greedy stack transfers
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@@ -238,7 +238,7 @@ namespace UIFixes
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{
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if (!allOrNothing || InteractionCount(EItemInfoButton.Equip, itemUiContext) == Count)
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{
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var taskSerializer = itemUiContext.GetOrAddComponent<ItemContextTaskSerializer>();
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var taskSerializer = itemUiContext.gameObject.AddComponent<ItemContextTaskSerializer>();
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taskSerializer.Initialize(SortedItemContexts(), itemContext => itemUiContext.QuickEquip(itemContext.Item));
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itemUiContext.Tooltip?.Close();
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}
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@@ -248,7 +248,7 @@ namespace UIFixes
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{
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if (!allOrNothing || InteractionCount(EItemInfoButton.Unequip, itemUiContext) == Count)
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{
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var taskSerializer = itemUiContext.GetOrAddComponent<ItemContextTaskSerializer>();
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var taskSerializer = itemUiContext.gameObject.AddComponent<ItemContextTaskSerializer>();
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taskSerializer.Initialize(SortedItemContexts(), itemContext => itemUiContext.Uninstall(itemContext.GClass2813_0));
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itemUiContext.Tooltip?.Close();
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}
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@@ -260,7 +260,7 @@ namespace UIFixes
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if (!allOrNothing || InteractionCount(EItemInfoButton.UnloadAmmo, itemUiContext) == Count)
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{
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// Call Initialize() before setting UnloadSerializer so that the initial synchronous call to StopProcesses()->StopUnloading() doesn't immediately cancel this
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var taskSerializer = itemUiContext.GetOrAddComponent<ItemContextTaskSerializer>();
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var taskSerializer = itemUiContext.gameObject.AddComponent<ItemContextTaskSerializer>();
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taskSerializer.Initialize(SortedItemContexts(), itemContext => itemUiContext.UnloadAmmo(itemContext.Item));
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UnloadSerializer = taskSerializer;
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@@ -391,6 +391,15 @@ namespace UIFixes
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return true;
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}
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public static IEnumerable<ItemContextClass> RepeatUntilEmpty(this ItemContextClass itemContext)
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{
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while (itemContext.Item.StackObjectsCount > 0)
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{
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yield return itemContext;
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}
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}
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}
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}
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