Fix loadBefore and Rimworld and expansions
This commit is contained in:
245
lib/main.dart
245
lib/main.dart
@@ -91,12 +91,31 @@ class ModListPage extends StatefulWidget {
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}
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class _ModListPageState extends State<ModListPage> {
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final List<Mod> _loadedMods = [];
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List<Mod> _loadedMods = [];
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bool _isLoading = false;
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String _loadingStatus = '';
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int _totalModsFound = 0;
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bool _skipFileCount = false; // Skip file counting by default for faster loading
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@override
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void initState() {
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super.initState();
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// Check if mods are already loaded in the global modManager
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if (modManager.modsLoaded) {
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_loadModsFromGlobalState();
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}
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}
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void _loadModsFromGlobalState() {
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setState(() {
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_loadedMods = modManager.mods.values.toList();
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_loadedMods.sort((a, b) => a.name.compareTo(b.name));
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_isLoading = false;
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_loadingStatus = modManager.loadingStatus;
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_totalModsFound = modManager.totalModsFound;
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});
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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@@ -152,49 +171,71 @@ class _ModListPageState extends State<ModListPage> {
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padding: const EdgeInsets.all(16.0),
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child: Column(
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children: [
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LinearProgressIndicator(
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value:
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_totalModsFound > 0
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? _loadedMods.length / _totalModsFound
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: null,
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),
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const SizedBox(height: 8),
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const CircularProgressIndicator(),
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const SizedBox(height: 16),
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Text(
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_loadingStatus,
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style: Theme.of(context).textTheme.bodyMedium,
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textAlign: TextAlign.center,
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),
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],
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),
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),
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Expanded(
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child: ListView.builder(
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itemCount: _loadedMods.length,
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itemBuilder: (context, index) {
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final mod = _loadedMods[index];
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return Card(
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margin: const EdgeInsets.symmetric(horizontal: 16, vertical: 4),
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child: ListTile(
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title: Text(mod.name),
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subtitle: Text(
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'ID: ${mod.id}\nSize: ${mod.size} files',
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style: Theme.of(context).textTheme.bodySmall,
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),
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trailing: Icon(
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Icons.circle,
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color:
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mod.hardDependencies.isNotEmpty
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? Colors.orange
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: Colors.green,
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size: 12,
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),
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onTap: () {
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// TODO: Show mod details
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},
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),
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);
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},
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if (!_isLoading && _loadedMods.isEmpty)
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Center(
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child: Padding(
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padding: const EdgeInsets.all(16.0),
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child: Text(
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'No mods found. Try reloading.',
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textAlign: TextAlign.center,
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),
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),
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),
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if (_loadedMods.isNotEmpty)
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Expanded(
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child: ListView.builder(
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itemCount: _loadedMods.length,
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itemBuilder: (context, index) {
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final mod = _loadedMods[index];
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return Card(
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margin: const EdgeInsets.symmetric(horizontal: 16, vertical: 4),
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child: ListTile(
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title: Text(mod.name),
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subtitle: Text(
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'ID: ${mod.id}\nSize: ${mod.size} files',
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style: Theme.of(context).textTheme.bodySmall,
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),
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trailing: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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if (mod.isBaseGame)
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Tooltip(
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message: 'Base Game',
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child: Icon(Icons.home, color: Colors.blue, size: 16),
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),
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if (mod.isExpansion)
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Tooltip(
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message: 'Expansion',
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child: Icon(Icons.star, color: Colors.yellow, size: 16),
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),
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Icon(
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Icons.circle,
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color:
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mod.hardDependencies.isNotEmpty
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? Colors.orange
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: Colors.green,
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size: 12,
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),
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],
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),
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onTap: () {
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// TODO: Show mod details
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},
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),
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);
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},
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),
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),
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),
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if (!_isLoading && _loadedMods.isNotEmpty)
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Padding(
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padding: const EdgeInsets.all(16.0),
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@@ -220,45 +261,23 @@ class _ModListPageState extends State<ModListPage> {
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_loadingStatus = 'Scanning for mods...';
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});
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// First get the mod directories to know the total count
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final directory = Directory(modsRoot);
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if (directory.existsSync()) {
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final List<FileSystemEntity> entities = directory.listSync();
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final List<String> modDirectories =
