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flutter-rimworld-modman/test/mod_list_troubleshooter_test.dart

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// Here's the plan:
// This class will take an instance of ModList and manipulate it in various ways
// What we want to achieve is two things:
// A) a binary search / bisect algorithm to find the minimum set of mods
// that exhibit a bug
// B) a linear search / batching algorithm for the same purpose
// Why both? I think B will be most useful most often but A theoretically
// should be faster
// Why I think A might not always be faster is because it takes us a very long
// time to load a lot of mods
// So say it takes us 30 minutes to load 300 mods
// Via bisect we would be loading 30 + 15 + 7.5 + ... = some 50 minutes
// Via linear search we would be loading say 30 mods at a time
// Which would be 3 minutes per batch for 10 batches
// ie. 30 minutes
// Reality is a little bit more complicated than that but that is the theory
// Now - how should this class do what I detailed it to do
// Keep the original ModList and copy it for every iteration
// Whether that be an iteration of bisect or a batch of linear search
// For every new batch make sure all its dependencies are loaded (ModList.loadRequired())
// Then try run game and proceed to next batch (or don't)
// Progressively our ModList will shrink (or not, regardless)
// And we should keep a registry of tested (say Good) mods and ones we haven't gotten to yet
// Maybe even make sure each batch contains N untested mods
// And that we don't test the same mod twice (unless it's a library)