SPT 3.5.7 update

This commit is contained in:
dvize
2023-05-30 15:43:34 -07:00
parent bf06acf0e7
commit 0fa82b2dd6
2 changed files with 17 additions and 17 deletions

View File

@@ -33,42 +33,42 @@
<ItemGroup> <ItemGroup>
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\BepInEx\core\0Harmony.dll</HintPath> <HintPath>BepInEx\core\0Harmony.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Build"> <Reference Include="Aki.Build">
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\BepInEx\core\BepInEx.dll</HintPath> <HintPath>F:\SPT-AKI\BepInEx\core\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath>
</Reference> </Reference>
<Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
</Reference> </Reference>
<Reference Include="ItemTemplate.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="ItemTemplate.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
@@ -80,17 +80,17 @@
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@@ -13,7 +13,7 @@ using UnityEngine;
namespace armorMod namespace armorMod
{ {
[BepInPlugin("com.armorMod.ASS", "armorMod.ASS", "1.0.0")] [BepInPlugin("com.armorMod.ASS", "armorMod.ASS", "1.1.0")]
public class ASS : BaseUnityPlugin public class ASS : BaseUnityPlugin
{ {
@@ -95,7 +95,7 @@ namespace armorMod
foreach (EquipmentSlot slot in equipmentSlotDictionary.Keys.ToArray()) foreach (EquipmentSlot slot in equipmentSlotDictionary.Keys.ToArray())
{ {
Logger.LogInfo("ASS: Checking EquipmentSlot: " + slot); //Logger.LogInfo("ASS: Checking EquipmentSlot: " + slot);
Slot tempSlot = getEquipSlot(slot); Slot tempSlot = getEquipSlot(slot);
if (tempSlot == null || tempSlot.ContainedItem == null) if (tempSlot == null || tempSlot.ContainedItem == null)
@@ -121,7 +121,7 @@ namespace armorMod
{ {
armor.Repairable.Durability += newRepairRate; armor.Repairable.Durability += newRepairRate;
armor.Repairable.MaxDurability -= newMaxDurabilityDrainRate; armor.Repairable.MaxDurability -= newMaxDurabilityDrainRate;
Logger.LogInfo("ASS: Repairing " + item.LocalizedName() + " : " + armor.Repairable.Durability + "/" + armor.Repairable.MaxDurability); //Logger.LogInfo("ASS: Repairing " + item.LocalizedName() + " : " + armor.Repairable.Durability + "/" + armor.Repairable.MaxDurability);
} }
} }