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entities.whereType<Directory>().map((dir) => dir.path).toList();
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// Use the simplified loading approach
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modManager.loadWithConfig(skipFileCount: _skipFileCount).then((_) {
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setState(() {
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_totalModsFound = modDirectories.length;
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_loadingStatus = 'Found $_totalModsFound mod directories. Loading...';
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_loadedMods = modManager.mods.values.toList();
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_isLoading = false;
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_loadingStatus = modManager.loadingStatus;
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_totalModsFound = modManager.totalModsFound;
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// Sort mods by name for better display
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_loadedMods.sort((a, b) => a.name.compareTo(b.name));
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});
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}
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// Use the serial loading with our skipFileCount option
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modManager
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.load(skipFileCount: _skipFileCount)
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.listen(
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(mod) {
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setState(() {
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_loadedMods.add(mod);
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_loadingStatus = 'Loaded ${_loadedMods.length}/$_totalModsFound mods...';
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});
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},
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onError: (error) {
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setState(() {
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_isLoading = false;
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_loadingStatus = 'Error loading mods: $error';
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});
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},
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onDone: () {
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setState(() {
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_isLoading = false;
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_loadingStatus = 'Completed! ${_loadedMods.length} mods loaded.';
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// Sort mods by name for better display
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_loadedMods.sort((a, b) => a.name.compareTo(b.name));
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});
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},
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);
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}).catchError((error) {
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setState(() {
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_isLoading = false;
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_loadingStatus = 'Error loading mods: $error';
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});
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});
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}
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}
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@@ -278,6 +297,17 @@ class _LoadOrderPageState extends State<LoadOrderPage> {
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List<String>? _cycleInfo;
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List<List<String>> _incompatibleMods = [];
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@override
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void initState() {
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super.initState();
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// If we already have loaded mods, update the status message
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if (modManager.modsLoaded && modManager.mods.isNotEmpty) {
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_statusMessage = 'Ready to sort ${modManager.mods.length} loaded mods';
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} else {
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_statusMessage = 'No mods have been loaded yet. Please load mods first.';
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}
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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@@ -319,8 +349,27 @@ class _LoadOrderPageState extends State<LoadOrderPage> {
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),
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const SizedBox(height: 16),
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if (_isLoading)
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const LinearProgressIndicator(),
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if (_statusMessage.isNotEmpty)
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Padding(
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padding: const EdgeInsets.symmetric(vertical: 16.0),
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child: Center(
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child: Column(
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children: [
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const CircularProgressIndicator(),
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const SizedBox(height: 16),
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Text(
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_statusMessage,
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textAlign: TextAlign.center,
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style: TextStyle(
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color: _hasCycles || _incompatibleMods.isNotEmpty
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? Colors.orange
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: Colors.green,
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),
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),
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],
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),
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),
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),
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if (!_isLoading && _statusMessage.isNotEmpty)
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Padding(
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padding: const EdgeInsets.symmetric(vertical: 8.0),
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child: Text(
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@@ -376,6 +425,18 @@ class _LoadOrderPageState extends State<LoadOrderPage> {
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children: [
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Text('Legend:', style: TextStyle(fontWeight: FontWeight.bold)),
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const SizedBox(height: 4),
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Row(
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children: [
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Icon(Icons.home, color: Colors.blue, size: 16),
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const SizedBox(width: 4),
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Text('Base Game', style: TextStyle(fontSize: 12)),
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const SizedBox(width: 12),
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Icon(Icons.star, color: Colors.yellow, size: 16),
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const SizedBox(width: 4),
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Text('Expansion', style: TextStyle(fontSize: 12)),
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],
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),
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const SizedBox(height: 4),
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Row(
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children: [
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Icon(Icons.link, color: Colors.orange, size: 16),
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@@ -388,6 +449,14 @@ class _LoadOrderPageState extends State<LoadOrderPage> {
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],
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),
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const SizedBox(height: 4),
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Row(
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children: [
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Icon(Icons.arrow_forward, color: Colors.green, size: 16),
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const SizedBox(width: 4),
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Text('Loads before other mods', style: TextStyle(fontSize: 12)),
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],
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),
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const SizedBox(height: 4),
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Row(
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children: [
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Container(width: 12, height: 12, color: Colors.amber),
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@@ -406,7 +475,9 @@ class _LoadOrderPageState extends State<LoadOrderPage> {
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child: _sortedMods.isEmpty
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? Center(
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child: Text(
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'Click "Auto-sort Mods" to generate a load order based on dependencies.',
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modManager.modsLoaded
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? 'Click "Auto-sort Mods" to generate a load order for ${modManager.mods.length} loaded mods.'
