Files
2025-03-31 13:19:47 +02:00

101 lines
3.2 KiB
Lua

--if Game.IsMultiplayer and CLIENT then return end
NT = {} -- Neurotrauma
NT.Name = "Neurotrauma"
NT.Version = "A1.12.1"
NT.VersionNum = 01120100
NT.Path = table.pack(...)[1]
dofile(NT.Path .. "/Lua/Scripts/helperfunctions.lua")
-- all things config
dofile(NT.Path .. "/Lua/Scripts/configdata.lua")
-- server-side code (also run in singleplayer)
if (Game.IsMultiplayer and SERVER) or not Game.IsMultiplayer then
-- Version and expansion display
Timer.Wait(function()
Timer.Wait(function()
local runstring = "\n/// Running Neurotrauma V " .. NT.Version .. " ///\n"
-- add dashes
local linelength = string.len(runstring) + 4
local i = 0
while i < linelength do
runstring = runstring .. "-"
i = i + 1
end
local hasAddons = #NTC.RegisteredExpansions > 0
-- add expansions
for val in NTC.RegisteredExpansions do
runstring = runstring .. "\n+ " .. (val.Name or "Unnamed expansion") .. " V " .. (val.Version or "???")
if val.MinNTVersion ~= nil and NT.VersionNum < (val.MinNTVersionNum or 1) then
runstring = runstring
.. "\n-- WARNING! Neurotrauma version "
.. val.MinNTVersion
.. " or higher required!"
end
end
-- No expansions
runstring = runstring .. "\n"
if not hasAddons then
runstring = runstring .. "- Not running any expansions\n"
end
print(runstring)
end, 1)
end, 1)
--dofile(NT.Path .. "/Lua/Scripts/Server/characterpatches.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/ntcompat.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/blood.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/humanupdate.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/ondamaged.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/items.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/onfire.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/cpr.lua")
--dofile(NT.Path.."/Lua/Scripts/Server/surgerytable.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/fuckbots.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/lootcrates.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/multiscalpel.lua") -- its important for this to run after items.lua
dofile(NT.Path .. "/Lua/Scripts/Server/falldamage.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/screams.lua")
dofile(NT.Path .. "/Lua/Scripts/Server/modconflict.lua")
dofile(NT.Path .. "/Lua/Scripts/testing.lua")
end
-- server-side code only
if SERVER then
Networking.Receive("NT.ConfigUpdate", function(msg, sender)
if not sender.HasPermission(ClientPermissions.ManageSettings) then
return
end
NTConfig.ReceiveConfig(msg)
NTConfig.SaveConfig()
end)
Networking.Receive("NT.ConfigRequest", function(msg, sender)
if not sender then
return
end
NTConfig.SendConfig(sender)
end)
end
-- client-side code
if CLIENT then
dofile(NT.Path .. "/Lua/Scripts/Client/configgui.lua")
end
-- Shared and singleplayer code
dofile(NT.Path .. "/Lua/Scripts/Shared/surgerytable.lua") -- Heelge: fix for https://github.com/OlegBSTU/Neurotrauma/issues/15
--dofile(NT.Path .. "/Lua/Scripts/Shared/pronecolliderfix.lua") -- Heelge: fix collider on prone (thx Lua man), but it has 2 ms perf drop so commented out
-- Consent Required Extended with adjustments
-- mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=2892602084
dofile(NT.Path .. "/Lua/ConsentRequiredExtended/init.lua")