPath>..\..\..\..\SPT\3.8.0\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>..\..\..\..\SPT\3.8.0\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>..\..\..\..\SPT\3.8.0\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>..\..\..\..\SPT\3.8.0\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||||
|
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||||
|
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||||
|
<Exec Command="if $(ConfigurationName) == Debug (
 copy "$(TargetPath)" "$(ProjectDir)\..\..\..\..\SPT\3.8.0-debug\BepInEx\plugins\$(TargetName).dll"
 copy "$(ProjectDir)$(OutDir)$(TargetName).pdb" "$(ProjectDir)\..\..\..\..\SPT\3.8.0-debug\BepInEx\plugins\$(TargetName).pdb"
) else (
 copy "$(TargetPath)" "$(ProjectDir)\..\..\..\..\SPT\3.8.0\BepInEx\plugins\$(TargetName).dll"
)" />
|
||||||
|
</Target>
|
||||||
|
</Project>
|
25
UIFixes.sln
Normal file
25
UIFixes.sln
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.9.34723.18
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{A1684561-953B-4240-9F71-E812C02803E4}") = "UIFixes", "UIFixes.csproj", "{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {336734EA-512C-4670-A1CF-1E1690F46F4A}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
Reference in New Issue
Block a user