Fix GetDeepAttributes() - GetAllItems() means no recursion required
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@@ -212,7 +212,7 @@ namespace UIFixes
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};
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Settings.ShowModStats.SettingChanged += onSettingChanged;
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Action createButton = () =>
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Action createButton = () =>
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{
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Sprite sprite = CacheResourcesPopAbstractClass.Pop<Sprite>("Characteristics/Icons/Modding");
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toggleButton = UnityEngine.Object.Instantiate(template, transform, false);
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@@ -224,7 +224,7 @@ namespace UIFixes
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contextInteractions.OnRedrawRequired += createButton;
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// And unsubscribe when the window goes away
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InteractionsButtonContainerUIAddDisposableMethod.Invoke(InteractionsButtonContainerUIField.GetValue(____interactionButtonsContainer), [() =>
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InteractionsButtonContainerUIAddDisposableMethod.Invoke(InteractionsButtonContainerUIField.GetValue(____interactionButtonsContainer), [() =>
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{
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contextInteractions.OnRedrawRequired -= createButton;
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Settings.ShowModStats.SettingChanged -= onSettingChanged;
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@@ -293,7 +293,7 @@ namespace UIFixes
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if (lastInstruction == null)
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{
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lastInstruction = instruction;
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continue;
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continue;
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}
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currentInstruction = instruction;
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@@ -405,7 +405,7 @@ namespace UIFixes
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else
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{
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// Others are rendered as num + "%", so there's no space before the %. These are percents but are from 0-100, not 0-1.
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match = Regex.Match(text, @"(\S)%\(([+-].*)\)");
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match = Regex.Match(text, @"(\S)%\(([+-].*)\)");
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if (match.Success)
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{
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float value;
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@@ -454,14 +454,14 @@ namespace UIFixes
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{
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changed = false;
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List<ItemAttributeClass> itemAttributes = item.Attributes.Where(a => a.DisplayType() == EItemAttributeDisplayType.Compact).ToList();
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foreach (var subItem in item.GetAllItems())
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foreach (var subItem in item.GetAllItems()) // This get all items, recursively
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{
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if (subItem == item)
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{
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continue;
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}
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var subAttributes = GetDeepAttributes(subItem, out changed);
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var subAttributes = subItem.Attributes.Where(a => a.DisplayType() == EItemAttributeDisplayType.Compact).ToList();
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itemAttributes = CombineAttributes(itemAttributes, subAttributes).ToList();
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changed = true;
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}
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