Update for SPT 3.9.0
This commit is contained in:
26
ASS.csproj
26
ASS.csproj
@@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>dvize.ASS</RootNamespace>
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<RootNamespace>dvize.ASS</RootNamespace>
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<AssemblyName>dvize.ASS</AssemblyName>
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<AssemblyName>dvize.ASS</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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<TargetFrameworkProfile />
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@@ -39,17 +39,6 @@
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>BepInEx\core\0Harmony.dll</HintPath>
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<HintPath>BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Aki.Build">
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<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
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@@ -77,6 +66,12 @@
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
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<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="spt-common">
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<HintPath>F:\SPT-AKI-DEV\BepInEx\plugins\spt\spt-common.dll</HintPath>
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</Reference>
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<Reference Include="spt-reflection">
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<HintPath>F:\SPT-AKI-DEV\BepInEx\plugins\spt\spt-reflection.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml.Linq" />
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@@ -110,11 +105,14 @@
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<PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>copy "$(TargetPath)" "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).dll"
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<PostBuildEvent>copy "$(TargetPath)" "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).dll"
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if $(ConfigurationName) == Debug (
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if "$(ConfigurationName)" == "Debug" (
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copy "$(TargetDir)$(TargetName).pdb" "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).pdb"
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copy "$(TargetDir)$(TargetName).pdb" "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).pdb"
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) else (
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) else (
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del "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).pdb"
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del "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).pdb"
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)
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)
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</PostBuildEvent>
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if "$(ConfigurationName)" == "Release" (
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powershell -ExecutionPolicy Bypass -NoProfile -NonInteractive -File "$(ProjectDir)PackageMods.ps1" -ConfigurationName "$(ConfigurationName)" -TargetPath "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).dll" -TargetName "$(TargetName)" -TargetDir "F:\SPT-AKI-DEV\BepInEx\plugins"
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)</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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</Project>
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</Project>
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117
PackageMods.ps1
Normal file
117
PackageMods.ps1
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@@ -0,0 +1,117 @@
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param (
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[string]$ConfigurationName,
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[string]$TargetPath,
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[string]$TargetName,
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[string]$TargetDir
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)
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# Define the base directory
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$baseDir = "F:\SPT-AKI-DEV\BepInEx\plugins"
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# Function to log messages to the console
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function Log {
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param (
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[string]$message
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)
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$timestamp = Get-Date -Format "yyyy-MM-dd HH:mm:ss"
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Write-Host "$timestamp - $message"
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}
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Log "Script started"
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Log "ConfigurationName: $ConfigurationName"
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Log "TargetPath: $TargetPath"
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Log "TargetName: $TargetName"
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Log "TargetDir: $TargetDir"
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# Get the assembly version
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$assembly = [System.Reflection.Assembly]::LoadFile($TargetPath)
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$version = $assembly.GetName().Version.ToString()
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Log "Assembly version: $version"
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# Determine the directory of the deployed DLL
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$deployDir = Split-Path -Parent $TargetPath
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Log "DeployDir: $deployDir"
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# Check if the deploy directory is the base directory or one level further
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if ($deployDir -ne $baseDir) {
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$relativePath = $deployDir.Substring($baseDir.Length + 1) # Get the relative path beyond the base directory
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Log "RelativePath: $relativePath"
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if (($relativePath -split '\\').Count -eq 1) { # Check if it's exactly one directory level further
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$directoryName = (Get-Item $deployDir).Name
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$zipPath = "F:\SPT-AKI-DEV\BepInEx\plugins\$directoryName-v$version.zip"
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Log "DirectoryName: $directoryName"
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Log "ZipPath: $zipPath"
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# Remove existing zip file if it exists
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if (Test-Path $zipPath) {
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Log "ZipPath exists, removing"
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Remove-Item $zipPath -Force
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}
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# Create the temp directory structure
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$tempZipDir = "F:\SPT-AKI-DEV\tempZip"
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if (Test-Path $tempZipDir) {
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Log "TempZipDir exists, removing"
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Remove-Item $tempZipDir -Recurse -Force
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}
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New-Item -ItemType Directory -Path $tempZipDir
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Log "TempZipDir created: $tempZipDir"
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$newZipStructure = Join-Path $tempZipDir "Bepinex\plugins\$directoryName"
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New-Item -ItemType Directory -Path $newZipStructure -Force
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Log "New zip structure directory created: $newZipStructure"
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# Copy files to the new zip structure
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Copy-Item -Path "$TargetDir\*" -Destination $newZipStructure -Recurse -Force
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Log "Files copied to new zip structure"
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# Create the final zip file
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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[System.IO.Compression.ZipFile]::CreateFromDirectory($tempZipDir, $zipPath)
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Log "Final zip file created: $zipPath"
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# Clean up temp directory
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Remove-Item $tempZipDir -Recurse -Force
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Log "TempZipDir removed"
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} else {
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Log "RelativePath is not one directory level further"
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}
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} else {
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$zipPath = "F:\SPT-AKI-DEV\BepInEx\plugins\$TargetName-v$version.zip"
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Log "ZipPath: $zipPath"
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# Remove existing zip file if it exists
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if (Test-Path $zipPath) {
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Log "ZipPath exists, removing"
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Remove-Item $zipPath -Force
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}
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# Create the temp directory structure
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$tempZipDir = "F:\SPT-AKI-DEV\tempZip"
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if (Test-Path $tempZipDir) {
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Log "TempZipDir exists, removing"
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Remove-Item $tempZipDir -Recurse -Force
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}
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New-Item -ItemType Directory -Path $tempZipDir
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Log "TempZipDir created: $tempZipDir"
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# Create the required folder structure within the temp directory
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$bepinexPluginsDir = Join-Path $tempZipDir "Bepinex\plugins"
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New-Item -ItemType Directory -Path $bepinexPluginsDir -Force
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Log "Bepinex\plugins directory created: $bepinexPluginsDir"
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# Copy the single DLL to the new structure
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Copy-Item -Path $TargetPath -Destination $bepinexPluginsDir -Force
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Log "DLL copied to Bepinex\plugins directory"
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# Create the final zip file
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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[System.IO.Compression.ZipFile]::CreateFromDirectory($tempZipDir, $zipPath)
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Log "Final zip file created: $zipPath"
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# Clean up temp directory
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Remove-Item $tempZipDir -Recurse -Force
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Log "TempZipDir removed"
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}
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Log "Script finished"
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@@ -1,13 +1,13 @@
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using System;
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using System;
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using System.Reflection;
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using System.Reflection;
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using BepInEx;
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Configuration;
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using EFT;
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using EFT;
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namespace armorMod
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namespace armorMod
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{
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{
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[BepInPlugin("com.dvize.ASS", "dvize.ASS", "1.6.0")]
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[BepInPlugin("com.dvize.ASS", "dvize.ASS", "1.7.0")]
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public class AssPlugin : BaseUnityPlugin
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public class AssPlugin : BaseUnityPlugin
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{
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{
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internal static ConfigEntry<Boolean> ArmorServiceMode
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internal static ConfigEntry<Boolean> ArmorServiceMode
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.6.0.0")]
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[assembly: AssemblyVersion("1.7.0.0")]
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[assembly: AssemblyFileVersion("1.6.0.0")]
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[assembly: AssemblyFileVersion("1.7.0.0")]
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Block a user