Clean up the project a little
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@@ -1,3 +1,4 @@
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-- luacheck: globals MyModGlobal Character SERVER Keys LuaUserData Hook Descriptors
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if SERVER then return end
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-- Docs: https://evilfactory.github.io/LuaCsForBarotrauma/lua-docs/manual/common-questions/
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@@ -1,3 +1,4 @@
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-- luacheck: globals Character MyModGlobal
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local quickstack = require("Cyka.quickstack")
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local utils = require("Cyka.utils")
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@@ -153,7 +154,8 @@ local function tryStackCursorItem()
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-- -- MyModGlobal.debugPrint(string.format("Enqueued %d items from the inventory slot", #itemsToMove))
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-- MyModGlobal.DumpTable(itemTree)
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local errors = quickstack.tryMoveItems(itemsToMove, itemTree, true)
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quickstack.tryMoveItems(itemsToMove, itemTree, true)
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-- local errors = quickstack.tryMoveItems(itemsToMove, itemTree, true)
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-- for _, error in ipairs(errors) do
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-- MyModGlobal.debugPrint(string.format("Error moving item: %s", error))
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-- end
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@@ -1,3 +1,4 @@
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-- luacheck: globals Character Game MyModGlobal
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local utils = require("Cyka.utils")
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---@return {item: Barotrauma.Item, fabricator: Barotrauma.FabricatorComponent}, string?
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@@ -1,3 +1,4 @@
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-- luacheck: globals Character
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---@return Barotrauma.Item|nil, Barotrauma.Items.Components.Repairable|nil
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local function getRepairableObjectInFocus()
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-- Make sure we have a controlled character
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@@ -52,12 +53,13 @@ local function clickRepairButton()
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end
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local function tryRepair()
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local success = clickRepairButton()
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if success then
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-- MyModGlobal.debugPrint("Successfully clicked repair button")
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else
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-- MyModGlobal.debugPrint("Failed to click repair button")
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end
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clickRepairButton()
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-- local success = clickRepairButton()
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-- if success then
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-- -- MyModGlobal.debugPrint("Successfully clicked repair button")
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-- else
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-- -- MyModGlobal.debugPrint("Failed to click repair button")
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-- end
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end
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return {
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@@ -1,3 +1,4 @@
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-- luacheck: globals Game MyModGlobal
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---@return Barotrauma.Location.StoreInfo[], string?
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local function getCurrentStore()
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if not Game or not Game.GameSession or not Game.GameSession.Campaign then
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@@ -1,3 +1,4 @@
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-- luacheck: globals MyModGlobal Character
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local utils = require("Cyka.utils")
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---@class ItemLocation
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@@ -1,3 +1,4 @@
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-- luacheck: globals Character Timer Hook
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local amountExperience = 6000
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local passiveExperienceDelay = 20
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local passiveExperienceTimer = 0
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@@ -5,7 +6,7 @@ local passiveExperienceTimer = 0
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Hook.Add("think", "examples.passiveExperience", function()
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if Timer.GetTime() < passiveExperienceTimer then return end
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for k, v in pairs(Character.CharacterList) do
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for _, v in pairs(Character.CharacterList) do
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if not v.IsDead and v.Info ~= nil then
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v.Info.GiveExperience(amountExperience)
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end
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