- Update for 3.9.0

This commit is contained in:
DrakiaXYZ
2024-07-06 11:14:27 -07:00
parent 71ef6f4fc6
commit 2fc478aeac
7 changed files with 13 additions and 16 deletions

View File

@@ -4,8 +4,8 @@ using DrakiaXYZ.LootRadius.Patches;
namespace DrakiaXYZ.LootRadius namespace DrakiaXYZ.LootRadius
{ {
[BepInPlugin("xyz.drakia.lootradius", "DrakiaXYZ-LootRadius", "1.0.1")] [BepInPlugin("xyz.drakia.lootradius", "DrakiaXYZ-LootRadius", "1.1.0")]
[BepInDependency("com.spt-aki.core", "3.8.0")] [BepInDependency("com.SPT.core", "3.9.0")]
public class LootRadiusPlugin : BaseUnityPlugin public class LootRadiusPlugin : BaseUnityPlugin
{ {
public static StashClass RadiusStash; public static StashClass RadiusStash;

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@@ -1,4 +1,4 @@
using Aki.Reflection.Patching; using SPT.Reflection.Patching;
using EFT.InventoryLogic; using EFT.InventoryLogic;
using EFT; using EFT;
using System; using System;

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@@ -1,4 +1,4 @@
using Aki.Reflection.Patching; using SPT.Reflection.Patching;
using EFT.UI; using EFT.UI;
using EFT; using EFT;
using System; using System;

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@@ -1,4 +1,4 @@
using Aki.Reflection.Patching; using SPT.Reflection.Patching;
using EFT.Interactive; using EFT.Interactive;
using EFT.UI; using EFT.UI;
using EFT; using EFT;
@@ -85,7 +85,7 @@ namespace DrakiaXYZ.LootRadius.Patches
AddAllowedItems(grid, nearbyItemColliders, false); AddAllowedItems(grid, nearbyItemColliders, false);
// Show the stash in the inventory panel // Show the stash in the inventory panel
____simpleStashPanel.Configure(_stash, inventoryController, sourceContext.CreateChild(_stash)); ____simpleStashPanel.Configure(_stash, inventoryController, sourceContext.CreateChild(_stash), true);
_stashViewField.SetValue(__instance, ____simpleStashPanel); _stashViewField.SetValue(__instance, ____simpleStashPanel);
____simpleStashPanel.Show(inventoryController, currentTab); ____simpleStashPanel.Show(inventoryController, currentTab);

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@@ -1,4 +1,4 @@
using Aki.Reflection.Patching; using SPT.Reflection.Patching;
using EFT.InventoryLogic; using EFT.InventoryLogic;
using EFT.UI.DragAndDrop; using EFT.UI.DragAndDrop;
using HarmonyLib; using HarmonyLib;

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@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.1.0")] [assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyFileVersion("1.1.0.0")]

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@@ -34,14 +34,11 @@
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>..\..\BepInEx\core\0Harmony.dll</HintPath> <HintPath>..\..\BepInEx\core\0Harmony.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Build"> <Reference Include="spt-common">
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath> <HintPath>..\..\BepInEx\plugins\spt\spt-common.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Common"> <Reference Include="spt-reflection">
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath> <HintPath>..\..\BepInEx\plugins\spt\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath> <HintPath>..\..\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>