greedy stack transfers
This commit is contained in:
@@ -238,7 +238,7 @@ namespace UIFixes
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{
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if (!allOrNothing || InteractionCount(EItemInfoButton.Equip, itemUiContext) == Count)
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{
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var taskSerializer = itemUiContext.GetOrAddComponent<ItemContextTaskSerializer>();
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var taskSerializer = itemUiContext.gameObject.AddComponent<ItemContextTaskSerializer>();
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taskSerializer.Initialize(SortedItemContexts(), itemContext => itemUiContext.QuickEquip(itemContext.Item));
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itemUiContext.Tooltip?.Close();
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}
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@@ -248,7 +248,7 @@ namespace UIFixes
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{
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if (!allOrNothing || InteractionCount(EItemInfoButton.Unequip, itemUiContext) == Count)
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{
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var taskSerializer = itemUiContext.GetOrAddComponent<ItemContextTaskSerializer>();
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var taskSerializer = itemUiContext.gameObject.AddComponent<ItemContextTaskSerializer>();
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taskSerializer.Initialize(SortedItemContexts(), itemContext => itemUiContext.Uninstall(itemContext.GClass2813_0));
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itemUiContext.Tooltip?.Close();
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}
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@@ -260,7 +260,7 @@ namespace UIFixes
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if (!allOrNothing || InteractionCount(EItemInfoButton.UnloadAmmo, itemUiContext) == Count)
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{
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// Call Initialize() before setting UnloadSerializer so that the initial synchronous call to StopProcesses()->StopUnloading() doesn't immediately cancel this
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var taskSerializer = itemUiContext.GetOrAddComponent<ItemContextTaskSerializer>();
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var taskSerializer = itemUiContext.gameObject.AddComponent<ItemContextTaskSerializer>();
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taskSerializer.Initialize(SortedItemContexts(), itemContext => itemUiContext.UnloadAmmo(itemContext.Item));
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UnloadSerializer = taskSerializer;
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@@ -391,6 +391,15 @@ namespace UIFixes
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return true;
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}
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public static IEnumerable<ItemContextClass> RepeatUntilEmpty(this ItemContextClass itemContext)
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{
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while (itemContext.Item.StackObjectsCount > 0)
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{
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yield return itemContext;
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}
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}
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}
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}
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@@ -11,6 +11,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.EventSystems;
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@@ -103,7 +104,7 @@ namespace UIFixes
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__instance.TransferItemsScreen.GetOrAddComponent<DrawMultiSelect>();
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__instance.ScavengerInventoryScreen.GetOrAddComponent<DrawMultiSelect>();
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void ToggleDebug()
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static void ToggleDebug()
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{
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if (Settings.ShowMultiSelectDebug.Value)
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{
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@@ -475,55 +476,97 @@ namespace UIFixes
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Item targetItem = __instance.method_8(targetItemContext);
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DisableMerge = targetItem == null;
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bool showHighlights = targetItem == null;
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bool isGridPlacement = targetItem == null;
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Stack<GStruct413> operations = new();
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foreach (ItemContextClass selectedItemContext in MultiSelect.SortedItemContexts(itemContext))
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{
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FindOrigin = GetTargetGridAddress(itemContext, selectedItemContext, hoveredAddress);
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FindVerticalFirst = selectedItemContext.ItemRotation == ItemRotation.Vertical;
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if (targetItem is SortingTableClass)
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if (Settings.GreedyStackMove.Value && !isGridPlacement && selectedItemContext.Item.StackObjectsCount > 1)
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{
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operation = ___itemUiContext_0.QuickMoveToSortingTable(selectedItemContext.Item, false /* simulate */);
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}
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else
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{
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operation = targetItem != null ?