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: 'Please go to the Mods tab first to load mods.',
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textAlign: TextAlign.center,
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),
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)
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@@ -446,12 +517,28 @@ class _LoadOrderPageState extends State<LoadOrderPage> {
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trailing: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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if (mod.isBaseGame)
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Tooltip(
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message: 'Base Game',
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child: Icon(Icons.home, color: Colors.blue, size: 16),
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),
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if (mod.isExpansion)
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Tooltip(
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message: 'Expansion',
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child: Icon(Icons.star, color: Colors.yellow, size: 16),
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),
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if (mod.hardDependencies.isNotEmpty)
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Icon(Icons.link, color: Colors.orange, size: 16),
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const SizedBox(width: 4),
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if (mod.softDependencies.isNotEmpty)
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Icon(Icons.link_off, color: Colors.blue, size: 16),
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const SizedBox(width: 4),
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if (mod.loadBefore.isNotEmpty)
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Tooltip(
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message: 'Loads before other mods',
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child: Icon(Icons.arrow_forward, color: Colors.green, size: 16),
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),
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const SizedBox(width: 4),
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Text(
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'${mod.size} files',
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style: TextStyle(
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@@ -480,7 +567,7 @@ class _LoadOrderPageState extends State<LoadOrderPage> {
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void _sortMods() async {
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if (modManager.mods.isEmpty) {
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setState(() {
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_statusMessage = 'No mods have been loaded yet. Please load mods first.';
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_statusMessage = 'No mods have been loaded yet. Please go to the Mods tab and load mods first.';
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});
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return;
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}
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@@ -493,8 +580,8 @@ class _LoadOrderPageState extends State<LoadOrderPage> {
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_incompatibleMods = [];
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});
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// This could be slow so run in a separate isolate or compute
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await Future.delayed(Duration.zero); // Allow UI to update
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// Use a Future.delayed to allow the UI to update
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await Future.delayed(Duration.zero);
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try {
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// Check for cycles first
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@@ -1,4 +1,5 @@
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import 'dart:io';
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import 'dart:async';
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import 'package:xml/xml.dart';
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const root = r'C:/Users/Administrator/Seafile/Games-Rimworld';
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@@ -25,13 +26,14 @@ class Mod {
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final String path; // figure it out
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final List<String> versions; // ModMetaData.supportedVersions
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final String description; // ModMetaData.description
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final List<String>
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hardDependencies; // ModMetaData.modDependencies - this is a li with packageId, displayName, steamWorkshopUrl and downloadUrl
