SPT 3.5.7 update
This commit is contained in:
28
ASS.csproj
28
ASS.csproj
@@ -33,42 +33,42 @@
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<ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\BepInEx\core\0Harmony.dll</HintPath>
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<HintPath>BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Aki.Build">
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<Reference Include="Aki.Build">
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\BepInEx\core\BepInEx.dll</HintPath>
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<HintPath>F:\SPT-AKI\BepInEx\core\BepInEx.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="ItemTemplate.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="ItemTemplate.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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@@ -80,17 +80,17 @@
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -13,7 +13,7 @@ using UnityEngine;
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namespace armorMod
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namespace armorMod
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{
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{
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[BepInPlugin("com.armorMod.ASS", "armorMod.ASS", "1.0.0")]
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[BepInPlugin("com.armorMod.ASS", "armorMod.ASS", "1.1.0")]
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public class ASS : BaseUnityPlugin
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public class ASS : BaseUnityPlugin
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{
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{
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@@ -95,7 +95,7 @@ namespace armorMod
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foreach (EquipmentSlot slot in equipmentSlotDictionary.Keys.ToArray())
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foreach (EquipmentSlot slot in equipmentSlotDictionary.Keys.ToArray())
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{
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{
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Logger.LogInfo("ASS: Checking EquipmentSlot: " + slot);
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//Logger.LogInfo("ASS: Checking EquipmentSlot: " + slot);
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Slot tempSlot = getEquipSlot(slot);
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Slot tempSlot = getEquipSlot(slot);
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if (tempSlot == null || tempSlot.ContainedItem == null)
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if (tempSlot == null || tempSlot.ContainedItem == null)
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@@ -121,7 +121,7 @@ namespace armorMod
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{
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{
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armor.Repairable.Durability += newRepairRate;
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armor.Repairable.Durability += newRepairRate;
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armor.Repairable.MaxDurability -= newMaxDurabilityDrainRate;
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armor.Repairable.MaxDurability -= newMaxDurabilityDrainRate;
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Logger.LogInfo("ASS: Repairing " + item.LocalizedName() + " : " + armor.Repairable.Durability + "/" + armor.Repairable.MaxDurability);
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//Logger.LogInfo("ASS: Repairing " + item.LocalizedName() + " : " + armor.Repairable.Durability + "/" + armor.Repairable.MaxDurability);
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}
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}
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}
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}
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