Update to 3.9

This commit is contained in:
PhatPhuckDave
2024-07-22 18:58:48 +02:00
parent 19b9199721
commit 7f623a0bc6
3 changed files with 23 additions and 25 deletions

1
.gitignore vendored
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@@ -396,3 +396,4 @@ FodyWeavers.xsd
# JetBrains Rider
*.sln.iml
.idea/.idea.ShowMeTheStats/.idea

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@@ -1,8 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<TargetFramework>net471</TargetFramework>
<AssemblyName>Wara-ModdingStatsHelper</AssemblyName>
<LangVersion>7.3</LangVersion>
<Nullable>disable</Nullable>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
@@ -10,52 +13,46 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Common">
<HintPath>dependencies\Aki.Common.dll</HintPath>
<Reference Include="spt-reflection">
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\BepInEx\plugins\spt\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>dependencies\Aki.Reflection.dll</HintPath>
<Reference Include="spt-common">
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\BepInEx\plugins\spt\spt-common.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>dependencies\Assembly-CSharp.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\EscapeFromTarkov_Data\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>dependencies\BepInEx.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>dependencies\BepInEx.Harmony.dll</HintPath>
<Reference Include="0Harmony">
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>dependencies\Comfort.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>dependencies\Newtonsoft.Json.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>dependencies\Sirenix.Serialization.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\EscapeFromTarkov_Data\Managed\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="UnityEngine">
<HintPath>dependencies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>dependencies\UnityEngine.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>dependencies\UnityEngine.CoreModule.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>dependencies\UnityEngine.AudioModule.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\EscapeFromTarkov_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>dependencies\UnityEngine.InputModule.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\EscapeFromTarkov_Data\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>dependencies\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\EscapeFromTarkov_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>dependencies\System.Runtime.dll</HintPath>
<HintPath>C:\Games\Escape from Tarkov\Escape from Tarkov\EscapeFromTarkov_Data\Managed\System.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
</Project>

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@@ -1,4 +1,4 @@
using Aki.Reflection.Patching;
using SPT.Reflection.Patching;
using EFT.InventoryLogic;
using System.Reflection;
using EFT.UI;