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final List<String> hardDependencies; // ModMetaData.modDependencies
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final List<String> softDependencies; // ModMetaData.loadAfter
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final List<String> loadBefore; // ModMetaData.loadBefore
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final List<String> incompatabilities; // ModMetaData.incompatibleWith
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final bool
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enabled; // ConfigFile.mods.firstWhere((mod) => mod.id == id).enabled
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final bool enabled; // ConfigFile.mods.firstWhere((mod) => mod.id == id).enabled
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final int size; // Count of files in the mod directory
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final bool isBaseGame; // Is this the base RimWorld game
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final bool isExpansion; // Is this a RimWorld expansion
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Mod({
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required this.name,
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@@ -41,9 +43,12 @@ class Mod {
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required this.description,
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required this.hardDependencies,
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required this.softDependencies,
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required this.loadBefore,
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required this.incompatabilities,
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required this.enabled,
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required this.size,
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this.isBaseGame = false,
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this.isExpansion = false,
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});
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static Mod fromDirectory(String path, {bool skipFileCount = false}) {
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@@ -135,6 +140,19 @@ class Mod {
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// Silent error for optional element
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}
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List<String> loadBefore = [];
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try {
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loadBefore =
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metadata
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.findElements('loadBefore')
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.first
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.findElements('li')
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.map((e) => e.innerText.toLowerCase())
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.toList();
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} catch (e) {
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// Silent error for optional element
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}
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List<String> incompatabilities = [];
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try {
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incompatabilities =
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@@ -165,6 +183,15 @@ class Mod {
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.length;
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}
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// Check if this is RimWorld base game or expansion
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bool isBaseGame = id == 'ludeon.rimworld';
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bool isExpansion = !isBaseGame && id.startsWith('ludeon.rimworld.');
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// If this is an expansion, ensure it depends on the base game
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if (isExpansion && !softDependencies.contains('ludeon.rimworld')) {
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softDependencies.add('ludeon.rimworld');
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}
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final fileCountTime =
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stopwatch.elapsedMilliseconds - metadataTime - xmlTime;
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final totalTime = stopwatch.elapsedMilliseconds;
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@@ -182,9 +209,12 @@ class Mod {
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description: description,
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hardDependencies: hardDependencies,
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softDependencies: softDependencies,
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loadBefore: loadBefore,
