center camera on first structure. separate command centers to own geometry

This commit is contained in:
Calli
2023-07-03 17:47:20 +03:00
parent 31f6a73f84
commit 1f5dca2a5b

View File

@@ -48,18 +48,17 @@ const PinsCanvas3D = ({
const CAMERA_FOV = 20;
const CAMERA_NEAR = 10;
const CAMERA_FAR = 4000;
const CAMERA_X = 0;
const CAMERA_Y = 0;
const CAMERA_Z = 220;
const SPHERE_RADIUS = 30;
const LATITUDE_COUNT = 40;
const LONGITUDE_COUNT = 80;
const DOT_SIZE = 0.2;
const DOT_SIZE_EXTRACTOR = 0.4;
const DOT_COLOR_GLOBE = 0x36454f;
const DOT_COLOR_STRUCTURE = 0xfdda0d;
const DOT_COLOR_HEAD = 0x00ffff;
const DOT_COLOR_CC = 0xff8080;
const renderScene = () => {
const renderer = new THREE.WebGLRenderer({
@@ -74,35 +73,54 @@ const PinsCanvas3D = ({
const dotGeometries: THREE.CircleGeometry[] = [];
const dotGeometriesPI: THREE.CircleGeometry[] = [];
const dotGeometriesHead: THREE.CircleGeometry[] = [];
const dotGeometriesCommandCenter: THREE.CircleGeometry[] = [];
const vector = new THREE.Vector3();
const vectorPI = new THREE.Vector3();
const vectorHead = new THREE.Vector3();
const vectorCommandCenter = new THREE.Vector3();
extractors.forEach((h) => {
const dotGeometryHead = new THREE.CircleGeometry(0.4, 9);
const dotGeometryHead = new THREE.CircleGeometry(DOT_SIZE_EXTRACTOR, 9);
const phi = h.latitude;
const theta = h.longitude;
vectorHead.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
dotGeometryHead.lookAt(vectorHead);
dotGeometryHead.translate(
vectorHead.x,
vectorHead.y,
vectorHead.z - 0.2
);
dotGeometryHead.translate(vectorHead.x, vectorHead.y, vectorHead.z + 1);
dotGeometriesHead.push(dotGeometryHead);
});
pins.forEach((p) => {
pins
.filter((p) => !commandCenterIds.some((c) => c === p.type_id))
.forEach((p) => {
const dotGeometryPI = new THREE.CircleGeometry(DOT_SIZE, 9);
const phi = p.latitude;
const theta = p.longitude;
vectorPI.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
dotGeometryPI.lookAt(vectorPI);
dotGeometryPI.translate(vectorPI.x, vectorPI.y, vectorPI.z - 0.2);
dotGeometryPI.translate(vectorPI.x, vectorPI.y, vectorPI.z);
dotGeometriesPI.push(dotGeometryPI);
});
pins
.filter((p) => commandCenterIds.some((c) => c === p.type_id))
.forEach((p) => {
const dotGeometryCommandCenter = new THREE.CircleGeometry(
DOT_SIZE,
9
);
const phi = p.latitude;
const theta = p.longitude;
vectorCommandCenter.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
dotGeometryCommandCenter.lookAt(vectorCommandCenter);
dotGeometryCommandCenter.translate(
vectorCommandCenter.x,
vectorCommandCenter.y,
vectorCommandCenter.z
);
dotGeometriesCommandCenter.push(dotGeometryCommandCenter);
});
for (let lat = 0; lat < LATITUDE_COUNT; lat += 1) {
for (let lng = 0; lng < LONGITUDE_COUNT; lng += 1) {
const dotGeometry = new THREE.CircleGeometry(DOT_SIZE, 5);
@@ -124,6 +142,10 @@ const PinsCanvas3D = ({
const mergedDotGeometriesHead =
BufferGeometryUtils.mergeGeometries(dotGeometriesHead);
const mergedDotGeometriesCC = BufferGeometryUtils.mergeGeometries(
dotGeometriesCommandCenter
);
const dotMaterial = new THREE.MeshBasicMaterial({
color: DOT_COLOR_GLOBE,
side: THREE.DoubleSide,
@@ -139,6 +161,12 @@ const PinsCanvas3D = ({
color: DOT_COLOR_HEAD,
side: THREE.DoubleSide,
});
const dotMaterialCC = new THREE.MeshBasicMaterial({
color: DOT_COLOR_CC,
side: THREE.DoubleSide,
});
const dotMesh = new THREE.Mesh(mergedDotGeometries, dotMaterial);
const dotMeshPI = new THREE.Mesh(mergedDotGeometriesPI, dotMaterialPI);
const dotMeshHead = new THREE.Mesh(
@@ -146,9 +174,12 @@ const PinsCanvas3D = ({
dotMaterialHead
);
const dotMeshCC = new THREE.Mesh(mergedDotGeometriesCC, dotMaterialCC);
scene.add(dotMesh);
scene.add(dotMeshPI);
scene.add(dotMeshHead);
scene.add(dotMeshCC);
const camera = new THREE.PerspectiveCamera(
CAMERA_FOV,
@@ -156,7 +187,7 @@ const PinsCanvas3D = ({
CAMERA_NEAR,
CAMERA_FAR
);
camera.position.set(CAMERA_X, CAMERA_Y, CAMERA_Z);
camera.position.set(vectorPI.x, vectorPI.y, vectorPI.z);
const controls = new OrbitControls(camera, renderer.domElement);
controls.maxDistance = 300;