Patric Stout
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cdebf5ee80
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chore: bump @eveshipfit/dogma-engine to 2.2.1 (#10)
* fix: modules that are online (but not active) are contributing to
recharge-rate
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2023-11-19 13:52:08 +00:00 |
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Patric Stout
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cc83feca5e
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chore: bump @eveshipfit/react to 1.3.0 (#9)
* feat: update the SDE to 2023-11-15
* feat: show eHP statistics of the ship
* feat: recharge rates for defense in statistics panel
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2023-11-19 13:40:29 +00:00 |
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Patric Stout
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767144d74e
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fix: select the L5 skills option by default (#8)
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2023-11-18 09:51:19 +00:00 |
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Patric Stout
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5f0ff00809
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feat: allow setting either all skills to L0 or to L5 (#7)
This makes it easier to compare statistics with other tools, to see if
the dogma-engine is doing the right thing.
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2023-11-18 09:41:33 +00:00 |
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Patric Stout
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a3cac2c424
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chore: bump @eveshipfit/react to 1.2.0 (#6)
* feat: calculate velocity boost for AB / MWD correctly
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2023-11-14 22:16:19 +00:00 |
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Patric Stout
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5ddc28dc83
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chore: bump @eveshipfit/react to 1.1.0 (#5)
* feat: allow toggling the state of the modules (Offline, Online,
Active, Overload)
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2023-11-13 22:39:39 +00:00 |
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Patric Stout
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a514e9cb44
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chore: bump @eveshipfit/react to 1.0.2 (#4)
* fix: slots layout look odd as they are full rectangles
* fix: parsing quantity (... x5) fails when loading EFT fits
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2023-11-12 19:39:28 +00:00 |
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Patric Stout
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d37c509ee0
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chore: bump @eveshipfit/react to 1.0.1 (#3)
- fix: failure to process data-files on first load
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2023-11-12 18:42:13 +00:00 |
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Patric Stout
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ff675ac076
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chore: rename publish run to "website" (#2)
"storybook" is a copy from another project.
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2023-11-12 19:03:11 +01:00 |
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Patric Stout
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d674b5cc0a
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feat: initial version of the website (#1)
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2023-11-12 19:00:10 +01:00 |
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Patric Stout
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115659f2ac
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chore: initial empty commit
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2023-10-28 10:37:47 +02:00 |
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