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incompatabilities: incompatabilities,
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enabled: false,
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size: size,
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isBaseGame: isBaseGame,
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isExpansion: isExpansion,
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);
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}
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}
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@@ -192,55 +222,161 @@ class Mod {
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class ModList {
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final String path;
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Map<String, Mod> mods = {};
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bool modsLoaded = false;
|
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String loadingStatus = '';
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int totalModsFound = 0;
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int loadedModsCount = 0;
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|
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ModList({required this.path});
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|
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Stream<Mod> load({bool skipFileCount = false}) async* {
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// Simplified loading with config file first
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Future<void> loadWithConfig({bool skipFileCount = false}) async {
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// Clear existing state if reloading
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if (modsLoaded) {
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mods.clear();
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}
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modsLoaded = false;
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loadedModsCount = 0;
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loadingStatus = 'Loading active mods from config...';
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final stopwatch = Stopwatch()..start();
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final directory = Directory(path);
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print('Loading configuration from: $path');
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print('Loading configuration from config file: $configPath');
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if (directory.existsSync()) {
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try {
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// First, load the config file to get the list of active mods
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final configFile = ConfigFile(path: configPath);
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await configFile.load();
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// Create a Set of active mod IDs for quick lookups
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final activeModIds = configFile.mods.map((m) => m.id).toSet();
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// Special handling for Ludeon mods that might not exist as directories
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for (final configMod in configFile.mods) {
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if (configMod.id.startsWith('ludeon.')) {
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final isBaseGame = configMod.id == 'ludeon.rimworld';
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final isExpansion = configMod.id.startsWith('ludeon.rimworld.') && !isBaseGame;
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// Create a placeholder mod for the Ludeon mods that might not have directories
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final mod = Mod(
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name: isBaseGame ? "RimWorld" :
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isExpansion ? "RimWorld ${_expansionNameFromId(configMod.id)}" : configMod.id,
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id: configMod.id,
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path: '',
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versions: [],
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description: isBaseGame ? "RimWorld base game" :
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||||
isExpansion ? "RimWorld expansion" : "",
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||||
hardDependencies: [],
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||||
softDependencies: isExpansion ? ['ludeon.rimworld'] : [],
|
||||
loadBefore: [],
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||||
incompatabilities: [],
|
||||
enabled: true,
|
||||
size: 0,
|
||||
isBaseGame: isBaseGame,
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||||
isExpansion: isExpansion,
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||||
);
