center camera on first structure. separate command centers to own geometry

This commit is contained in:
Calli
2023-07-03 17:47:20 +03:00
parent 31f6a73f84
commit 1f5dca2a5b

View File

@@ -48,18 +48,17 @@ const PinsCanvas3D = ({
const CAMERA_FOV = 20; const CAMERA_FOV = 20;
const CAMERA_NEAR = 10; const CAMERA_NEAR = 10;
const CAMERA_FAR = 4000; const CAMERA_FAR = 4000;
const CAMERA_X = 0;
const CAMERA_Y = 0;
const CAMERA_Z = 220;
const SPHERE_RADIUS = 30; const SPHERE_RADIUS = 30;
const LATITUDE_COUNT = 40; const LATITUDE_COUNT = 40;
const LONGITUDE_COUNT = 80; const LONGITUDE_COUNT = 80;
const DOT_SIZE = 0.2; const DOT_SIZE = 0.2;
const DOT_SIZE_EXTRACTOR = 0.4;
const DOT_COLOR_GLOBE = 0x36454f; const DOT_COLOR_GLOBE = 0x36454f;
const DOT_COLOR_STRUCTURE = 0xfdda0d; const DOT_COLOR_STRUCTURE = 0xfdda0d;
const DOT_COLOR_HEAD = 0x00ffff; const DOT_COLOR_HEAD = 0x00ffff;
const DOT_COLOR_CC = 0xff8080;
const renderScene = () => { const renderScene = () => {
const renderer = new THREE.WebGLRenderer({ const renderer = new THREE.WebGLRenderer({
@@ -74,35 +73,54 @@ const PinsCanvas3D = ({
const dotGeometries: THREE.CircleGeometry[] = []; const dotGeometries: THREE.CircleGeometry[] = [];
const dotGeometriesPI: THREE.CircleGeometry[] = []; const dotGeometriesPI: THREE.CircleGeometry[] = [];
const dotGeometriesHead: THREE.CircleGeometry[] = []; const dotGeometriesHead: THREE.CircleGeometry[] = [];
const dotGeometriesCommandCenter: THREE.CircleGeometry[] = [];
const vector = new THREE.Vector3(); const vector = new THREE.Vector3();
const vectorPI = new THREE.Vector3(); const vectorPI = new THREE.Vector3();
const vectorHead = new THREE.Vector3(); const vectorHead = new THREE.Vector3();
const vectorCommandCenter = new THREE.Vector3();
extractors.forEach((h) => { extractors.forEach((h) => {
const dotGeometryHead = new THREE.CircleGeometry(0.4, 9); const dotGeometryHead = new THREE.CircleGeometry(DOT_SIZE_EXTRACTOR, 9);
const phi = h.latitude; const phi = h.latitude;
const theta = h.longitude; const theta = h.longitude;
vectorHead.setFromSphericalCoords(SPHERE_RADIUS, phi, theta); vectorHead.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
dotGeometryHead.lookAt(vectorHead); dotGeometryHead.lookAt(vectorHead);
dotGeometryHead.translate( dotGeometryHead.translate(vectorHead.x, vectorHead.y, vectorHead.z + 1);
vectorHead.x,
vectorHead.y,
vectorHead.z - 0.2
);
dotGeometriesHead.push(dotGeometryHead); dotGeometriesHead.push(dotGeometryHead);
}); });
pins.forEach((p) => { pins
.filter((p) => !commandCenterIds.some((c) => c === p.type_id))
.forEach((p) => {
const dotGeometryPI = new THREE.CircleGeometry(DOT_SIZE, 9); const dotGeometryPI = new THREE.CircleGeometry(DOT_SIZE, 9);
const phi = p.latitude; const phi = p.latitude;
const theta = p.longitude; const theta = p.longitude;
vectorPI.setFromSphericalCoords(SPHERE_RADIUS, phi, theta); vectorPI.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
dotGeometryPI.lookAt(vectorPI); dotGeometryPI.lookAt(vectorPI);
