Update
This commit is contained in:
210
cookdoctor.sh
210
cookdoctor.sh
@@ -1,131 +1,131 @@
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bigmodifier=2
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bigmodifier=2
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smallmodifier=1.5
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smallmodifier=1.5
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# modify '<Talent identifier="exampleofhealth">!anyvalue="(?<maximumhealthmultiplier>!num)"!anyMultiplier" value="(?<maximumhealthmultiplierv>!num)"' \
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modify '<Talent identifier="exampleofhealth">!anyvalue="(?<maximumhealthmultiplier>!num)"!anyMultiplier" value="(?<maximumhealthmultiplierv>!num)"' \
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# "maximumhealthmultiplier=round(maximumhealthmultiplier*$bigmodifier, 2)
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"maximumhealthmultiplier=round(maximumhealthmultiplier*$bigmodifier, 2)
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# maximumhealthmultiplierv=round(maximumhealthmultiplier/100, 2)" \
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maximumhealthmultiplierv=round(maximumhealthmultiplier/100, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="healthinsurance">!anyvalue="(?<hpthreshold>!num)"!anyvalue="(?<moneyreward>!num)"!anyvalue="(?<itemdiscount>!num)"!anyvalue="(?<itemdiscountv>!num)"!anyvitalitypercentage="(?<hpthresholdv>!num)"!anyGiveMoney amount="(?emoneyrewardv>!num)"' \
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modify '<Talent identifier="healthinsurance">!anyvalue="(?<hpthreshold>!num)"!anyvalue="(?<moneyreward>!num)"!anyvalue="(?<itemdiscount>!num)"!anyvalue="(?<itemdiscountv>!num)"!anyvitalitypercentage="(?<hpthresholdv>!num)"!anyGiveMoney amount="(?emoneyrewardv>!num)"' \
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# "hpthreshold=round(hpthreshold*$bigmodifier, 2)
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"hpthreshold=round(hpthreshold*$bigmodifier, 2)
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# moneyreward=round(moneyreward*$bigmodifier*2, 2)
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moneyreward=round(moneyreward*$bigmodifier*2, 2)
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# itemdiscount=round(itemdiscount*$bigmodifier, 2)
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itemdiscount=round(itemdiscount*$bigmodifier, 2)
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# itemdiscountv=round(itemdiscount/100, 2)
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itemdiscountv=round(itemdiscount/100, 2)
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# hpthresholdv=round(hpthreshold/100, 2)
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hpthresholdv=round(hpthreshold/100, 2)
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# moneyrewardv=moneyreward" \
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moneyrewardv=moneyreward" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="laresistance">!anyvalue="(?<opiateaddictionresistance>!num)"!anyvalue="(?<chemaddictionresistance>!num)"!anymultiplier="(?<opiateaddictionresistancev>!num)"!anymultiplier="(?<chemaddictionresistancev>!num)"' \
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modify '<Talent identifier="laresistance">!anyvalue="(?<opiateaddictionresistance>!num)"!anyvalue="(?<chemaddictionresistance>!num)"!anymultiplier="(?<opiateaddictionresistancev>!num)"!anymultiplier="(?<chemaddictionresistancev>!num)"' \
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# "opiateaddictionresistance=round(opiateaddictionresistance*$bigmodifier, 2)
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"opiateaddictionresistance=round(opiateaddictionresistance*$bigmodifier, 2)
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# chemaddictionresistance=round(chemaddictionresistance*$bigmodifier, 2)
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chemaddictionresistance=round(chemaddictionresistance*$bigmodifier, 2)
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# opiateaddictionresistancev=round(opiateaddictionresistance/100, 2)
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opiateaddictionresistancev=round(opiateaddictionresistance/100, 2)
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# chemaddictionresistancev=round(chemaddictionresistance/100, 2)" \
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chemaddictionresistancev=round(chemaddictionresistance/100, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="nobodyimportantdies">!anyvalue="(?<potency>!num)"!anyvalue="(?<penalty>!num)"!anymultiplyvalue="(?<penaltyv>!num)"!anymultiplyvalue="(?<potencyv>!num)"' \
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modify '<Talent identifier="nobodyimportantdies">!anyvalue="(?<potency>!num)"!anyvalue="(?<penalty>!num)"!anymultiplyvalue="(?<penaltyv>!num)"!anymultiplyvalue="(?<potencyv>!num)"' \
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# "potency=round(potency*$bigmodifier*1.5, 2)
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"potency=round(potency*$bigmodifier*1.5, 2)
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# penalty=round(penalty/$bigmodifier, 2)
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penalty=round(penalty/$bigmodifier, 2)
