Automatically buy entire stock
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@@ -650,19 +650,25 @@ Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptab
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local items = cargoManager:GetBuyCrateItems(store)
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for item in items do
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-- We have already added this many of item
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toAdd[item.ItemPrefab.Identifier.Value] = -item.Quantity
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toAdd[item.ItemPrefab.Identifier.Value] = {
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quantity = -item.Quantity,
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prefab = item.ItemPrefab -- Store the ItemPrefab object
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}
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end
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for item in store.Stock do
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-- So if we add the total amount available
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-- We get the amount we have to add to buy entire stock
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if toAdd[item.ItemPrefab.Identifier.Value] then
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toAdd[item.ItemPrefab.Identifier.Value] = toAdd[item.ItemPrefab.Identifier.Value] + item.Quantity
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local idValue = item.ItemPrefab.Identifier.Value
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if toAdd[idValue] then
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toAdd[idValue].quantity = toAdd[idValue].quantity + item.Quantity
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end
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end
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for item, amount in pairs(toAdd) do
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if amount > 0 then
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print(string.format("Adding %d of %s to the buy crate", amount, item))
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cargoManager.ModifyItemQuantityInBuyCrate(store.Identifier, item, amount)
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for idValue, info in pairs(toAdd) do
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if info.quantity > 0 then
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print(string.format("Adding %d of %s to the buy crate", info.quantity, idValue))
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-- Use the stored ItemPrefab object, not the string identifier
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cargoManager:ModifyItemQuantityInBuyCrate(store.Identifier, info.prefab, info.quantity)
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end
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end
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end
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