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2025-03-27 16:37:58 +01:00
parent 1457c032cc
commit 7018f63bc9

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@@ -96,6 +96,54 @@ smallmodifier=1.5
# stunpowerv2=round(stunpower/100, 2)" \ # stunpowerv2=round(stunpower/100, 2)" \
# **/TalentsSecurity.xml # **/TalentsSecurity.xml
# modify '<Talent identifier="stonewall">!anyvalue="(?<physicaldamagereduction>!num)"!anyvalue="(?<stunresistance>!num)"!anyvalue="(?<duration>!num)"!anyamount="(?<durationv>!num)"' \
# "physicaldamagereduction=round(physicaldamagereduction*$bigmodifier, 2)
# stunresistance=round(stunresistance*$bigmodifier, 2)
# duration=round(duration*$bigmodifier, 0)
# durationv=duration" \
# **/TalentsSecurity.xml
# modify '<Affliction!anyidentifier="stonewall"!anymaxstrength="(?<durationv>!num)"!anymaxstrength="(?<durationv2>!num)"!anyminresistance="(?<stunresistancev>!num)"!anymaxresistance="(?<stunresistancev2>!num)"' \
# "durationv=round(durationv*$bigmodifier, 0)
# durationv2=round(durationv2*$bigmodifier, 0)
# stunresistancev=round(stunresistancev*$bigmodifier, 2)
# stunresistancev2=round(stunresistancev2*$bigmodifier, 2)" \
# **/AfflictionsSecurity.xml
# Crusty Seaman
# modify '<Talent identifier="inordinateexsanguination">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
# "damagebonus=round(damagebonus*$bigmodifier, 2)
# damagebonusv=round(damagebonus/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="implacable">!anyvalue="(?<powerincrease>!num)"!anyvalue="(?<duration>!num)"' \
# "powerincrease=round(powerincrease*$bigmodifier, 2)
# duration=round(duration*$bigmodifier, 0)" \
# **/TalentsSecurity.xml
# modify '<Affliction!anyidentifier="implacable"!anyduration="(?<durationv>!num)"!anyvalue="(?<powerincreasev>!num)"' \
# "durationv=round(durationv*$bigmodifier, 0)
# powerincreasev=round(powerincreasev*$bigmodifier, 2)" \
# **/AfflictionsSecurity.xml
# modify '<Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
# "damagebonus=round(damagebonus*$bigmodifier, 2)
# damagebonusv=round(damagebonus/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="commando">!anyvalue="(?<spreadreduction>!num)"!anyvalue="(?<powerincrease>!num)"!anymultiplier="(?<powerincreasev>!num)"!anyvalue="(?<spreadreductionv>!num)"' \
# "spreadreduction=round(spreadreduction*$bigmodifier, 2)
# powerincrease=round(powerincrease*$bigmodifier, 2)
# powerincreasev=round(powerincrease/100, 2)
# spreadreductionv=round(spreadreduction/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="tandemfire">!anyvalue="(?<damagebonus>!num)"' \
# "damagebonus=round(damagebonus*$bigmodifier, 2)" \
# **/TalentsSecurity.xml
# modify '<Affliction!anyidentifier="tandemfire"!anyvalue="(?<damagebonusv>!num)"' \
# "damagebonusv=round(damagebonusv*$bigmodifier, 2)" \
# **/AfflictionsSecurity.xml
exit 0 exit 0
# ---------------------------------------------------------- # ----------------------------------------------------------
@@ -140,48 +188,12 @@ modify '<Talent identifier="pacificationkit">!anyvalue="(?<stunmultiplier>!num)"
stunmultiplierv=round(stunmultiplier/100, 2)" \ stunmultiplierv=round(stunmultiplier/100, 2)" \
**/TalentsSecurity.xml **/TalentsSecurity.xml
modify '<Talent identifier="stonewall">!anyvalue="(?<melee>!num)"!anyvalue="(?<meleedamage>!num)"!anyvalue="(?<meleev>!num)"!anyaddeddamagemultiplier="(?<meleedamagev>!num)"' \
"melee=round(melee*$bigmodifier, 2)
meleedamage=round(meleedamage*$bigmodifier, 2)
meleev=melee
meleedamagev=round(meleedamage/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="crustyseaman">!anyvalue="(?<damageresistance>!num)"!anymultiplier="(?<damageresistancev>!num)"' \ modify '<Talent identifier="crustyseaman">!anyvalue="(?<damageresistance>!num)"!anymultiplier="(?<damageresistancev>!num)"' \
"damageresistance=round(damageresistance*$bigmodifier, 2) "damageresistance=round(damageresistance*$bigmodifier, 2)
damageresistancev=round(1-damageresistance/100, 2)" \ damageresistancev=round(1-damageresistance/100, 2)" \
**/TalentsSecurity.xml **/TalentsSecurity.xml
modify '<Talent identifier="inordinateexsanguination">!anyvalue="(?<bleedresistance>!num)"!anymultiplier="(?<bleedresistancev>!num)"' \
"bleedresistance=round(bleedresistance*$bigmodifier, 2)
bleedresistancev=round(1-bleedresistance/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="implacable">!anyvalue="(?<resistance>!num)"!anyvalue="(?<healing>!num)"!anymultiplier="(?<resistancev>!num)"!anymultiplier="(?<healingv>!num)"' \
"resistance=round(resistance*$bigmodifier, 2)
healing=round(healing*$bigmodifier, 2)
resistancev=round(1-resistance/100, 2)
healingv=round(1+healing/100, 2)" \
**/TalentsSecurity.xml
# Gunner specialization # Gunner specialization
modify '<Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="tandemfire">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<skillbonusv>!num)"' \
"skillbonus=round(skillbonus*$bigmodifier, 2)
skillbonusv=skillbonus" \
**/TalentsSecurity.xml
modify '<Talent identifier="commando">!anyvalue="(?<speedbonus>!num)"!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<speedbonusv>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"speedbonus=round(speedbonus*$bigmodifier, 2)
damagebonus=round(damagebonus*$bigmodifier, 2)
speedbonusv=round(speedbonus/100, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="gunrunner">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \ modify '<Talent identifier="gunrunner">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2) "damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \ damagebonusv=round(damagebonus/100, 2)" \