Factor out shop buyer and xpticker
This commit is contained in:
@@ -163,150 +163,3 @@ LuaUserData.MakeMethodAccessible(Descriptors["Barotrauma.CargoManager"], "GetCon
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-- local repairButton = repairableComponent.RepairButton
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-- return repairButton ~= nil and repairButton.Visible
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-- end
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---@return Barotrauma.Location.StoreInfo[], string?
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local function getCurrentStore()
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if not Game or not Game.GameSession or not Game.GameSession.Campaign then
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return nil, "No game session found"
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end
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local map = Game.GameSession.Campaign.Map
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if not map or not map.CurrentLocation or not map.CurrentLocation.Stores then
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return nil, "No map found"
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end
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local location = map.CurrentLocation
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-- Otherwise, determine which store is active by checking the cargo manager
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local cargoManager = Game.GameSession.Campaign.CargoManager
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if not cargoManager then
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return nil, "No cargo manager found"
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end
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-- Find which store has items in the cart
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local stores = {}
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for _, store in pairs(location.Stores) do
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if #cargoManager:GetBuyCrateItems(store) > 0 then
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stores[#stores + 1] = store
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end
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end
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return stores, nil
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end
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-- Example: Add a key binding to buy all items in the current store
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-- when the 'B' key is pressed
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(CONFIG.MAX_BUY) then return end
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local cargoManager = Game.GameSession.Campaign.CargoManager
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if not cargoManager then
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print("No cargo manager available")
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return
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end
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local stores, err = getCurrentStore()
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if err then
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print(string.format("Error getting current store: %s", err))
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return
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end
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for _, store in ipairs(stores) do
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local toAdd = {}
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-- Get items available at the store
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local items = cargoManager:GetBuyCrateItems(store)
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for item in items do
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-- We have already added this many of item
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toAdd[item.ItemPrefab.Identifier.Value] = {
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quantity = -item.Quantity,
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prefab = item.ItemPrefab -- Store the ItemPrefab object
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}
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end
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for item in store.Stock do
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-- So if we add the total amount available
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-- We get the amount we have to add to buy entire stock
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local idValue = item.ItemPrefab.Identifier.Value
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if toAdd[idValue] then
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toAdd[idValue].quantity = toAdd[idValue].quantity + item.Quantity
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end
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end
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for idValue, info in pairs(toAdd) do
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if info.quantity > 0 then
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print(string.format("Adding %d of %s to the buy crate", info.quantity, idValue))
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-- Use the stored ItemPrefab object, not the string identifier
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cargoManager:ModifyItemQuantityInBuyCrate(store.Identifier, info.prefab, info.quantity)
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end
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end
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end
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end, Hook.HookMethodType.After)
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local amountExperience = 600
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local passiveExperienceDelay = 2
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local passiveExperienceTimer = 0
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Hook.Add("think", "examples.passiveExperience", function()
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if Timer.GetTime() < passiveExperienceTimer then return end
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for k, v in pairs(Character.CharacterList) do
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if not v.IsDead and v.Info ~= nil then
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v.Info.GiveExperience(amountExperience)
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end
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end
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passiveExperienceTimer = Timer.GetTime() + passiveExperienceDelay
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end)
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76
QuickStackToBag/Lua/Cyka/quickbuy.lua
Normal file
76
QuickStackToBag/Lua/Cyka/quickbuy.lua
Normal file
@@ -0,0 +1,76 @@
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---@return Barotrauma.Location.StoreInfo[], string?
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local function getCurrentStore()
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if not Game or not Game.GameSession or not Game.GameSession.Campaign then
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return nil, "No game session found"
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end
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local map = Game.GameSession.Campaign.Map
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if not map or not map.CurrentLocation or not map.CurrentLocation.Stores then
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return nil, "No map found"
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end
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local location = map.CurrentLocation
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-- Otherwise, determine which store is active by checking the cargo manager
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local cargoManager = Game.GameSession.Campaign.CargoManager
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if not cargoManager then
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return nil, "No cargo manager found"
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end
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-- Find which store has items in the cart
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local stores = {}
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for _, store in pairs(location.Stores) do
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if #cargoManager:GetBuyCrateItems(store) > 0 then
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stores[#stores + 1] = store
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end
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end
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return stores, nil
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end
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-- Example: Add a key binding to buy all items in the current store
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-- when the 'B' key is pressed
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end
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local cargoManager = Game.GameSession.Campaign.CargoManager
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if not cargoManager then
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MyModGlobal.debugPrint("No cargo manager available")
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return
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end
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local stores, err = getCurrentStore()
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if err then
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MyModGlobal.debugPrint(string.format("Error getting current store: %s", err))
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return
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end
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for _, store in ipairs(stores) do
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local toAdd = {}
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-- Get items available at the store
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local items = cargoManager:GetBuyCrateItems(store)
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for item in items do
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-- We have already added this many of item
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toAdd[item.ItemPrefab.Identifier.Value] = {
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quantity = -item.Quantity,
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prefab = item.ItemPrefab -- Store the ItemPrefab object
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}
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end
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for item in store.Stock do
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-- So if we add the total amount available
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-- We get the amount we have to add to buy entire stock
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local idValue = item.ItemPrefab.Identifier.Value
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if toAdd[idValue] then
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toAdd[idValue].quantity = toAdd[idValue].quantity + item.Quantity
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end
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end
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for idValue, info in pairs(toAdd) do
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if info.quantity > 0 then
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MyModGlobal.debugPrint(string.format("Adding %d of %s to the buy crate", info.quantity, idValue))
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-- Use the stored ItemPrefab object, not the string identifier
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cargoManager:ModifyItemQuantityInBuyCrate(store.Identifier, info.prefab, info.quantity)
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end
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end
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end
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end, Hook.HookMethodType.After)
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15
QuickStackToBag/Lua/Cyka/xpticker.lua
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15
QuickStackToBag/Lua/Cyka/xpticker.lua
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@@ -0,0 +1,15 @@
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local amountExperience = 600
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local passiveExperienceDelay = 2
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local passiveExperienceTimer = 0
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Hook.Add("think", "examples.passiveExperience", function()
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if Timer.GetTime() < passiveExperienceTimer then return end
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for k, v in pairs(Character.CharacterList) do
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if not v.IsDead and v.Info ~= nil then
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v.Info.GiveExperience(amountExperience)
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end
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end
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passiveExperienceTimer = Timer.GetTime() + passiveExperienceDelay
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end)
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