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wrappedInstance.TraderController.ExecutePossibleAction(selectedItemContext, targetItem, false /* splitting */, false /* simulate */) :
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wrappedInstance.TraderController.ExecutePossibleAction(selectedItemContext, __instance.SourceContext, hoveredAddress, false /* splitting */, false /* simulate */);
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}
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FindOrigin = null;
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FindVerticalFirst = false;
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if (__result = operation.Succeeded)
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{
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operations.Push(operation);
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if (targetItem != null && showHighlights) // targetItem was originally null so this is the rest of the items
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int stackCount = int.MaxValue;
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bool failed = false;
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while (selectedItemContext.Item.StackObjectsCount > 0)
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{
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ShowPreview(__instance, selectedItemContext, operation);
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if (selectedItemContext.Item.StackObjectsCount >= stackCount)
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{
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break;
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}
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stackCount = selectedItemContext.Item.StackObjectsCount;
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operation = wrappedInstance.TraderController.ExecutePossibleAction(selectedItemContext, targetItem, false /* splitting */, false /* simulate */);
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if (__result = operation.Succeeded)
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{
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operations.Push(operation);
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}
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else
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{
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if (operation.Error is GClass3292 noRoomError)
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{
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// Wrap this error to display it
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operation = new(new DisplayableErrorWrapper(noRoomError));
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}
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// Need to double-break
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failed = true;
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break;
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}
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}
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}
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else if (operation.Error is InteractionsHandlerClass.GClass3329)
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{
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// Moving item to the same place, cool, not a problem
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__result = true;
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operation = default;
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if (showHighlights && selectedItemContext.Item.Parent is GClass2769 gridAddress)
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if (failed)
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{
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ShowPreview(__instance, selectedItemContext, gridAddress, R.GridView.ValidMoveColor);
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break;
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}
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}
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else
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{
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if (operation.Error is GClass3292 noRoomError)
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if (isGridPlacement)
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{
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// Wrap this error to display it
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operation = new(new DisplayableErrorWrapper(noRoomError));
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FindOrigin = GetTargetGridAddress(itemContext, selectedItemContext, hoveredAddress);
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FindVerticalFirst = selectedItemContext.ItemRotation == ItemRotation.Vertical;
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}
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break;
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if (targetItem is SortingTableClass)
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{
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operation = ___itemUiContext_0.QuickMoveToSortingTable(selectedItemContext.Item, false /* simulate */);
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}
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else
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{
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operation = targetItem != null ?
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wrappedInstance.TraderController.ExecutePossibleAction(selectedItemContext, targetItem, false /* splitting */, false /* simulate */) :
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wrappedInstance.TraderController.ExecutePossibleAction(selectedItemContext, __instance.SourceContext, hoveredAddress, false /* splitting */, false /* simulate */);
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}
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FindOrigin = null;
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FindVerticalFirst = false;
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if (__result = operation.Succeeded)
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{
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operations.Push(operation);
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if (targetItem != null && isGridPlacement) // targetItem was originally null so this is the rest of the items
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{
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ShowPreview(__instance, selectedItemContext, operation);
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}
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}
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else if (operation.Error is InteractionsHandlerClass.GClass3329)
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{
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// Moving item to the same place, cool, not a problem
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__result = true;
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operation = default;
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if (isGridPlacement && selectedItemContext.Item.Parent is GClass2769 gridAddress)
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{
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ShowPreview(__instance, selectedItemContext, gridAddress, R.GridView.ValidMoveColor);
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}
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}
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else
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{
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if (operation.Error is GClass3292 noRoomError)
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{
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// Wrap this error to display it
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operation = new(new DisplayableErrorWrapper(noRoomError));
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}
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break;
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}
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}
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// Set this after the first one
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@@ -603,7 +646,7 @@ namespace UIFixes
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targetItemContext = new GClass2817(__instance.Grid.ParentItem, EItemViewType.Empty);
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}
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var serializer = __instance.GetOrAddComponent<ItemContextTaskSerializer>();
