This commit is contained in:
2025-03-27 14:40:58 +01:00
parent 62a15c189e
commit 687c622d99
2 changed files with 174 additions and 4 deletions

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@@ -102,10 +102,16 @@ smallmodifier=1.5
# xpbonusv2=round(1+xpbonus/100, 2)" \
# **/TalentsAssistant.xml
modify '<Talent identifier="revengesquad">!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonusv*$bigmodifier, 2)" \
**/TalentsAssistant.xml
# modify '<Talent identifier="revengesquad">!anyvalue="(?<resistancebonus>!num)"!anyvalue="(?<duration>!num)"' \
# "resistancebonus=round(resistancebonus*$smallmodifier, 2)
# duration=round(duration*$bigmodifier, 2)" \
# **/TalentsAssistant.xml
# modify '<Affliction!anyidentifier="revengesquad"!anyduration="(?<durationv>!num)"!anyminresistance="(?<minresistancev>!num)"!anymaxresistance="(?<maxresistancev>!num)"' \
# "durationv=round(durationv*$smallmodifier, 0)
# minresistancev=round(minresistancev*$smallmodifier, 2)
# maxresistancev=round(maxresistancev*$smallmodifier, 2)" \
# **/AfflictionsAssistant.xml
exit 0

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@@ -0,0 +1,164 @@
#!/bin/bash
bigmodifier=2
smallmodifier=1.5
# Primary talents
modify '<Talent identifier="protectandserve">!anyvalue="(?<armor>!num)"!anyvalue="(?<armorv>!num)"' \
"armor=round(armor*$bigmodifier, 2)
armorv=round(armor/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="warstories">!anyvalue="(?<xpbonus>!num)"!anymultiplyvalue="(?<xpbonusv>!num)"' \
"xpbonus=round(xpbonus*$bigmodifier, 2)
xpbonusv=round(1+xpbonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="firstaidtraining">!anyvalue="(?<healingmultiplier>!num)"!anyvalue="(?<healingmultiplierv>!num)"' \
"healingmultiplier=round(healingmultiplier*$bigmodifier, 2)
healingmultiplierv=round(healingmultiplier/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="physicalconditioning">!anyvalue="(?<healthboost>!num)"!anyvalue="(?<healthboostv>!num)"' \
"healthboost=round(healthboost*$bigmodifier, 2)
healthboostv=round(healthboost/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="swole">!anyvalue="(?<damageresistance>!num)"!anymultiplier="(?<damageresistancev>!num)"' \
"damageresistance=round(damageresistance*$bigmodifier, 2)
damageresistancev=round(1-damageresistance/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="buff">!anyvalue="(?<meleepower>!num)"!anyvalue="(?<meleepowerv>!num)"' \
"meleepower=round(meleepower*$bigmodifier, 2)
meleepowerv=round(meleepower/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue="(?<qualitybonusv>!num)"' \
"qualitybonus=round(qualitybonus*$bigmodifier, 2)
qualitybonusv=qualitybonus" \
**/TalentsSecurity.xml
modify '<Talent identifier="bythebook">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<skillbonusv>!num)"' \
"skillbonus=round(skillbonus*$bigmodifier, 2)
skillbonusv=skillbonus" \
**/TalentsSecurity.xml
modify '<Talent identifier="dontpushit">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="bootcamp">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<skillbonusv>!num)"' \
"skillbonus=round(skillbonus*$bigmodifier, 2)
skillbonusv=skillbonus" \
**/TalentsSecurity.xml
modify '<Talent identifier="munitionsexpertise">!anyvalue="(?<ammogain>!num)"!anyvalue="(?<ammogainv>!num)"' \
"ammogain=round(ammogain*$bigmodifier, 2)
ammogainv=round(ammogain/100, 2)" \
**/TalentsSecurity.xml
# Frogman specialization
modify '<Talent identifier="boardingparty">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="scavenger">!anyvalue="(?<lootbonus>!num)"!anyvalue="(?<lootbonusv>!num)"' \
"lootbonus=round(lootbonus*$bigmodifier, 2)
lootbonusv=round(lootbonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="slayer">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="easyturtle">!anyvalue="(?<oxygendecrease>!num)"!anyvalue="(?<oxygendecreaserv>!num)"' \
