Merge branch 'develop' into beta
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@@ -12,7 +12,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyCulture("")]
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[assembly: ComVisible(false)]
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[assembly: Guid("04f08f8d-9e98-423b-acdb-4effb31c0d35")]
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[assembly: AssemblyVersion("4.1.0.6")]
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[assembly: AssemblyFileVersion("4.1.0.6")]
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[assembly: AssemblyVersion("5.0.0.0")]
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[assembly: AssemblyFileVersion("5.0.0.0")]
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[assembly: CLSCompliant(false)]
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@@ -13,7 +13,11 @@ namespace EveOPreview.Services.Implementation
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public WindowManager()
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{
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this.IsCompositionEnabled = DwmNativeMethods.DwmIsCompositionEnabled();
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// Composition is always enabled for Windows 8+
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this.IsCompositionEnabled =
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((Environment.OSVersion.Version.Major == 6) && (Environment.OSVersion.Version.Minor >= 2)) // Win 8 and Win 8.1
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|| (Environment.OSVersion.Version.Major >= 10) // Win 10
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|| DwmNativeMethods.DwmIsCompositionEnabled(); // In case of Win 7 an API call is requiredWin 7
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}
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public bool IsCompositionEnabled { get; }
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@@ -820,7 +820,7 @@ namespace EveOPreview.View
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DocumentationLinkLabel.Padding = new System.Windows.Forms.Padding(12, 5, 12, 5);
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DocumentationLinkLabel.Size = new System.Drawing.Size(336, 30);
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DocumentationLinkLabel.TabIndex = 6;
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DocumentationLinkLabel.Text = "For more information visit our forum thread:";
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DocumentationLinkLabel.Text = "For more information visit the forum thread:";
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//
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// DescriptionLabel
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//
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@@ -128,7 +128,6 @@ The following hotkey is described as `modifier+key` where `modifier` can be **Co
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## Compatibility Mode
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This setting allows to enable an alternate thumbnail render. This render doesn't use advanced DWM API to create live previews. Instead it is a screenshot-based render with the following pros and cons:
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* `+` Doesn't require Aero to work
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* `+` Should work even in remote desktop environments
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* `-` Consumes significantly more memory. In the testing environment EVE-O Preview did consume around 180 MB to manage 3 thumbnails using this render. At the same time the primary render did consume around 50 MB when run in the same environment.
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* `-` Thumbnail images are refreshed at 1 FPS rate
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