Files
2025-03-31 13:19:47 +02:00

42 lines
1.3 KiB
Lua

-- Hooks Lua event "human.CPRSuccess" to prevent fractures from ragdoll jank, and
-- apply NT affliction cpr_buff or cause rib fractures in Hooked Lua event "human.CPRFailed"
Hook.Add("human.CPRSuccess", "NT.CPRSuccess", function(animcontroller)
if
animcontroller == nil
or animcontroller.Character == nil
or animcontroller.Character.SelectedCharacter == nil
then
return
end
local character = animcontroller.Character.SelectedCharacter
if not HF.HasAffliction(character, "cpr_buff_auto") then
HF.AddAffliction(character, "cpr_buff", 2)
end
HF.AddAffliction(character, "cpr_fracturebuff", 2) -- prevent fractures during CPR (fuck baro physics)
end)
Hook.Add("human.CPRFailed", "NT.CPRFailed", function(animcontroller)
if
animcontroller == nil
or animcontroller.Character == nil
or animcontroller.Character.SelectedCharacter == nil
then
return
end
local character = animcontroller.Character.SelectedCharacter
HF.AddAffliction(character, "cpr_fracturebuff", 2) -- prevent fractures during CPR (fuck baro physics)
HF.AddAfflictionLimb(character, "blunttrauma", LimbType.Torso, 0.3)
if
HF.Chance(
NTConfig.Get("NT_fractureChance", 1)
* NTConfig.Get("NT_CPRFractureChance", 1)
* 0.2
/ HF.GetSkillLevel(animcontroller.Character, "medical")
)
then
HF.AddAffliction(character, "t_fracture", 1)
end
end)