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||||
mods[configMod.id] = mod;
|
||||
loadedModsCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Now scan the directory for mod metadata
|
||||
loadingStatus = 'Scanning mod directories...';
|
||||
final directory = Directory(path);
|
||||
|
||||
if (!directory.existsSync()) {
|
||||
loadingStatus = 'Error: Mods root directory does not exist: $path';
|
||||
print(loadingStatus);
|
||||
return;
|
||||
}
|
||||
|
||||
final List<FileSystemEntity> entities = directory.listSync();
|
||||
final List<String> modDirectories =
|
||||
entities.whereType<Directory>().map((dir) => dir.path).toList();
|
||||
|
||||
print(
|
||||
'Found ${modDirectories.length} mod directories (${stopwatch.elapsedMilliseconds}ms)',
|
||||
);
|
||||
int processedCount = 0;
|
||||
int totalMods = modDirectories.length;
|
||||
|
||||
|
||||
totalModsFound = modDirectories.length;
|
||||
loadingStatus = 'Found $totalModsFound mod directories. Loading...';
|
||||
print('Found ${modDirectories.length} mod directories (${stopwatch.elapsedMilliseconds}ms)');
|
||||
|
||||
for (final modDir in modDirectories) {
|
||||
try {
|
||||
final modStart = stopwatch.elapsedMilliseconds;
|
||||
|
||||
|
||||
// Check if this directory contains a valid mod
|
||||
final aboutFile = File('$modDir/About/About.xml');
|
||||
if (!aboutFile.existsSync()) continue;
|
||||
|
||||
final mod = Mod.fromDirectory(modDir, skipFileCount: skipFileCount);
|
||||
mods[mod.id] = mod;
|
||||
processedCount++;
|
||||
|
||||
final modTime = stopwatch.elapsedMilliseconds - modStart;
|
||||
if (processedCount % 50 == 0 || processedCount == totalMods) {
|
||||
print(
|
||||
'Progress: Loaded $processedCount/$totalMods mods (${stopwatch.elapsedMilliseconds}ms, avg ${stopwatch.elapsedMilliseconds / processedCount}ms per mod)',
|
||||
|
||||
// If we already have this mod from the config (like Ludeon mods), update its data
|
||||
if (mods.containsKey(mod.id)) {
|
||||
final existingMod = mods[mod.id]!;
|
||||
mods[mod.id] = Mod(
|
||||
name: mod.name,
|
||||
id: mod.id,
|
||||
path: mod.path,
|
||||
versions: mod.versions,
|
||||
description: mod.description,
|
||||
hardDependencies: mod.hardDependencies,
|
||||
softDependencies: mod.softDependencies,
|
||||
loadBefore: mod.loadBefore,
|
||||
incompatabilities: mod.incompatabilities,
|
||||
enabled: activeModIds.contains(mod.id), // Set enabled based on config
|
||||
size: mod.size,
|
||||
isBaseGame: existingMod.isBaseGame,
|
||||
isExpansion: existingMod.isExpansion,
|
||||
);
|
||||
} else {
|
||||
// Otherwise add as a new mod
|
||||
mods[mod.id] = Mod(
|
||||
name: mod.name,
|
||||
id: mod.id,
|
||||
path: mod.path,
|
||||
versions: mod.versions,
|
||||
description: mod.description,
|
||||
hardDependencies: mod.hardDependencies,
|
||||
softDependencies: mod.softDependencies,
|
||||
loadBefore: mod.loadBefore,
|
||||
incompatabilities: mod.incompatabilities,
|
||||
enabled: activeModIds.contains(mod.id), // Set enabled based on config
|
||||
size: mod.size,
|
||||
isBaseGame: mod.isBaseGame,
|
||||
isExpansion: mod.isExpansion,
|
||||
);
|
||||
loadedModsCount++;
|
||||
}
|
||||
|
||||
final modTime = stopwatch.elapsedMilliseconds - modStart;
|
||||
loadingStatus = 'Loaded $loadedModsCount/$totalModsFound mods...';
|
||||
|
||||
if (loadedModsCount % 50 == 0 || loadedModsCount == totalModsFound) {
|
||||
print('Progress: Loaded $loadedModsCount mods (${stopwatch.elapsedMilliseconds}ms)');
|
||||
}
|
||||
|
||||
yield mod;
|
||||
} catch (e) {
|
||||
print('Error loading mod from directory: $modDir');
|
||||
print('Error: $e');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
modsLoaded = true;
|
||||
final totalTime = stopwatch.elapsedMilliseconds;
|
||||
print(
|
||||
'Loading complete! Loaded ${mods.length} mods in ${totalTime}ms (${totalTime / mods.length}ms per mod)',
|
||||
);
|
||||
} else {
|
||||
print('Mods root directory does not exist: $path');
|
||||
loadingStatus = 'Completed! Loaded $loadedModsCount mods in ${totalTime}ms.';
|
||||
print('Loading complete! Loaded ${mods.length} mods in ${totalTime}ms');
|
||||
} catch (e) {
|
||||
loadingStatus = 'Error loading mods: $e';
|
||||
print(loadingStatus);
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to get a nice expansion name from ID
|
||||
String _expansionNameFromId(String id) {
|
||||
final parts = id.split('.');
|
||||
if (parts.length < 3) return id;
|
||||
|
||||
final expansionPart = parts[2];
|
||||
return expansionPart.substring(0, 1).toUpperCase() + expansionPart.substring(1);
|
||||
}
|
||||
|
||||
// Build a directed graph of mod dependencies
|
||||
Map<String, Set<String>> buildDependencyGraph() {
|
||||
@@ -262,6 +398,21 @@ class ModList {
|
||||
}
|
||||
}
|
||||
|
||||
// Handle base game and expansions:
|
||||
// 1. Add the base game as a dependency of all mods except those who have loadBefore for it
|
||||
// 2. Add expansions as dependencies of mods that load after them
|
||||
|
||||
// First identify the base game and expansions
|
||||
final baseGameId = mods.values.where((m) => m.isBaseGame).map((m) => m.id).firstOrNull;
|
||||
if (baseGameId != null) {
|
||||
for (final mod in mods.values) {
