- Update for 3.9.0
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@@ -4,8 +4,8 @@ using DrakiaXYZ.LootRadius.Patches;
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namespace DrakiaXYZ.LootRadius
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namespace DrakiaXYZ.LootRadius
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{
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{
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[BepInPlugin("xyz.drakia.lootradius", "DrakiaXYZ-LootRadius", "1.0.1")]
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[BepInPlugin("xyz.drakia.lootradius", "DrakiaXYZ-LootRadius", "1.1.0")]
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[BepInDependency("com.spt-aki.core", "3.8.0")]
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[BepInDependency("com.SPT.core", "3.9.0")]
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public class LootRadiusPlugin : BaseUnityPlugin
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public class LootRadiusPlugin : BaseUnityPlugin
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{
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{
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public static StashClass RadiusStash;
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public static StashClass RadiusStash;
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@@ -1,4 +1,4 @@
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using EFT.InventoryLogic;
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using EFT.InventoryLogic;
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using EFT;
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using EFT;
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using System;
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using System;
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@@ -1,4 +1,4 @@
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using EFT.UI;
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using EFT.UI;
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using EFT;
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using EFT;
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using System;
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using System;
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@@ -1,4 +1,4 @@
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using EFT.Interactive;
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using EFT.Interactive;
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using EFT.UI;
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using EFT.UI;
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using EFT;
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using EFT;
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@@ -85,7 +85,7 @@ namespace DrakiaXYZ.LootRadius.Patches
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AddAllowedItems(grid, nearbyItemColliders, false);
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AddAllowedItems(grid, nearbyItemColliders, false);
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// Show the stash in the inventory panel
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// Show the stash in the inventory panel
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____simpleStashPanel.Configure(_stash, inventoryController, sourceContext.CreateChild(_stash));
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____simpleStashPanel.Configure(_stash, inventoryController, sourceContext.CreateChild(_stash), true);
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_stashViewField.SetValue(__instance, ____simpleStashPanel);
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_stashViewField.SetValue(__instance, ____simpleStashPanel);
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____simpleStashPanel.Show(inventoryController, currentTab);
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____simpleStashPanel.Show(inventoryController, currentTab);
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@@ -1,4 +1,4 @@
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using EFT.InventoryLogic;
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using EFT.InventoryLogic;
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using EFT.UI.DragAndDrop;
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using EFT.UI.DragAndDrop;
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using HarmonyLib;
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using HarmonyLib;
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@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.1.0")]
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[assembly: AssemblyVersion("1.1.0.0")]
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[assembly: AssemblyFileVersion("1.0.1.0")]
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[assembly: AssemblyFileVersion("1.1.0.0")]
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@@ -34,14 +34,11 @@
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<Reference Include="0Harmony">
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<Reference Include="0Harmony">
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<HintPath>..\..\BepInEx\core\0Harmony.dll</HintPath>
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<HintPath>..\..\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Aki.Build">
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<Reference Include="spt-common">
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<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
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<HintPath>..\..\BepInEx\plugins\spt\spt-common.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Aki.Common">
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<Reference Include="spt-reflection">
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<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
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<HintPath>..\..\BepInEx\plugins\spt\spt-reflection.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
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