Automatically buy entire stock

This commit is contained in:
2025-03-30 01:44:32 +01:00
parent d0cbb14f40
commit 2ae13a7577

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@@ -650,19 +650,25 @@ Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptab
local items = cargoManager:GetBuyCrateItems(store)
for item in items do
-- We have already added this many of item
toAdd[item.ItemPrefab.Identifier.Value] = -item.Quantity
toAdd[item.ItemPrefab.Identifier.Value] = {
quantity = -item.Quantity,
prefab = item.ItemPrefab -- Store the ItemPrefab object
}
end
for item in store.Stock do
-- So if we add the total amount available
-- We get the amount we have to add to buy entire stock
if toAdd[item.ItemPrefab.Identifier.Value] then
toAdd[item.ItemPrefab.Identifier.Value] = toAdd[item.ItemPrefab.Identifier.Value] + item.Quantity
local idValue = item.ItemPrefab.Identifier.Value
if toAdd[idValue] then
toAdd[idValue].quantity = toAdd[idValue].quantity + item.Quantity
end
end
for item, amount in pairs(toAdd) do
if amount > 0 then
print(string.format("Adding %d of %s to the buy crate", amount, item))
cargoManager.ModifyItemQuantityInBuyCrate(store.Identifier, item, amount)
for idValue, info in pairs(toAdd) do
if info.quantity > 0 then
print(string.format("Adding %d of %s to the buy crate", info.quantity, idValue))
-- Use the stored ItemPrefab object, not the string identifier
cargoManager:ModifyItemQuantityInBuyCrate(store.Identifier, info.prefab, info.quantity)
end
end
end