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2025-03-27 00:16:39 +01:00
parent 8a11979e69
commit b16e9791c4

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@@ -1,131 +1,131 @@
bigmodifier=2
smallmodifier=1.5
# modify '<Talent identifier="exampleofhealth">!anyvalue="(?<maximumhealthmultiplier>!num)"!anyMultiplier" value="(?<maximumhealthmultiplierv>!num)"' \
# "maximumhealthmultiplier=round(maximumhealthmultiplier*$bigmodifier, 2)
# maximumhealthmultiplierv=round(maximumhealthmultiplier/100, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="exampleofhealth">!anyvalue="(?<maximumhealthmultiplier>!num)"!anyMultiplier" value="(?<maximumhealthmultiplierv>!num)"' \
"maximumhealthmultiplier=round(maximumhealthmultiplier*$bigmodifier, 2)
maximumhealthmultiplierv=round(maximumhealthmultiplier/100, 2)" \
**/TalentsDoctor.xml
# modify '<Talent identifier="healthinsurance">!anyvalue="(?<hpthreshold>!num)"!anyvalue="(?<moneyreward>!num)"!anyvalue="(?<itemdiscount>!num)"!anyvalue="(?<itemdiscountv>!num)"!anyvitalitypercentage="(?<hpthresholdv>!num)"!anyGiveMoney amount="(?emoneyrewardv>!num)"' \
# "hpthreshold=round(hpthreshold*$bigmodifier, 2)
# moneyreward=round(moneyreward*$bigmodifier*2, 2)
# itemdiscount=round(itemdiscount*$bigmodifier, 2)
# itemdiscountv=round(itemdiscount/100, 2)
# hpthresholdv=round(hpthreshold/100, 2)
# moneyrewardv=moneyreward" \
# **/TalentsDoctor.xml
modify '<Talent identifier="healthinsurance">!anyvalue="(?<hpthreshold>!num)"!anyvalue="(?<moneyreward>!num)"!anyvalue="(?<itemdiscount>!num)"!anyvalue="(?<itemdiscountv>!num)"!anyvitalitypercentage="(?<hpthresholdv>!num)"!anyGiveMoney amount="(?emoneyrewardv>!num)"' \
"hpthreshold=round(hpthreshold*$bigmodifier, 2)
moneyreward=round(moneyreward*$bigmodifier*2, 2)
itemdiscount=round(itemdiscount*$bigmodifier, 2)
itemdiscountv=round(itemdiscount/100, 2)
hpthresholdv=round(hpthreshold/100, 2)
moneyrewardv=moneyreward" \
**/TalentsDoctor.xml
# modify '<Talent identifier="laresistance">!anyvalue="(?<opiateaddictionresistance>!num)"!anyvalue="(?<chemaddictionresistance>!num)"!anymultiplier="(?<opiateaddictionresistancev>!num)"!anymultiplier="(?<chemaddictionresistancev>!num)"' \
# "opiateaddictionresistance=round(opiateaddictionresistance*$bigmodifier, 2)
# chemaddictionresistance=round(chemaddictionresistance*$bigmodifier, 2)
# opiateaddictionresistancev=round(opiateaddictionresistance/100, 2)
# chemaddictionresistancev=round(chemaddictionresistance/100, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="laresistance">!anyvalue="(?<opiateaddictionresistance>!num)"!anyvalue="(?<chemaddictionresistance>!num)"!anymultiplier="(?<opiateaddictionresistancev>!num)"!anymultiplier="(?<chemaddictionresistancev>!num)"' \
"opiateaddictionresistance=round(opiateaddictionresistance*$bigmodifier, 2)
chemaddictionresistance=round(chemaddictionresistance*$bigmodifier, 2)
opiateaddictionresistancev=round(opiateaddictionresistance/100, 2)
chemaddictionresistancev=round(chemaddictionresistance/100, 2)" \
**/TalentsDoctor.xml
# modify '<Talent identifier="nobodyimportantdies">!anyvalue="(?<potency>!num)"!anyvalue="(?<penalty>!num)"!anymultiplyvalue="(?<penaltyv>!num)"!anymultiplyvalue="(?<potencyv>!num)"' \
# "potency=round(potency*$bigmodifier*1.5, 2)
# penalty=round(penalty/$bigmodifier, 2)
# penaltyv=round(1-penalty/100, 2)
# potencyv=round(1+potency/100, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="nobodyimportantdies">!anyvalue="(?<potency>!num)"!anyvalue="(?<penalty>!num)"!anymultiplyvalue="(?<penaltyv>!num)"!anymultiplyvalue="(?<potencyv>!num)"' \
"potency=round(potency*$bigmodifier*1.5, 2)
penalty=round(penalty/$bigmodifier, 2)
penaltyv=round(1-penalty/100, 2)
potencyv=round(1+potency/100, 2)" \
**/TalentsDoctor.xml
# modify '<Talent identifier="selfcare">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
# "potency=round(potency*$bigmodifier*1.5, 2)
# potencyv=round(potency/100, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="selfcare">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
"potency=round(potency*$bigmodifier*1.5, 2)
potencyv=round(potency/100, 2)" \
**/TalentsDoctor.xml
# modify '<Talent identifier="stayinalive">!anyvalue="(?<potency>!num)"' \
# "potency=round(potency*$bigmodifier, 2)" \
# **/TalentsDoctor.xml
# modify '<Affliction!anyidentifier="stayinalive"!anyvalue="(?<amount>!num)"' \
# "amount=round(amount*$bigmodifier, 2)" \
# **/AfflictionsDoctor.xml
modify '<Talent identifier="stayinalive">!anyvalue="(?<potency>!num)"' \
"potency=round(potency*$bigmodifier, 2)" \
**/TalentsDoctor.xml
modify '<Affliction!anyidentifier="stayinalive"!anyvalue="(?<amount>!num)"' \
"amount=round(amount*$bigmodifier, 2)" \
**/AfflictionsDoctor.xml
# modify '<Talent identifier="blooddonor">!anyamount="(?<amount>!num)"' \
# "amount=round(amount*$bigmodifier, 0)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="blooddonor">!anyamount="(?<amount>!num)"' \
"amount=round(amount*$bigmodifier, 0)" \
**/TalentsDoctor.xml
# Don't die on me ?
# Fireman's carry ?
Don't die on me ?
Fireman's carry ?
# modify '<Talent identifier="geneharvester">!anyvalue="(?<probability>!num)"!anyrandomchance="(?<randomchance>!num)"' \
# "probability=round(probability*$bigmodifier*1.5, 2)
# randomchance=round(probability/100, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="geneharvester">!anyvalue="(?<probability>!num)"!anyrandomchance="(?<randomchance>!num)"' \
"probability=round(probability*$bigmodifier*1.5, 2)
randomchance=round(probability/100, 2)" \
**/TalentsDoctor.xml
# We don't know how to change these yet
# modify '<Talent identifier="bloodybusiness">!anyvalue="(?<psychosisreduction>!num)"!anyamount="(?<psychosisreductionv>!num)"!anySpawnItem!any(?<minamount>\s)/>' \
# "psychosisreduction=psychosisreduction
# psychosisreductionv=psychosisreductionv
# minamount=string.format(' MinAmount=\"%d\" ', round(1*$bigmodifier*2, 0))" \
# **/TalentsDoctor.xml
We don't know how to change these yet
modify '<Talent identifier="bloodybusiness">!anyvalue="(?<psychosisreduction>!num)"!anyamount="(?<psychosisreductionv>!num)"!anySpawnItem!any(?<minamount>\s)/>' \
"psychosisreduction=psychosisreduction
psychosisreductionv=psychosisreductionv
minamount=string.format(' MinAmount=\"%d\" ', round(1*$bigmodifier*2, 0))" \
**/TalentsDoctor.xml
# modify '<Talent identifier="genesplicer">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
# "potency=round(potency*$bigmodifier, 2)
# potencyv=potency" \
# **/TalentsDoctor.xml
modify '<Talent identifier="genesplicer">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
"potency=round(potency*$bigmodifier, 2)
potencyv=potency" \
**/TalentsDoctor.xml
# modify '<Talent identifier="blackmarketgenes">!anyvalue="(?<itemprice>!num)"!anyvalue="(?<itempricev>!num)"!anyvalue="(?<itempricev2>!num)"' \
# "itemprice=round(itemprice*$bigmodifier, 2)
# itempricev=round(itemprice/100, 2)
# itempricev2=round(itemprice/100, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="blackmarketgenes">!anyvalue="(?<itemprice>!num)"!anyvalue="(?<itempricev>!num)"!anyvalue="(?<itempricev2>!num)"' \
"itemprice=round(itemprice*$bigmodifier, 2)
itempricev=round(itemprice/100, 2)
itempricev2=round(itemprice/100, 2)" \
**/TalentsDoctor.xml
# modify '<Talent identifier="genetampering">!anyvalue="(?<hpamount>!num)"!anyvalue="(?<movementspeed>!num)"' \
# "hpamount=round(hpamount*$bigmodifier, 2)
# movementspeed=round(movementspeed*$bigmodifier, 2)" \
# **/TalentsDoctor.xml
# modify '<Affliction!anyidentifier="genetampering"!anyvalue="(?<movementspeedv>!num)"!anyvalue="(?<hpamountv>!num)"' \
# "movementspeedv=round(movementspeedv*$bigmodifier, 2)
# hpamountv=round(hpamountv*$bigmodifier, 2)" \
# **/AfflictionsDoctor.xml
modify '<Talent identifier="genetampering">!anyvalue="(?<hpamount>!num)"!anyvalue="(?<movementspeed>!num)"' \
"hpamount=round(hpamount*$bigmodifier, 2)
movementspeed=round(movementspeed*$bigmodifier, 2)" \
**/TalentsDoctor.xml
modify '<Affliction!anyidentifier="genetampering"!anyvalue="(?<movementspeedv>!num)"!anyvalue="(?<hpamountv>!num)"' \
"movementspeedv=round(movementspeedv*$bigmodifier, 2)
hpamountv=round(hpamountv*$bigmodifier, 2)" \
**/AfflictionsDoctor.xml
# Genetic genius ?
Genetic genius ?
# modify '<Talent identifier="medicalexpertise">!anyvalue!anyvalue="(?<medicalskillbonus>!num)"!anyvalue="(?<medicalskillbonusv>!num)"!anyamount="(?<bleedingamount>!num)"!anyamount="(?<burnamount>!num)"' \
# "medicalskillbonus=round(medicalskillbonus*$bigmodifier, 2)
# medicalskillbonusv=round(medicalskillbonusv*$bigmodifier, 2)
# bleedingamount=round(bleedingamount*$smallmodifier, 2)
# burnamount=round(burnamount*$smallmodifier, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="medicalexpertise">!anyvalue!anyvalue="(?<medicalskillbonus>!num)"!anyvalue="(?<medicalskillbonusv>!num)"!anyamount="(?<bleedingamount>!num)"!anyamount="(?<burnamount>!num)"' \
"medicalskillbonus=round(medicalskillbonus*$bigmodifier, 2)
medicalskillbonusv=round(medicalskillbonusv*$bigmodifier, 2)
bleedingamount=round(bleedingamount*$smallmodifier, 2)
burnamount=round(burnamount*$smallmodifier, 2)" \
**/TalentsDoctor.xml
# modify '<Talent identifier="emergencyresponse">!anyvalue="(?<movementspeed>!num)"' \
# "movementspeed=round(movementspeed*$smallmodifier, 2)" \
# **/TalentsDoctor.xml
# modify '<Affliction!anyidentifier="emergencyresponse_selfbuff"!anyvalue="(?<movementspeedv>!num)"' \
# "movementspeedv=round(movementspeedv*$smallmodifier, 2)" \
# **/AfflictionsDoctor.xml
modify '<Talent identifier="emergencyresponse">!anyvalue="(?<movementspeed>!num)"' \
"movementspeed=round(movementspeed*$smallmodifier, 2)" \
