315 lines
11 KiB
C#
315 lines
11 KiB
C#
using Diz.LanguageExtensions;
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using EFT.InventoryLogic;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace UIFixes;
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public static class WeaponModdingPatches
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{
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public static void Enable()
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{
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new ResizePatch().Enable();
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new ResizeHelperPatch().Enable();
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new ResizeOperationRollbackPatch().Enable();
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new MoveBeforeNetworkTransactionPatch().Enable();
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//new ModdingMoveToSortingTablePatch().Enable();
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//new PresetMoveToSortingTablePatch().Enable();
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}
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public class ResizePatch : ModulePatch
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{
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public static MoveOperation NecessaryMoveOperation = null;
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private static bool InPatch = false;
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(StashGridClass), nameof(StashGridClass.Resize));
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}
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[PatchPostfix]
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public static void Postfix(StashGridClass __instance, Item item, XYCellSizeStruct oldSize, XYCellSizeStruct newSize, bool simulate, ref bool __result)
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{
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if (__result || InPatch)
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{
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return;
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}
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if (item.Owner is not InventoryControllerClass inventoryController)
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{
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return;
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}
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LocationInGrid itemLocation = __instance.GetItemLocation(item);
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// The sizes passed in are the template sizes, need to make match the item's rotation
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XYCellSizeStruct actualOldSize = itemLocation.r.Rotate(oldSize);
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XYCellSizeStruct actualNewSize = itemLocation.r.Rotate(newSize);
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// Figure out which direction(s) its growing
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int horizontalGrowth = actualNewSize.X - actualOldSize.X;
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int verticalGrowth = actualNewSize.Y - actualOldSize.Y;
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// Can't move up/left more than the position
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horizontalGrowth = Math.Min(horizontalGrowth, itemLocation.x);
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verticalGrowth = Math.Min(verticalGrowth, itemLocation.y);
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// Try moving it
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try
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{
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InPatch = true;
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for (int x = 0; x <= horizontalGrowth; x++)
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{
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for (int y = 0; y <= verticalGrowth; y++)
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{
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if (x + y == 0)
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{
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continue;
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}
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LocationInGrid newLocation = new(itemLocation.x - x, itemLocation.y - y, itemLocation.r);
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ItemAddress newAddress = new GridItemAddress(__instance, newLocation);
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var moveOperation = InteractionsHandlerClass.Move(item, newAddress, inventoryController, false);
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if (moveOperation.Failed || moveOperation.Value == null)
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{
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continue;
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}
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bool resizeResult = __instance.Resize(item, oldSize, newSize, simulate);
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// If simulating, rollback. Note that for some reason, only the Fold case even uses simulate
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// The other cases (adding a mod, etc) never simulate, and then rollback later. Likely because there is normally
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// no server side-effect of a resize - the only effect is updating the grid's free/used map.
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if (simulate || !resizeResult)
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{
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moveOperation.Value.RollBack();
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}
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if (resizeResult)
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{
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// Stash the move operation so it can be executed or rolled back later
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NecessaryMoveOperation = moveOperation.Value;
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__result = true;
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return;
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}
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}
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}
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}
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finally
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{
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InPatch = false;
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}
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}
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}
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public class ResizeHelperPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(InteractionsHandlerClass), nameof(InteractionsHandlerClass.Resize_Helper));
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}
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[PatchPostfix]
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public static void Postfix(ref GStruct414<ResizeOperation> __result)
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{
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if (__result.Failed || __result.Value == null)
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{
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return;
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}
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if (ResizePatch.NecessaryMoveOperation != null)
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{
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__result.Value.SetMoveOperation(ResizePatch.NecessaryMoveOperation);
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ResizePatch.NecessaryMoveOperation = null;
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}
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}
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}
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public class ResizeOperationRollbackPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ResizeOperation), nameof(ResizeOperation.RollBack));
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}
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[PatchPostfix]
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public static void Postfix(ResizeOperation __instance)
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{
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MoveOperation moveOperation = __instance.GetMoveOperation();
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if (moveOperation != null)
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{
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moveOperation.RollBack();
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}
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}
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}
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public class MoveBeforeNetworkTransactionPatch : ModulePatch
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{
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private static bool InPatch = false;
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(TraderControllerClass), nameof(TraderControllerClass.RunNetworkTransaction));
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}
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[PatchPrefix]
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public static void Prefix(TraderControllerClass __instance, IRaiseEvents operationResult)
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{
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if (InPatch)
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{
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return;
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}
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MoveOperation extraOperation = null;
