Fix up the grid agin
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@@ -80,45 +80,50 @@ class _MyHomePageState extends State<MyHomePage> {
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),
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body: RefreshIndicator(
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onRefresh: _refreshGames,
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(8),
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child: Wrap(
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spacing: 4,
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runSpacing: 4,
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children: [
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...games.values.map(
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(game) => SizedBox(
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width: 400,
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child: GameCard(
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game: game,
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onGameUpdated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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games[game.name] = game;
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});
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},
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onDelete: () async {
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await GameRepository.delete(game);
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setState(() {
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games.remove(game.name);
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});
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},
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child: LayoutBuilder(
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builder: (context, constraints) {
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final cardWidth = constraints.maxWidth / 4;
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return SingleChildScrollView(
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padding: const EdgeInsets.all(8),
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child: Wrap(
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spacing: 8,
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runSpacing: 8,
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children: [
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...games.values.map(
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(game) => SizedBox(
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width: cardWidth - 10, // Subtract spacing to fit 4 cards
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child: GameCard(
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game: game,
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onGameUpdated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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games[game.name] = game;
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});
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},
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onDelete: () async {
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await GameRepository.delete(game);
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setState(() {
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games.remove(game.name);
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});
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},
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),
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),
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),
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),
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SizedBox(
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width: cardWidth - 10, // Subtract spacing to fit 4 cards
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child: NewGameCard(
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onGameCreated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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games[game.name] = game;
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});
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},
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),
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),
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],
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),
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SizedBox(
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width: 400,
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child: NewGameCard(
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onGameCreated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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games[game.name] = game;
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});
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},
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),
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),
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],
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),
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);
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},
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),
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),
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);
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