**/TalentsDoctor.xml
modify '<Affliction!anyidentifier="emergencyresponse_selfbuff"!anyvalue="(?<movementspeedv>!num)"' \
"movementspeedv=round(movementspeedv*$smallmodifier, 2)" \
**/AfflictionsDoctor.xml
# modify '<Talent identifier="medicalassistance">!anyvalue="(?<medicalskillbonus>!num)"' \
# "medicalskillbonus=round(medicalskillbonus*$bigmodifier, 2)" \
# **/TalentsDoctor.xml
# modify '<Affliction!anyidentifier="medicalassistance"!anyvalue="(?<medicalskillbonusv>!num)"' \
# "medicalskillbonusv=round(medicalskillbonusv*$bigmodifier, 2)" \
# **/AfflictionsDoctor.xml
modify '<Talent identifier="medicalassistance">!anyvalue="(?<medicalskillbonus>!num)"' \
"medicalskillbonus=round(medicalskillbonus*$bigmodifier, 2)" \
**/TalentsDoctor.xml
modify '<Affliction!anyidentifier="medicalassistance"!anyvalue="(?<medicalskillbonusv>!num)"' \
"medicalskillbonusv=round(medicalskillbonusv*$bigmodifier, 2)" \
**/AfflictionsDoctor.xml
# modify '<Talent identifier="drsubmarine">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
# "potency=round(potency*$bigmodifier, 2)
# potencyv=round(potency/100, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="drsubmarine">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
"potency=round(potency*$bigmodifier, 2)
potencyv=round(potency/100, 2)" \
**/TalentsDoctor.xml
# modify '<Talent identifier="vitaminsupplements">!anyvalue="(?<hpboost>!num)"' \
# "hpboost=round(hpboost*$bigmodifier, 2)" \
# **/TalentsDoctor.xml
# modify '<Affliction!anyidentifier="bedsidemanner"!anyvalue="(?<hpboostv>!num)"' \
# "hpboostv=round(hpboostv*$bigmodifier, 2)" \
# **/AfflictionsDoctor.xml
modify '<Talent identifier="vitaminsupplements">!anyvalue="(?<hpboost>!num)"' \
"hpboost=round(hpboost*$bigmodifier, 2)" \
**/TalentsDoctor.xml
modify '<Affliction!anyidentifier="bedsidemanner"!anyvalue="(?<hpboostv>!num)"' \
"hpboostv=round(hpboostv*$bigmodifier, 2)" \
**/AfflictionsDoctor.xml
# modify '<Talent identifier="plaguedoctor">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
# "resistance=round(resistance*$bigmodifier, 2)
# resistancev=round(resistance/100, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="plaguedoctor">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
"resistance=round(resistance*$bigmodifier, 2)
resistancev=round(resistance/100, 2)" \
**/TalentsDoctor.xml
# modify '<Talent identifier="labcontacts">!anyvalue="(?<discount>!num)"!anyvalue="(?<fabricationspeed>!num)"!anyvalue="(?<fabricationspeedv>!num)"!anyvalue="(?<discountv>!num)"' \
# "discount=round(discount*$bigmodifier, 2)
# fabricationspeed=round(fabricationspeed*$bigmodifier, 2)
# fabricationspeedv=round(fabricationspeed/100, 2)
# discountv=round(discount/100, 2)" \
# **/TalentsDoctor.xml
modify '<Talent identifier="labcontacts">!anyvalue="(?<discount>!num)"!anyvalue="(?<fabricationspeed>!num)"!anyvalue="(?<fabricationspeedv>!num)"!anyvalue="(?<discountv>!num)"' \
"discount=round(discount*$bigmodifier, 2)
fabricationspeed=round(fabricationspeed*$bigmodifier, 2)
fabricationspeedv=round(fabricationspeed/100, 2)
discountv=round(discount/100, 2)" \
**/TalentsDoctor.xml
modify '<Talent identifier="supersoldiers">!anyvalue="(?<buffduration>!num)"!anyvalue="(?<buffdurationv>!num)"' \
"buffduration=round(buffduration*$bigmodifier, 2)