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# penaltyv=round(1-penalty/100, 2)
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penaltyv=round(1-penalty/100, 2)
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# potencyv=round(1+potency/100, 2)" \
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potencyv=round(1+potency/100, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="selfcare">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
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modify '<Talent identifier="selfcare">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
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# "potency=round(potency*$bigmodifier*1.5, 2)
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"potency=round(potency*$bigmodifier*1.5, 2)
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# potencyv=round(potency/100, 2)" \
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potencyv=round(potency/100, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="stayinalive">!anyvalue="(?<potency>!num)"' \
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modify '<Talent identifier="stayinalive">!anyvalue="(?<potency>!num)"' \
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# "potency=round(potency*$bigmodifier, 2)" \
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"potency=round(potency*$bigmodifier, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Affliction!anyidentifier="stayinalive"!anyvalue="(?<amount>!num)"' \
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modify '<Affliction!anyidentifier="stayinalive"!anyvalue="(?<amount>!num)"' \
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# "amount=round(amount*$bigmodifier, 2)" \
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"amount=round(amount*$bigmodifier, 2)" \
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# **/AfflictionsDoctor.xml
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**/AfflictionsDoctor.xml
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# modify '<Talent identifier="blooddonor">!anyamount="(?<amount>!num)"' \
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modify '<Talent identifier="blooddonor">!anyamount="(?<amount>!num)"' \
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# "amount=round(amount*$bigmodifier, 0)" \
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"amount=round(amount*$bigmodifier, 0)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# Don't die on me ?
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Don't die on me ?
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# Fireman's carry ?
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Fireman's carry ?
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# modify '<Talent identifier="geneharvester">!anyvalue="(?<probability>!num)"!anyrandomchance="(?<randomchance>!num)"' \
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modify '<Talent identifier="geneharvester">!anyvalue="(?<probability>!num)"!anyrandomchance="(?<randomchance>!num)"' \
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# "probability=round(probability*$bigmodifier*1.5, 2)
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"probability=round(probability*$bigmodifier*1.5, 2)
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# randomchance=round(probability/100, 2)" \
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randomchance=round(probability/100, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# We don't know how to change these yet
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We don't know how to change these yet
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# modify '<Talent identifier="bloodybusiness">!anyvalue="(?<psychosisreduction>!num)"!anyamount="(?<psychosisreductionv>!num)"!anySpawnItem!any(?<minamount>\s)/>' \
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modify '<Talent identifier="bloodybusiness">!anyvalue="(?<psychosisreduction>!num)"!anyamount="(?<psychosisreductionv>!num)"!anySpawnItem!any(?<minamount>\s)/>' \
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# "psychosisreduction=psychosisreduction
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"psychosisreduction=psychosisreduction
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# psychosisreductionv=psychosisreductionv
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psychosisreductionv=psychosisreductionv
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# minamount=string.format(' MinAmount=\"%d\" ', round(1*$bigmodifier*2, 0))" \
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minamount=string.format(' MinAmount=\"%d\" ', round(1*$bigmodifier*2, 0))" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="genesplicer">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
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modify '<Talent identifier="genesplicer">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
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# "potency=round(potency*$bigmodifier, 2)
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"potency=round(potency*$bigmodifier, 2)
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# potencyv=potency" \
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potencyv=potency" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="blackmarketgenes">!anyvalue="(?<itemprice>!num)"!anyvalue="(?<itempricev>!num)"!anyvalue="(?<itempricev2>!num)"' \