dotGeometryPI.translate(vectorPI.x, vectorPI.y, vectorPI.z - 0.2); dotGeometryPI.translate(vectorPI.x, vectorPI.y, vectorPI.z);
dotGeometriesPI.push(dotGeometryPI); dotGeometriesPI.push(dotGeometryPI);
}); });
pins
.filter((p) => commandCenterIds.some((c) => c === p.type_id))
.forEach((p) => {
const dotGeometryCommandCenter = new THREE.CircleGeometry(
DOT_SIZE,
9
);
const phi = p.latitude;
const theta = p.longitude;
vectorCommandCenter.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
dotGeometryCommandCenter.lookAt(vectorCommandCenter);
dotGeometryCommandCenter.translate(
vectorCommandCenter.x,
vectorCommandCenter.y,
vectorCommandCenter.z
);
dotGeometriesCommandCenter.push(dotGeometryCommandCenter);
});
for (let lat = 0; lat < LATITUDE_COUNT; lat += 1) { for (let lat = 0; lat < LATITUDE_COUNT; lat += 1) {
for (let lng = 0; lng < LONGITUDE_COUNT; lng += 1) { for (let lng = 0; lng < LONGITUDE_COUNT; lng += 1) {
const dotGeometry = new THREE.CircleGeometry(DOT_SIZE, 5); const dotGeometry = new THREE.CircleGeometry(DOT_SIZE, 5);
@@ -124,6 +142,10 @@ const PinsCanvas3D = ({
const mergedDotGeometriesHead = const mergedDotGeometriesHead =
BufferGeometryUtils.mergeGeometries(dotGeometriesHead); BufferGeometryUtils.mergeGeometries(dotGeometriesHead);
const mergedDotGeometriesCC = BufferGeometryUtils.mergeGeometries(
dotGeometriesCommandCenter
);
const dotMaterial = new THREE.MeshBasicMaterial({ const dotMaterial = new THREE.MeshBasicMaterial({
color: DOT_COLOR_GLOBE, color: DOT_COLOR_GLOBE,
side: THREE.DoubleSide, side: THREE.DoubleSide,
@@ -139,6 +161,12 @@ const PinsCanvas3D = ({
color: DOT_COLOR_HEAD, color: DOT_COLOR_HEAD,
side: THREE.DoubleSide, side: THREE.DoubleSide,
}); });
const dotMaterialCC = new THREE.MeshBasicMaterial({
color: DOT_COLOR_CC,
side: THREE.DoubleSide,
});
const dotMesh = new THREE.Mesh(mergedDotGeometries, dotMaterial); const dotMesh = new THREE.Mesh(mergedDotGeometries, dotMaterial);
const dotMeshPI = new THREE.Mesh(mergedDotGeometriesPI, dotMaterialPI); const dotMeshPI = new THREE.Mesh(mergedDotGeometriesPI, dotMaterialPI);
const dotMeshHead = new THREE.Mesh( const dotMeshHead = new THREE.Mesh(
@@ -146,9 +174,12 @@ const PinsCanvas3D = ({
dotMaterialHead dotMaterialHead
); );
const dotMeshCC = new THREE.Mesh(mergedDotGeometriesCC, dotMaterialCC);
scene.add(dotMesh); scene.add(dotMesh);
scene.add(dotMeshPI); scene.add(dotMeshPI);
scene.add(dotMeshHead); scene.add(dotMeshHead);
scene.add(dotMeshCC);
const camera = new THREE.PerspectiveCamera( const camera = new THREE.PerspectiveCamera(
CAMERA_FOV, CAMERA_FOV,
@@ -156,7 +187,7 @@ const PinsCanvas3D = ({
CAMERA_NEAR, CAMERA_NEAR,
CAMERA_FAR CAMERA_FAR
); );
camera.position.set(CAMERA_X, CAMERA_Y, CAMERA_Z); camera.position.set(vectorPI.x, vectorPI.y, vectorPI.z);
const controls = new OrbitControls(camera, renderer.domElement); const controls = new OrbitControls(camera, renderer.domElement);
controls.maxDistance = 300; controls.maxDistance = 300;