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@@ -96,6 +96,54 @@ smallmodifier=1.5
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# stunpowerv2=round(stunpower/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="stonewall">!anyvalue="(?<physicaldamagereduction>!num)"!anyvalue="(?<stunresistance>!num)"!anyvalue="(?<duration>!num)"!anyamount="(?<durationv>!num)"' \
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# "physicaldamagereduction=round(physicaldamagereduction*$bigmodifier, 2)
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# stunresistance=round(stunresistance*$bigmodifier, 2)
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# duration=round(duration*$bigmodifier, 0)
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# durationv=duration" \
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# **/TalentsSecurity.xml
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# modify '<Affliction!anyidentifier="stonewall"!anymaxstrength="(?<durationv>!num)"!anymaxstrength="(?<durationv2>!num)"!anyminresistance="(?<stunresistancev>!num)"!anymaxresistance="(?<stunresistancev2>!num)"' \
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# "durationv=round(durationv*$bigmodifier, 0)
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# durationv2=round(durationv2*$bigmodifier, 0)
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# stunresistancev=round(stunresistancev*$bigmodifier, 2)
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# stunresistancev2=round(stunresistancev2*$bigmodifier, 2)" \
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# **/AfflictionsSecurity.xml
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# Crusty Seaman
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# modify '<Talent identifier="inordinateexsanguination">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
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# "damagebonus=round(damagebonus*$bigmodifier, 2)
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# damagebonusv=round(damagebonus/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="implacable">!anyvalue="(?<powerincrease>!num)"!anyvalue="(?<duration>!num)"' \
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# "powerincrease=round(powerincrease*$bigmodifier, 2)
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# duration=round(duration*$bigmodifier, 0)" \
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# **/TalentsSecurity.xml
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# modify '<Affliction!anyidentifier="implacable"!anyduration="(?<durationv>!num)"!anyvalue="(?<powerincreasev>!num)"' \
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# "durationv=round(durationv*$bigmodifier, 0)
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# powerincreasev=round(powerincreasev*$bigmodifier, 2)" \
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# **/AfflictionsSecurity.xml
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# modify '<Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
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# "damagebonus=round(damagebonus*$bigmodifier, 2)
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# damagebonusv=round(damagebonus/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="commando">!anyvalue="(?<spreadreduction>!num)"!anyvalue="(?<powerincrease>!num)"!anymultiplier="(?<powerincreasev>!num)"!anyvalue="(?<spreadreductionv>!num)"' \
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# "spreadreduction=round(spreadreduction*$bigmodifier, 2)
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# powerincrease=round(powerincrease*$bigmodifier, 2)
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# powerincreasev=round(powerincrease/100, 2)
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# spreadreductionv=round(spreadreduction/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="tandemfire">!anyvalue="(?<damagebonus>!num)"' \
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# "damagebonus=round(damagebonus*$bigmodifier, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Affliction!anyidentifier="tandemfire"!anyvalue="(?<damagebonusv>!num)"' \
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# "damagebonusv=round(damagebonusv*$bigmodifier, 2)" \
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# **/AfflictionsSecurity.xml
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exit 0
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# ----------------------------------------------------------
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@@ -140,48 +188,12 @@ modify '<Talent identifier="pacificationkit">!anyvalue="(?<stunmultiplier>!num)"
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stunmultiplierv=round(stunmultiplier/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="stonewall">!anyvalue="(?<melee>!num)"!anyvalue="(?<meleedamage>!num)"!anyvalue="(?<meleev>!num)"!anyaddeddamagemultiplier="(?<meleedamagev>!num)"' \
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"melee=round(melee*$bigmodifier, 2)
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meleedamage=round(meleedamage*$bigmodifier, 2)
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meleev=melee
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meleedamagev=round(meleedamage/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="crustyseaman">!anyvalue="(?<damageresistance>!num)"!anymultiplier="(?<damageresistancev>!num)"' \
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"damageresistance=round(damageresistance*$bigmodifier, 2)
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damageresistancev=round(1-damageresistance/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="inordinateexsanguination">!anyvalue="(?<bleedresistance>!num)"!anymultiplier="(?<bleedresistancev>!num)"' \
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"bleedresistance=round(bleedresistance*$bigmodifier, 2)
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bleedresistancev=round(1-bleedresistance/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="implacable">!anyvalue="(?<resistance>!num)"!anyvalue="(?<healing>!num)"!anymultiplier="(?<resistancev>!num)"!anymultiplier="(?<healingv>!num)"' \
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"resistance=round(resistance*$bigmodifier, 2)
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healing=round(healing*$bigmodifier, 2)
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resistancev=round(1-resistance/100, 2)
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healingv=round(1+healing/100, 2)" \
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**/TalentsSecurity.xml
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# Gunner specialization
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modify '<Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="tandemfire">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<skillbonusv>!num)"' \
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"skillbonus=round(skillbonus*$bigmodifier, 2)
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skillbonusv=skillbonus" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="commando">!anyvalue="(?<speedbonus>!num)"!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<speedbonusv>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"speedbonus=round(speedbonus*$bigmodifier, 2)
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damagebonus=round(damagebonus*$bigmodifier, 2)
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speedbonusv=round(speedbonus/100, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="gunrunner">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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