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modify '<Talent identifier="blackmarketgenes">!anyvalue="(?<itemprice>!num)"!anyvalue="(?<itempricev>!num)"!anyvalue="(?<itempricev2>!num)"' \
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# "itemprice=round(itemprice*$bigmodifier, 2)
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"itemprice=round(itemprice*$bigmodifier, 2)
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# itempricev=round(itemprice/100, 2)
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itempricev=round(itemprice/100, 2)
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# itempricev2=round(itemprice/100, 2)" \
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itempricev2=round(itemprice/100, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="genetampering">!anyvalue="(?<hpamount>!num)"!anyvalue="(?<movementspeed>!num)"' \
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modify '<Talent identifier="genetampering">!anyvalue="(?<hpamount>!num)"!anyvalue="(?<movementspeed>!num)"' \
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# "hpamount=round(hpamount*$bigmodifier, 2)
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"hpamount=round(hpamount*$bigmodifier, 2)
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# movementspeed=round(movementspeed*$bigmodifier, 2)" \
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movementspeed=round(movementspeed*$bigmodifier, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Affliction!anyidentifier="genetampering"!anyvalue="(?<movementspeedv>!num)"!anyvalue="(?<hpamountv>!num)"' \
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modify '<Affliction!anyidentifier="genetampering"!anyvalue="(?<movementspeedv>!num)"!anyvalue="(?<hpamountv>!num)"' \
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# "movementspeedv=round(movementspeedv*$bigmodifier, 2)
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"movementspeedv=round(movementspeedv*$bigmodifier, 2)
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# hpamountv=round(hpamountv*$bigmodifier, 2)" \
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hpamountv=round(hpamountv*$bigmodifier, 2)" \
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# **/AfflictionsDoctor.xml
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**/AfflictionsDoctor.xml
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# Genetic genius ?
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Genetic genius ?
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# modify '<Talent identifier="medicalexpertise">!anyvalue!anyvalue="(?<medicalskillbonus>!num)"!anyvalue="(?<medicalskillbonusv>!num)"!anyamount="(?<bleedingamount>!num)"!anyamount="(?<burnamount>!num)"' \
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modify '<Talent identifier="medicalexpertise">!anyvalue!anyvalue="(?<medicalskillbonus>!num)"!anyvalue="(?<medicalskillbonusv>!num)"!anyamount="(?<bleedingamount>!num)"!anyamount="(?<burnamount>!num)"' \
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# "medicalskillbonus=round(medicalskillbonus*$bigmodifier, 2)
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"medicalskillbonus=round(medicalskillbonus*$bigmodifier, 2)
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# medicalskillbonusv=round(medicalskillbonusv*$bigmodifier, 2)
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medicalskillbonusv=round(medicalskillbonusv*$bigmodifier, 2)
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# bleedingamount=round(bleedingamount*$smallmodifier, 2)
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bleedingamount=round(bleedingamount*$smallmodifier, 2)
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# burnamount=round(burnamount*$smallmodifier, 2)" \
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burnamount=round(burnamount*$smallmodifier, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="emergencyresponse">!anyvalue="(?<movementspeed>!num)"' \
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modify '<Talent identifier="emergencyresponse">!anyvalue="(?<movementspeed>!num)"' \
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# "movementspeed=round(movementspeed*$smallmodifier, 2)" \
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"movementspeed=round(movementspeed*$smallmodifier, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Affliction!anyidentifier="emergencyresponse_selfbuff"!anyvalue="(?<movementspeedv>!num)"' \
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modify '<Affliction!anyidentifier="emergencyresponse_selfbuff"!anyvalue="(?<movementspeedv>!num)"' \
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# "movementspeedv=round(movementspeedv*$smallmodifier, 2)" \
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"movementspeedv=round(movementspeedv*$smallmodifier, 2)" \
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# **/AfflictionsDoctor.xml
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**/AfflictionsDoctor.xml
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# modify '<Talent identifier="medicalassistance">!anyvalue="(?<medicalskillbonus>!num)"' \
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modify '<Talent identifier="medicalassistance">!anyvalue="(?<medicalskillbonus>!num)"' \