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if (operationResult is MoveOperation moveOperation)
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{
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extraOperation = moveOperation.R().AddOperation?.R().ResizeOperation?.GetMoveOperation();
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}
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else if (operationResult is FoldOperation foldOperation)
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{
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extraOperation = foldOperation.ResizeResult?.GetMoveOperation();
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}
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if (extraOperation != null)
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{
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try
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{
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InPatch = true;
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__instance.RunNetworkTransaction(extraOperation);
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}
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finally
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{
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InPatch = false;
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}
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}
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}
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}
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// public class ModdingMoveToSortingTablePatch : ModulePatch
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// {
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// private static bool InPatch = false;
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// protected override MethodBase GetTargetMethod()
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// {
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// return AccessTools.DeclaredMethod(typeof(GClass2848), nameof(GClass2848.Select));
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// }
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// [PatchPostfix]
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// public static void Postfix(GClass2848 __instance, Item item, ItemAddress itemAddress, bool simulate, ref Error error, ref bool __result)
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// {
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// if (!Settings.MoveBuildsToSortingTable.Value || InPatch || __result || error is not InteractionsHandlerClass.GClass3363)
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// {
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// return;
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// }
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// // get top level item (weapon)
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// Item rootItem = itemAddress.Container.ParentItem.GetRootMergedItem();
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// if (rootItem == null)
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// {
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// return;
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// }
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// // move it to sorting table
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// SortingTableClass sortingTable = __instance.InventoryControllerClass.Inventory.SortingTable;
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// if (sortingTable == null)
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// {
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// return;
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// }
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// ItemAddressClass sortingTableAddress = sortingTable.Grid.FindLocationForItem(rootItem);
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// if (sortingTableAddress == null)
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// {
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// return;
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// }
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// var sortingTableMove = InteractionsHandlerClass.Move(rootItem, sortingTableAddress, __instance.InventoryControllerClass, simulate);
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// if (sortingTableMove.Failed || sortingTableMove.Value == null)
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// {
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// return;
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// }
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// if (simulate)
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// {
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// // Just testing, and it was moveable to sorting table, so assume everything is fine.
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// error = null;
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// __result = true;
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// return;
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// }
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// // Actually selecting it, so do it and then redo the select
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// __instance.InventoryControllerClass.RunNetworkTransaction(sortingTableMove.Value);
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// InPatch = true;
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// __result = __instance.Select(item, itemAddress, simulate, out error);
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// InPatch = false;
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// }
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// }
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// public class PresetMoveToSortingTablePatch : ModulePatch
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// {
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// private static bool InPatch = false;
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// protected override MethodBase GetTargetMethod()
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// {
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// return AccessTools.Method(typeof(GClass2849), nameof(GClass2849.method_2));
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// }
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// [PatchPostfix]
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// public static void Postfix(
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// GClass2849 __instance,
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// Item item,
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// List<GClass2849.Class2174> modsWithSlots,
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// TraderControllerClass itemController,
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// bool simulate,
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// ref GStruct416<List<GStruct414<GClass2802>>> __result)
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// {
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// if (!Settings.MoveBuildsToSortingTable.Value ||
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// InPatch ||
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// __result.Succeeded ||
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// __result.Error is not InteractionsHandlerClass.GClass3363 ||
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// itemController is not InventoryControllerClass inventoryController)
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// {
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// return;
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// }
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// // move it to sorting table
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// SortingTableClass sortingTable = inventoryController.Inventory.SortingTable;
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// if (sortingTable == null)
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// {
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// return;
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// }
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// ItemAddressClass sortingTableAddress = sortingTable.Grid.FindLocationForItem(item);
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// if (sortingTableAddress == null)
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// {
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// return;
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// }
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// var sortingTableMove = InteractionsHandlerClass.Move(item, sortingTableAddress, inventoryController, simulate); // only called with simulate = false
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// if (sortingTableMove.Failed || sortingTableMove.Value == null)
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// {
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// return;
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// }
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// InPatch = true;
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// __result = __instance.method_2(item, modsWithSlots, itemController, simulate);
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// InPatch = false;
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// if (__result.Succeeded)
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// {
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// __result.Value.Prepend(sortingTableMove);
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// }
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// else
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// {
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// sortingTableMove.Value.RollBack();
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// }
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// }
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// }
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} |