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var serializer = __instance.gameObject.AddComponent<ItemContextTaskSerializer>();
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__result = serializer.Initialize(MultiSelect.SortedItemContexts(itemContext), ic =>
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{
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FindOrigin = GetTargetGridAddress(itemContext, ic, hoveredAddress);
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@@ -665,7 +708,7 @@ namespace UIFixes
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// Multiselect always disables "Transfer", which is a partial merge
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// It leaves things behind and that's not intuitive when multi-selecting
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order &= ~PartialMerge;
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// order &= ~PartialMerge;
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if (DisableMerge)
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{
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@@ -774,19 +817,53 @@ namespace UIFixes
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Stack<GStruct413> operations = new();
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foreach (ItemContextClass itemContext in MultiSelect.SortedItemContexts())
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{
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__result = itemContext.CanAccept(__instance.Slot, __instance.ParentItemContext, ___InventoryController, out operation, false /* simulate */);
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if (operation.Succeeded)
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if (!Settings.GreedyStackMove.Value || itemContext.Item.StackObjectsCount <= 1)
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{
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operations.Push(operation);
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}
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else if (operation.Error is InteractionsHandlerClass.GClass3329)
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{
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// Moving item to the same place, cool, not a problem
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__result = true;
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__result = itemContext.CanAccept(__instance.Slot, __instance.ParentItemContext, ___InventoryController, out operation, false /* simulate */);
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if (operation.Succeeded)
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{
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operations.Push(operation);
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}
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else if (operation.Error is InteractionsHandlerClass.GClass3329)
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{
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// Moving item to the same place, cool, not a problem
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__result = true;
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}
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else
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{
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break;
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}
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}
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else
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{
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break;
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int stackCount = int.MaxValue;
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bool failed = false;
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while (itemContext.Item.StackObjectsCount > 0)
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{
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if (itemContext.Item.StackObjectsCount >= stackCount)
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{
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// The whole stack moved or nothing happened, it's done
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break;
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}
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stackCount = itemContext.Item.StackObjectsCount;
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__result = itemContext.CanAccept(__instance.Slot, __instance.ParentItemContext, ___InventoryController, out operation, false /* simulate */);
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if (operation.Succeeded)
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{
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operations.Push(operation);
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}
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else
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{
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// Need to double-break
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failed = true;
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break;
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}
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}
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if (failed)
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{
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break;
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}
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}
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}
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@@ -818,7 +895,7 @@ namespace UIFixes
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InPatch = true;
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var serializer = __instance.GetOrAddComponent<ItemContextTaskSerializer>();
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var serializer = __instance.gameObject.AddComponent<ItemContextTaskSerializer>();
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__result = serializer.Initialize(MultiSelect.SortedItemContexts(), itemContext => __instance.AcceptItem(itemContext, targetItemContext));
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__result.ContinueWith(_ => { InPatch = false; });
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87
Patches/StackMoveGreedyPatches.cs
Normal file
87
Patches/StackMoveGreedyPatches.cs
Normal file
@@ -0,0 +1,87 @@
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using Aki.Reflection.Patching;
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using EFT.UI.DragAndDrop;
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using HarmonyLib;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace UIFixes
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{
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public static class StackMoveGreedyPatches
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{
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private static bool InPatch = false;
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public static void Enable()
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{
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new GridViewPatch().Enable();
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new SlotViewPatch().Enable();
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}
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public class GridViewPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(GridView), nameof(GridView.AcceptItem));
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}
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[PatchPrefix]
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[HarmonyPriority(Priority.LowerThanNormal)]
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public static bool Prefix(GridView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref Task __result)
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{
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return AcceptStackable(__instance, itemContext, targetItemContext, ref __result);
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}
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}
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public class SlotViewPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(SlotView), nameof(SlotView.AcceptItem));
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}
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[PatchPrefix]
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[HarmonyPriority(Priority.LowerThanNormal)]
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public static bool Prefix(SlotView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref Task __result)
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{
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return AcceptStackable(__instance, itemContext, targetItemContext, ref __result);
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}
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}
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private static bool AcceptStackable<T>(T __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref Task __result) where T : MonoBehaviour, IContainer
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{
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if (!Settings.GreedyStackMove.Value || InPatch || itemContext.Item.StackObjectsCount <= 1 || targetItemContext == null)
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{
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return true;
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}
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InPatch = true;
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int stackCount = int.MaxValue;
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var serializer = __instance.gameObject.AddComponent<ItemContextTaskSerializer>();
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__result = serializer.Initialize(itemContext.RepeatUntilEmpty(), ic =>
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{
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if (ic.Item.StackObjectsCount >= stackCount)
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{
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// Nothing happened, bail out
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return Task.FromCanceled(new CancellationToken(true));
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}
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stackCount = ic.Item.StackObjectsCount;
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return __instance.AcceptItem(ic, targetItemContext);
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});
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// This won't block the first action from swapping, but will prevent follow up swaps
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SwapPatches.BlockSwaps = true;
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__result.ContinueWith(_ =>
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{
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InPatch = false;
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SwapPatches.BlockSwaps = false;
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});
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return false;
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}
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}
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}
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@@ -30,6 +30,8 @@ namespace UIFixes
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private static readonly EOwnerType[] BannedOwnerTypes = [EOwnerType.Mail, EOwnerType.Trader];
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public static bool BlockSwaps = false;
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public static void Enable()
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{
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new DetectSwapSourceContainerPatch().Enable();
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@@ -57,6 +59,11 @@ namespace UIFixes
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return false;
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}
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if (BlockSwaps)
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{
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return false;
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}
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var wrappedOperation = new R.GridViewCanAcceptOperation(operation);
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if (InHighlight || itemContext == null || targetItemContext == null || wrappedOperation.Succeeded)
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@@ -51,6 +51,7 @@ namespace UIFixes
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LoadAmmoInRaidPatches.Enable();
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MultiSelectPatches.Enable();
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new FixUnloadLastBulletPatch().Enable();
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StackMoveGreedyPatches.Enable();
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}
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public static bool InRaid()
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10
Settings.cs
10
Settings.cs
@@ -72,6 +72,7 @@ namespace UIFixes
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public static ConfigEntry<bool> SwapItems { get; set; }
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public static ConfigEntry<bool> SwapImpossibleContainers { get; set; }
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public static ConfigEntry<bool> SynchronizeStashScrolling { get; set; }
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public static ConfigEntry<bool> GreedyStackMove { get; set; }
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public static ConfigEntry<bool> MergeFIRMoney { get; set; }
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public static ConfigEntry<bool> MergeFIRAmmo { get; set; }
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public static ConfigEntry<bool> MergeFIROther { get; set; }
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@@ -359,6 +360,15 @@ namespace UIFixes
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null,
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new ConfigurationManagerAttributes { })));
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configEntries.Add(GreedyStackMove = config.Bind(
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InventorySection,
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"Always Move Entire Stacks",
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false,
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new ConfigDescription(
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"When moving into a container that contains a partial stack, this will top up that stack and try to move the remainder into an open spot (or another stack), instead of leaving it behind.",
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null,
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new ConfigurationManagerAttributes { })));
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configEntries.Add(MergeFIRMoney = config.Bind(
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InventorySection,
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"Autostack Money with FiR Money",
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|
@@ -9,13 +9,13 @@ namespace UIFixes
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public class TaskSerializer<T> : MonoBehaviour
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{
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private Func<T, Task> func;
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private Queue<T> items;
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private IEnumerator<T> enumerator;
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private Task currentTask;
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private TaskCompletionSource totalTask;
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public Task Initialize(IEnumerable<T> items, Func<T, Task> func)
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{
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this.items = new(items);
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this.enumerator = items.GetEnumerator();
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this.func = func;
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currentTask = Task.CompletedTask;
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@@ -44,9 +44,9 @@ namespace UIFixes
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return;
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}
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if (items.Any())
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if (enumerator.MoveNext())
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{
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currentTask = func(items.Dequeue());
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currentTask = func(enumerator.Current);
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}
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else
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{
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Reference in New Issue
Block a user