"oxygendecrease=round(oxygendecrease*$bigmodifier, 2)
oxygendecreaserv=round(oxygendecrease/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue="(?<swimmingspeedv>!num)"' \
"swimmingspeed=round(swimmingspeed*$bigmodifier, 2)
swimmingspeedv=round(swimmingspeed/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="specops">!anyvalue="(?<critchance>!num)"!anyvalue="(?<critchanceadditional>!num)"!anyvalue="(?<critchancemultiplier>!num)"' \
"critchance=round(critchance*$bigmodifier, 2)
critchanceadditional=round(critchanceadditional*$bigmodifier, 2)
critchancemultiplier=round(critchancemultiplier*$bigmodifier, 2)" \
**/TalentsSecurity.xml
# Enforcer specialization
modify '<Talent identifier="pacificationkit">!anyvalue="(?<stunmultiplier>!num)"!anymultiplier="(?<stunmultiplierv>!num)"' \
"stunmultiplier=round(stunmultiplier*$bigmodifier, 2)
stunmultiplierv=round(stunmultiplier/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="beatcop">!anyvalue="(?<stunresistance>!num)"!anymultiplier="(?<stunresistancev>!num)"' \
"stunresistance=round(stunresistance*$bigmodifier, 2)
stunresistancev=round(1-stunresistance/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="stonewall">!anyvalue="(?<melee>!num)"!anyvalue="(?<meleedamage>!num)"!anyvalue="(?<meleev>!num)"!anyaddeddamagemultiplier="(?<meleedamagev>!num)"' \
"melee=round(melee*$bigmodifier, 2)
meleedamage=round(meleedamage*$bigmodifier, 2)
meleev=melee
meleedamagev=round(meleedamage/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="crustyseaman">!anyvalue="(?<damageresistance>!num)"!anymultiplier="(?<damageresistancev>!num)"' \
"damageresistance=round(damageresistance*$bigmodifier, 2)
damageresistancev=round(1-damageresistance/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="inordinateexsanguination">!anyvalue="(?<bleedresistance>!num)"!anymultiplier="(?<bleedresistancev>!num)"' \
"bleedresistance=round(bleedresistance*$bigmodifier, 2)
bleedresistancev=round(1-bleedresistance/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="implacable">!anyvalue="(?<resistance>!num)"!anyvalue="(?<healing>!num)"!anymultiplier="(?<resistancev>!num)"!anymultiplier="(?<healingv>!num)"' \
"resistance=round(resistance*$bigmodifier, 2)
healing=round(healing*$bigmodifier, 2)
resistancev=round(1-resistance/100, 2)
healingv=round(1+healing/100, 2)" \
**/TalentsSecurity.xml
# Gunner specialization
modify '<Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="tandemfire">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<skillbonusv>!num)"' \
"skillbonus=round(skillbonus*$bigmodifier, 2)
skillbonusv=skillbonus" \
**/TalentsSecurity.xml
modify '<Talent identifier="commando">!anyvalue="(?<speedbonus>!num)"!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<speedbonusv>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"speedbonus=round(speedbonus*$bigmodifier, 2)
damagebonus=round(damagebonus*$bigmodifier, 2)
speedbonusv=round(speedbonus/100, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="gunrunner">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="extrapowder">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<fabricationbonus>!num)"!anyvalue="(?<skillbonusv>!num)"!anyvalue="(?<fabricationbonusv>!num)"' \
"skillbonus=round(skillbonus*$bigmodifier, 2)
fabricationbonus=round(fabricationbonus*$bigmodifier, 2)
skillbonusv=skillbonus
fabricationbonusv=fabricationbonus" \
**/TalentsSecurity.xml
modify '<Talent identifier="warlord">!anyvalue="(?<stunmultiplier>!num)"!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<stunmultiplierv>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"stunmultiplier=round(stunmultiplier*$bigmodifier, 2)
damagebonus=round(damagebonus*$bigmodifier, 2)
stunmultiplierv=round(stunmultiplier/100, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml