Initial commit

This commit is contained in:
Tyfon
2024-04-18 16:22:45 -07:00
commit b39959230d
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/// <summary>
/// Class that specifies how a setting should be displayed inside the ConfigurationManager settings window.
///
/// Usage:
/// This class template has to be copied inside the plugin's project and referenced by its code directly.
/// make a new instance, assign any fields that you want to override, and pass it as a tag for your setting.
///
/// If a field is null (default), it will be ignored and won't change how the setting is displayed.
/// If a field is non-null (you assigned a value to it), it will override default behavior.
/// </summary>
///
/// <example>
/// Here's an example of overriding order of settings and marking one of the settings as advanced:
/// <code>
/// // Override IsAdvanced and Order
/// Config.AddSetting("X", "1", 1, new ConfigDescription("", null, new ConfigurationManagerAttributes { IsAdvanced = true, Order = 3 }));
/// // Override only Order, IsAdvanced stays as the default value assigned by ConfigManager
/// Config.AddSetting("X", "2", 2, new ConfigDescription("", null, new ConfigurationManagerAttributes { Order = 1 }));
/// Config.AddSetting("X", "3", 3, new ConfigDescription("", null, new ConfigurationManagerAttributes { Order = 2 }));
/// </code>
/// </example>
///
/// <remarks>
/// You can read more and see examples in the readme at https://github.com/BepInEx/BepInEx.ConfigurationManager
/// You can optionally remove fields that you won't use from this class, it's the same as leaving them null.
/// </remarks>
#pragma warning disable 0169, 0414, 0649
internal sealed class ConfigurationManagerAttributes
{
/// <summary>
/// Should the setting be shown as a percentage (only use with value range settings).
/// </summary>
public bool? ShowRangeAsPercent;
/// <summary>
/// Custom setting editor (OnGUI code that replaces the default editor provided by ConfigurationManager).
/// See below for a deeper explanation. Using a custom drawer will cause many of the other fields to do nothing.
/// </summary>
public System.Action<BepInEx.Configuration.ConfigEntryBase> CustomDrawer;
/// <summary>
/// Show this setting in the settings screen at all? If false, don't show.
/// </summary>
public bool? Browsable;
/// <summary>
/// Category the setting is under. Null to be directly under the plugin.
/// </summary>
public string Category;
/// <summary>
/// If set, a "Default" button will be shown next to the setting to allow resetting to default.
/// </summary>
public object DefaultValue;
/// <summary>
/// Force the "Reset" button to not be displayed, even if a valid DefaultValue is available.
/// </summary>
public bool? HideDefaultButton;
/// <summary>
/// Force the setting name to not be displayed. Should only be used with a <see cref="CustomDrawer"/> to get more space.
/// Can be used together with <see cref="HideDefaultButton"/> to gain even more space.
/// </summary>
public bool? HideSettingName;
/// <summary>
/// Optional description shown when hovering over the setting.
/// Not recommended, provide the description when creating the setting instead.
/// </summary>
public string Description;
/// <summary>
/// Name of the setting.
/// </summary>
public string DispName;
/// <summary>
/// Order of the setting on the settings list relative to other settings in a category.
/// 0 by default, higher number is higher on the list.
/// </summary>
public int? Order;
/// <summary>
/// Only show the value, don't allow editing it.
/// </summary>
public bool? ReadOnly;
/// <summary>
/// If true, don't show the setting by default. User has to turn on showing advanced settings or search for it.
/// </summary>
public bool? IsAdvanced;
/// <summary>
/// Custom converter from setting type to string for the built-in editor textboxes.
/// </summary>
public System.Func<object, string> ObjToStr;
/// <summary>
/// Custom converter from string to setting type for the built-in editor textboxes.
/// </summary>
public System.Func<string, object> StrToObj;
}

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LICENSE Normal file
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MIT License
Copyright (c) 2024 Tyfon
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
</packageSources>
</configuration>

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using Aki.Reflection.Patching;
using System;
using System.Reflection;
using EFT.UI;
using System.Threading.Tasks;
using EFT.UI.Chat;
namespace UIFixes
{
// Two patches are required for the edit preset screen - one to grab the value of moveForward from CloseScreenInterruption(), and one to use it.
// This is because BSG didn't think to pass the argument in to method_35
public class EditBuildScreenPatch
{
public static bool MoveForward;
public class CloseScreenInterruptionPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
Type type = typeof(EditBuildScreen.GClass3126);
return type.GetMethod("CloseScreenInterruption", BindingFlags.Public | BindingFlags.Instance);
}
[PatchPrefix]
private static void Prefix(bool moveForward)
{
MoveForward = moveForward;
}
}
public class ConfirmDiscardPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
Type type = typeof(EditBuildScreen);
return type.GetMethod("method_35", BindingFlags.Public | BindingFlags.Instance);
}
[PatchPrefix]
private static bool Prefix(ref Task<bool> __result)
{
if (MoveForward && Plugin.WeaponPresetConfirmOnNavigate.Value)
{
return true;
}
if (!MoveForward && Plugin.WeaponPresetConfirmOnClose.Value)
{
return true;
}
__result = Task.FromResult<bool>(true);
return false;
}
}
}
public class TransferConfirmPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
Type type = typeof(TransferItemsScreen);
return type.GetMethod("method_4", BindingFlags.Public | BindingFlags.Instance);
}
[PatchPrefix]
private static bool Prefix(ref Task<bool> __result)
{
if (Plugin.TransferConfirmOnClose.Value)
{
return true;
}
__result = Task.FromResult<bool>(true);
return false;
}
}
public class MailReceiveAllPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
Type type = typeof(ChatMessageSendBlock);
return type.GetMethod("Show", BindingFlags.Public | BindingFlags.Instance);
}
[PatchPrefix]
private static void Prefix(DialogueClass dialogue)
{
// Force this false will recalculate each time. This is less than ideal, but the way the code is structured makes it very difficult to do correctly.
dialogue.HasMessagesWithRewards = false;
}
}
}

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using BepInEx;
using BepInEx.Configuration;
namespace UIFixes
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<bool> WeaponPresetConfirmOnNavigate { get; set; }
public static ConfigEntry<bool> WeaponPresetConfirmOnClose { get; set; }
public static ConfigEntry<bool> TransferConfirmOnClose { get; set; }
private void Awake()
{
WeaponPresetConfirmOnNavigate = Config.Bind<bool>("Weapon Presets", "Confirm on screen change", false, "Whether to confirm unsaved changes when you change screens without closing the preset");
WeaponPresetConfirmOnClose = Config.Bind<bool>("Weapon Presets", "Confirm on close", true, "Whether to still confirm unsaved changes when you actually close the preset");
TransferConfirmOnClose = Config.Bind<bool>("Transfer items", "Confirm untransfered items", false, "Whether to pointlessly confirm that you're leaving the item transfer with literally no consequences");
new EditBuildScreenPatch.CloseScreenInterruptionPatch().Enable();
new EditBuildScreenPatch.ConfirmDiscardPatch().Enable();
new TransferConfirmPatch().Enable();
new MailReceiveAllPatch().Enable();
}
}
}

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# UIFixes
Minor QOL fixes for SPTarkov
Tarkov is full of annoyances but we can fix them! Sometimes.
## Confirmation dialogs
- Skips needless unsaved changes warnings when navigating to another screen from a weapon preset (optional, defaults ON)
- Skip all unsaved changes warnings when closing a weapon preset (optional, defaults OFF)
- Skips "You can return to this later" warnings when not transferring all items (optional, defaults ON)
## Mail
- "Receive All" button no longer shows up when there is nothing to receive.
## More to come... ?

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>Tyfon.UIFixes</AssemblyName>
<Description>SPT UI Fixes</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\..\SPT\3.8.0\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\SPT\3.8.0\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\SPT\3.8.0\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\SPT\3.8.0\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="if $(ConfigurationName) == Debug (&#xD;&#xA; copy &quot;$(TargetPath)&quot; &quot;$(ProjectDir)\..\..\..\..\SPT\3.8.0-debug\BepInEx\plugins\$(TargetName).dll&quot;&#xD;&#xA; copy &quot;$(ProjectDir)$(OutDir)$(TargetName).pdb&quot; &quot;$(ProjectDir)\..\..\..\..\SPT\3.8.0-debug\BepInEx\plugins\$(TargetName).pdb&quot;&#xD;&#xA;) else (&#xD;&#xA; copy &quot;$(TargetPath)&quot; &quot;$(ProjectDir)\..\..\..\..\SPT\3.8.0\BepInEx\plugins\$(TargetName).dll&quot;&#xD;&#xA;)" />
</Target>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34723.18
MinimumVisualStudioVersion = 10.0.40219.1
Project("{A1684561-953B-4240-9F71-E812C02803E4}") = "UIFixes", "UIFixes.csproj", "{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{240CCF3A-4A9E-4C7D-96BB-AD7C375892BF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {336734EA-512C-4670-A1CF-1E1690F46F4A}
EndGlobalSection
EndGlobal