|
||||
// Skip the base game itself and mods that explicitly load before it
|
||||
if (mod.id != baseGameId && !mod.loadBefore.contains(baseGameId)) {
|
||||
graph[mod.id]!.add(baseGameId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return graph;
|
||||
}
|
||||
|
||||
@@ -274,7 +425,7 @@ class ModList {
|
||||
graph[mod.id] = Set<String>();
|
||||
}
|
||||
|
||||
// Add soft dependencies
|
||||
// Add soft dependencies (loadAfter)
|
||||
for (final mod in mods.values) {
|
||||
for (final dependency in mod.softDependencies) {
|
||||
// Only add if the dependency exists in our loaded mods
|
||||
@@ -284,6 +435,16 @@ class ModList {
|
||||
}
|
||||
}
|
||||
|
||||
// Handle loadBefore - invert the relationship for the graph
|
||||
// If A loadBefore B, then B softDepends on A
|
||||
for (final mod in mods.values) {
|
||||
for (final loadBeforeId in mod.loadBefore) {
|
||||
if (mods.containsKey(loadBeforeId)) {
|
||||
graph[loadBeforeId]!.add(mod.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return graph;
|
||||
}
|
||||
|
||||
@@ -528,46 +689,80 @@ class ConfigFile {
|
||||
|
||||
ConfigFile({required this.path, this.mods = const []});
|
||||
|
||||
void load() {
|
||||
Future<void> load() async {
|
||||
final file = File(path);
|
||||
print('Loading configuration from: $path');
|
||||
|
||||
final xmlString = file.readAsStringSync();
|
||||
print('XML content read successfully.');
|
||||
try {
|
||||
final xmlString = file.readAsStringSync();
|
||||
print('XML content read successfully.');
|
||||
|
||||
final xmlDocument = XmlDocument.parse(xmlString);
|
||||
print('XML document parsed successfully.');
|
||||
final xmlDocument = XmlDocument.parse(xmlString);
|
||||
print('XML document parsed successfully.');
|
||||
|
||||
final modConfigData = xmlDocument.findElements("ModsConfigData").first;
|
||||
print('Found ModsConfigData element.');
|
||||
final modConfigData = xmlDocument.findElements("ModsConfigData").first;
|
||||
print('Found ModsConfigData element.');
|
||||
|
||||
final modsElement = modConfigData.findElements("activeMods").first;
|
||||
print('Found activeMods element.');
|
||||
final modsElement = modConfigData.findElements("activeMods").first;
|
||||
print('Found activeMods element.');
|
||||
|
||||
final modElements = modsElement.findElements("li");
|
||||
print('Found ${modElements.length} active mods.');
|
||||
final modElements = modsElement.findElements("li");
|
||||
print('Found ${modElements.length} active mods.');
|
||||
|
||||
mods = [];
|
||||
for (final modElement in modElements) {
|
||||
final modId = modElement.innerText.toLowerCase();
|
||||
// We'll populate with dummy mods for now, they'll be replaced later
|
||||
mods.add(
|
||||
Mod(
|
||||
name: modId,
|
||||
id: modId,
|
||||
path: '',
|
||||
versions: [],
|
||||
description: '',
|
||||
hardDependencies: [],
|
||||
softDependencies: [],
|
||||
incompatabilities: [],
|
||||
enabled: true,
|
||||
size: 0,
|
||||
),
|
||||
);
|
||||
// Get the list of known expansions
|
||||
final knownExpansionsElement = modConfigData.findElements("knownExpansions").firstOrNull;
|
||||
final knownExpansionIds = knownExpansionsElement != null
|
||||
? knownExpansionsElement.findElements("li").map((e) => e.innerText.toLowerCase()).toList()
|
||||
: <String>[];
|
||||
|
||||
print('Found ${knownExpansionIds.length} known expansions.');
|
||||
|
||||
// Clear and recreate the mods list
|
||||
mods = [];
|
||||
for (final modElement in modElements) {
|
||||
final modId = modElement.innerText.toLowerCase();
|
||||
|
||||
// Check if this is a special Ludeon mod
|
||||
final isBaseGame = modId == 'ludeon.rimworld';
|
||||
final isExpansion = !isBaseGame && modId.startsWith('ludeon.rimworld.') &&
|
||||
knownExpansionIds.contains(modId);
|
||||
|
||||
// We'll populate with dummy mods for now, they'll be replaced later
|
||||
mods.add(
|
||||
Mod(
|
||||
name: isBaseGame ? "RimWorld" :
|
||||
isExpansion ? "RimWorld ${_expansionNameFromId(modId)}" : modId,
|
||||
id: modId,
|
||||
path: '',
|
||||
versions: [],
|
||||
description: isBaseGame ? "RimWorld base game" :
|
||||
isExpansion ? "RimWorld expansion" : "",
|
||||
hardDependencies: [],
|
||||
softDependencies: isExpansion ? ['ludeon.rimworld'] : [],
|
||||
loadBefore: [],
|
||||
incompatabilities: [],
|
||||
enabled: true,
|
||||
size: 0,
|
||||
isBaseGame: isBaseGame,
|
||||
isExpansion: isExpansion,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
print('Loaded ${mods.length} mods from config file.');
|
||||
} catch (e) {
|
||||
print('Error loading configuration file: $e');
|
||||
throw Exception('Failed to load config file: $e');
|
||||
}
|
||||
|
||||
print('Loaded ${mods.length} mods from config file.');
|
||||
}
|
||||
|
||||
// Helper function to get a nice expansion name from ID
|
||||
String _expansionNameFromId(String id) {
|
||||
final parts = id.split('.');
|
||||
if (parts.length < 3) return id;
|
||||
|
||||
final expansionPart = parts[2];
|
||||
return expansionPart.substring(0, 1).toUpperCase() + expansionPart.substring(1);
|
||||
}
|
||||
|
||||
// Save the current mod order back to the config file
|
||||
|
Reference in New Issue
Block a user