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# "medicalskillbonus=round(medicalskillbonus*$bigmodifier, 2)" \
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"medicalskillbonus=round(medicalskillbonus*$bigmodifier, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Affliction!anyidentifier="medicalassistance"!anyvalue="(?<medicalskillbonusv>!num)"' \
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modify '<Affliction!anyidentifier="medicalassistance"!anyvalue="(?<medicalskillbonusv>!num)"' \
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# "medicalskillbonusv=round(medicalskillbonusv*$bigmodifier, 2)" \
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"medicalskillbonusv=round(medicalskillbonusv*$bigmodifier, 2)" \
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# **/AfflictionsDoctor.xml
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**/AfflictionsDoctor.xml
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# modify '<Talent identifier="drsubmarine">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
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modify '<Talent identifier="drsubmarine">!anyvalue="(?<potency>!num)"!anyvalue="(?<potencyv>!num)"' \
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# "potency=round(potency*$bigmodifier, 2)
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"potency=round(potency*$bigmodifier, 2)
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# potencyv=round(potency/100, 2)" \
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potencyv=round(potency/100, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="vitaminsupplements">!anyvalue="(?<hpboost>!num)"' \
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modify '<Talent identifier="vitaminsupplements">!anyvalue="(?<hpboost>!num)"' \
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# "hpboost=round(hpboost*$bigmodifier, 2)" \
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"hpboost=round(hpboost*$bigmodifier, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Affliction!anyidentifier="bedsidemanner"!anyvalue="(?<hpboostv>!num)"' \
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modify '<Affliction!anyidentifier="bedsidemanner"!anyvalue="(?<hpboostv>!num)"' \
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# "hpboostv=round(hpboostv*$bigmodifier, 2)" \
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"hpboostv=round(hpboostv*$bigmodifier, 2)" \
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# **/AfflictionsDoctor.xml
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**/AfflictionsDoctor.xml
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# modify '<Talent identifier="plaguedoctor">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
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modify '<Talent identifier="plaguedoctor">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
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# "resistance=round(resistance*$bigmodifier, 2)
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"resistance=round(resistance*$bigmodifier, 2)
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# resistancev=round(resistance/100, 2)" \
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resistancev=round(resistance/100, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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# modify '<Talent identifier="labcontacts">!anyvalue="(?<discount>!num)"!anyvalue="(?<fabricationspeed>!num)"!anyvalue="(?<fabricationspeedv>!num)"!anyvalue="(?<discountv>!num)"' \
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modify '<Talent identifier="labcontacts">!anyvalue="(?<discount>!num)"!anyvalue="(?<fabricationspeed>!num)"!anyvalue="(?<fabricationspeedv>!num)"!anyvalue="(?<discountv>!num)"' \
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# "discount=round(discount*$bigmodifier, 2)
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"discount=round(discount*$bigmodifier, 2)
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# fabricationspeed=round(fabricationspeed*$bigmodifier, 2)
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fabricationspeed=round(fabricationspeed*$bigmodifier, 2)
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# fabricationspeedv=round(fabricationspeed/100, 2)
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fabricationspeedv=round(fabricationspeed/100, 2)
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# discountv=round(discount/100, 2)" \
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discountv=round(discount/100, 2)" \
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# **/TalentsDoctor.xml
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**/TalentsDoctor.xml
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modify '<Talent identifier="supersoldiers">!anyvalue="(?<buffduration>!num)"!anyvalue="(?<buffdurationv>!num)"' \
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modify '<Talent identifier="supersoldiers">!anyvalue="(?<buffduration>!num)"!anyvalue="(?<buffdurationv>!num)"' \
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"buffduration=round(buffduration*$bigmodifier, 2)
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"buffduration=round(buffduration*$bigmodifier, 2)
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