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2025-03-31 13:19:47 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<!--
Cell spawn count and delay values are for the highest difficulty setting.
These are scaled down in lower difficulty levels.
For adjusting how much the difficulty level changes the values, use the DifficultyMultipliers. 1.0 is default.
-->
<Override>
<WreckAIConfig Entity="thalamus" DefensiveAgent="Leucocyte" OffensiveAgent="Terminalcell" Brain="thalamusbrain" Spawner="cellspawnorgan" BrainRoomBackground="brainroombackground" BrainRoomVerticalWall="thalamuswall_vertical" BrainRoomHorizontalWall="thalamuswall_horizontal" AgentSpawnDelay="8" AgentSpawnDelayRandomFactor="0.25" AgentSpawnDelayDifficultyMultiplier="1.2" AgentSpawnCountDifficultyMultiplier="1.2" MinAgentsPerBrainRoom="0" MaxAgentsPerRoom="6" MinAgentsOutside="10" MaxAgentsOutside="25" MinAgentsInside="15" MaxAgentsInside="35" MaxAgentCount="60" MinWaterLevel="90.0" KillAgentsWhenEntityDies="True" DeadEntityColorMultiplier="0.5" DeadEntityColorFadeOutTime="1" ForbiddenAmmunition="nuclearshell,nuclearshellcheap,coilgunammoboxexplosive,chaingunammoboxexplosive,coilgunammoboxflak,incendiaryammobox,flakcannonammoboxchemical,flakcannonammoboxstun,pulselaserweldingammobox,sulprailgunshell" />
</Override>