center camera on first structure. separate command centers to own geometry
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@@ -48,18 +48,17 @@ const PinsCanvas3D = ({
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const CAMERA_FOV = 20;
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const CAMERA_NEAR = 10;
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const CAMERA_FAR = 4000;
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const CAMERA_X = 0;
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const CAMERA_Y = 0;
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const CAMERA_Z = 220;
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const SPHERE_RADIUS = 30;
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const LATITUDE_COUNT = 40;
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const LONGITUDE_COUNT = 80;
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const DOT_SIZE = 0.2;
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const DOT_SIZE_EXTRACTOR = 0.4;
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const DOT_COLOR_GLOBE = 0x36454f;
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const DOT_COLOR_STRUCTURE = 0xfdda0d;
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const DOT_COLOR_HEAD = 0x00ffff;
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const DOT_COLOR_CC = 0xff8080;
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const renderScene = () => {
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const renderer = new THREE.WebGLRenderer({
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@@ -74,34 +73,53 @@ const PinsCanvas3D = ({
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const dotGeometries: THREE.CircleGeometry[] = [];
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const dotGeometriesPI: THREE.CircleGeometry[] = [];
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const dotGeometriesHead: THREE.CircleGeometry[] = [];
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const dotGeometriesCommandCenter: THREE.CircleGeometry[] = [];
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const vector = new THREE.Vector3();
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const vectorPI = new THREE.Vector3();
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const vectorHead = new THREE.Vector3();
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const vectorCommandCenter = new THREE.Vector3();
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extractors.forEach((h) => {
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const dotGeometryHead = new THREE.CircleGeometry(0.4, 9);
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const dotGeometryHead = new THREE.CircleGeometry(DOT_SIZE_EXTRACTOR, 9);
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const phi = h.latitude;
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const theta = h.longitude;
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vectorHead.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
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dotGeometryHead.lookAt(vectorHead);
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dotGeometryHead.translate(
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vectorHead.x,
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vectorHead.y,
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vectorHead.z - 0.2
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);
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dotGeometryHead.translate(vectorHead.x, vectorHead.y, vectorHead.z + 1);
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dotGeometriesHead.push(dotGeometryHead);
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});
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pins.forEach((p) => {
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const dotGeometryPI = new THREE.CircleGeometry(DOT_SIZE, 9);
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const phi = p.latitude;
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const theta = p.longitude;
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vectorPI.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
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dotGeometryPI.lookAt(vectorPI);
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dotGeometryPI.translate(vectorPI.x, vectorPI.y, vectorPI.z - 0.2);
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dotGeometriesPI.push(dotGeometryPI);
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});
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pins
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.filter((p) => !commandCenterIds.some((c) => c === p.type_id))
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.forEach((p) => {
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const dotGeometryPI = new THREE.CircleGeometry(DOT_SIZE, 9);
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const phi = p.latitude;
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const theta = p.longitude;
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vectorPI.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
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dotGeometryPI.lookAt(vectorPI);
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dotGeometryPI.translate(vectorPI.x, vectorPI.y, vectorPI.z);
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dotGeometriesPI.push(dotGeometryPI);
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});
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pins
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.filter((p) => commandCenterIds.some((c) => c === p.type_id))
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.forEach((p) => {
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const dotGeometryCommandCenter = new THREE.CircleGeometry(
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DOT_SIZE,
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9
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);
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const phi = p.latitude;
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const theta = p.longitude;
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vectorCommandCenter.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
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dotGeometryCommandCenter.lookAt(vectorCommandCenter);
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dotGeometryCommandCenter.translate(
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vectorCommandCenter.x,
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vectorCommandCenter.y,
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vectorCommandCenter.z
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);
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dotGeometriesCommandCenter.push(dotGeometryCommandCenter);
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});
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for (let lat = 0; lat < LATITUDE_COUNT; lat += 1) {
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for (let lng = 0; lng < LONGITUDE_COUNT; lng += 1) {
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@@ -124,6 +142,10 @@ const PinsCanvas3D = ({
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const mergedDotGeometriesHead =
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BufferGeometryUtils.mergeGeometries(dotGeometriesHead);
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const mergedDotGeometriesCC = BufferGeometryUtils.mergeGeometries(
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dotGeometriesCommandCenter
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);
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const dotMaterial = new THREE.MeshBasicMaterial({
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color: DOT_COLOR_GLOBE,
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side: THREE.DoubleSide,
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@@ -139,6 +161,12 @@ const PinsCanvas3D = ({
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color: DOT_COLOR_HEAD,
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side: THREE.DoubleSide,
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});
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const dotMaterialCC = new THREE.MeshBasicMaterial({
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color: DOT_COLOR_CC,
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side: THREE.DoubleSide,
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});
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const dotMesh = new THREE.Mesh(mergedDotGeometries, dotMaterial);
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const dotMeshPI = new THREE.Mesh(mergedDotGeometriesPI, dotMaterialPI);
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const dotMeshHead = new THREE.Mesh(
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@@ -146,9 +174,12 @@ const PinsCanvas3D = ({
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dotMaterialHead
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);
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const dotMeshCC = new THREE.Mesh(mergedDotGeometriesCC, dotMaterialCC);
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scene.add(dotMesh);
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scene.add(dotMeshPI);
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scene.add(dotMeshHead);
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scene.add(dotMeshCC);
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const camera = new THREE.PerspectiveCamera(
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CAMERA_FOV,
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@@ -156,7 +187,7 @@ const PinsCanvas3D = ({
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CAMERA_NEAR,
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CAMERA_FAR
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);
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camera.position.set(CAMERA_X, CAMERA_Y, CAMERA_Z);
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camera.position.set(vectorPI.x, vectorPI.y, vectorPI.z);
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.maxDistance = 300;
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