Clean up shit

This commit is contained in:
2025-04-21 21:56:24 +02:00
parent f1b3892dfc
commit 740fef5d7d

View File

@@ -1,34 +1,27 @@
import 'dart:async';
import 'dart:io'; // Required for Platform check
import 'package:flutter/material.dart';
import 'package:flutter/services.dart'; // Needed for LogicalKeyboardKey
import 'package:flutter/services.dart';
import 'package:system_tray/system_tray.dart';
import 'package:window_manager/window_manager.dart';
import 'package:audioplayers/audioplayers.dart';
// For path joining
// --- Configuration ---
const Duration popupInterval = Duration(hours: 1); // How often to pop up
const Duration popupInterval = Duration(hours: 1);
const String notificationSound = 'MeetTheSniper.mp3';
// --------------------
void main() async {
WidgetsFlutterBinding.ensureInitialized();
// Must add this line.
await windowManager.ensureInitialized();
// Use it only after calling `hiddenWindowAtLaunch`
WindowOptions windowOptions = const WindowOptions(
size: Size(1600, 900), // Increased size to 1600x900
size: Size(1600, 900),
center: true,
backgroundColor: Colors.transparent,
skipTaskbar: false,
titleBarStyle: TitleBarStyle.normal,
);
// Hide window at launch
windowManager.waitUntilReadyToShow(windowOptions, () async {
await windowManager.hide(); // Start hidden
await windowManager.hide();
});
runApp(const JournalerApp());
@@ -37,10 +30,8 @@ void main() async {
class JournalerApp extends StatelessWidget {
const JournalerApp({super.key});
// --- Base Theme Configuration ---
static final TextTheme _baseTextTheme = const TextTheme(
bodyMedium: TextStyle(fontSize: 24),
// Define other common styles if needed
);
static final TextStyle _baseTitleTextStyle = const TextStyle(
@@ -48,15 +39,12 @@ class JournalerApp extends StatelessWidget {
fontWeight: FontWeight.w500,
);
static final InputDecorationTheme
_baseInputDecorationTheme = const InputDecorationTheme(
border: OutlineInputBorder(),
labelStyle: TextStyle(fontSize: 20), // Base label size
// contentPadding: EdgeInsets.all(12.0), // Example: Add padding globally
);
// ------------------------------
static final InputDecorationTheme _baseInputDecorationTheme =
const InputDecorationTheme(
border: OutlineInputBorder(),
labelStyle: TextStyle(fontSize: 20),
);
// Define the light theme
static final ThemeData lightTheme = ThemeData.light().copyWith(
visualDensity: VisualDensity.adaptivePlatformDensity,
colorScheme: ColorScheme.fromSeed(
@@ -77,12 +65,9 @@ class JournalerApp extends StatelessWidget {
color: Colors.grey[700],
),
),
textTheme: _baseTextTheme.copyWith(
// Optionally override specific light theme text styles here
),
textTheme: _baseTextTheme,
);
// Define the dark theme
static final ThemeData darkTheme = ThemeData.dark().copyWith(
visualDensity: VisualDensity.adaptivePlatformDensity,
colorScheme: ColorScheme.fromSeed(
@@ -97,7 +82,7 @@ class JournalerApp extends StatelessWidget {
),
inputDecorationTheme: _baseInputDecorationTheme.copyWith(
border: const OutlineInputBorder(
borderSide: BorderSide(color: Colors.grey), // Dark theme default border
borderSide: BorderSide(color: Colors.grey),
),
focusedBorder: OutlineInputBorder(
borderSide: BorderSide(color: Colors.blue.shade300, width: 2.0),
@@ -107,9 +92,7 @@ class JournalerApp extends StatelessWidget {
),
),
textTheme: _baseTextTheme.copyWith(
// Ensure body text is readable on dark background
bodyMedium: _baseTextTheme.bodyMedium?.copyWith(color: Colors.white),
// Optionally override other dark theme text styles here
),
);
@@ -143,20 +126,16 @@ class _MainPageState extends State<MainPage> with WindowListener {
final TextEditingController _todoController = TextEditingController();
Timer? _popupTimer;
Timer? _debounceTimer; // Timer for debouncing Todo saves
Timer? _debounceTimer;
@override
void initState() {
super.initState();
windowManager.addListener(this);
_initSystemTray();
_loadData(); // Placeholder for loading initial data
_loadData();
_startPopupTimer();
// Prevent window from closing, instead hide it
// Needs `implements WindowListener` and `windowManager.addListener(this);`
// and `windowManager.removeListener(this);` in dispose
windowManager.setPreventClose(true);
// Set aspect ratio after ensuring initialized
_setWindowConfig();
}
@@ -164,7 +143,7 @@ class _MainPageState extends State<MainPage> with WindowListener {
void dispose() {
windowManager.removeListener(this);
_popupTimer?.cancel();
_debounceTimer?.cancel(); // Cancel debounce timer on dispose
_debounceTimer?.cancel();
_previousEntryController.dispose();
_currentEntryController.dispose();
_todoController.dispose();
@@ -172,67 +151,30 @@ class _MainPageState extends State<MainPage> with WindowListener {
super.dispose();
}
// --- Window Listener --- //
@override
void onWindowClose() {
_saveData(); // Placeholder for saving data
windowManager.hide(); // Hide instead of closing
// Alternatively, to fully close:
// windowManager.destroy();
_saveData();
windowManager.hide();
}
@override
void onWindowFocus() {
// Maybe reload data if needed when window becomes active
setState(() {
// If you need to refresh state
});
setState(() {});
}
// --- System Tray --- //
Future<void> _initSystemTray() async {
// Use simple relative paths for assets declared in pubspec.yaml
// The build process handles packaging these assets correctly.
String iconPath = 'assets/app_icon.ico';
// IMPORTANT: You need to create an icon file named app_icon.ico (for Windows)
// and/or app_icon.png (for Mac/Linux) and place it in the 'assets/' directory.
// Create the 'assets' directory if it doesn't exist at the root of your project.
// Then, ensure your pubspec.yaml lists the 'assets/' directory:
// flutter:
// uses-material-design: true
// assets:
// - assets/
// - assets/sounds/ # Keep this if you have it
await _systemTray.initSystemTray(iconPath: iconPath, toolTip: "Journaler");
// Check if the asset file exists before trying to use it (optional but recommended)
// Note: This basic check works during development. Accessing assets might
// require different handling in production builds depending on the platform.
// try {
// await rootBundle.load(iconPath); // Check if asset is loadable
// } catch (_) {
// debugPrint("Error: System tray icon '$iconPath' not found in assets.");
// // Handle the error, maybe use a default icon or skip tray init
// return;
// }
await _systemTray.initSystemTray(
// title: "Journaler", // Optional: Title shown on hover (might not work on all OS)
iconPath: iconPath, // Use the corrected path
toolTip: "Journaler",
);
// Handle system tray menu item clicks
_systemTray.registerSystemTrayEventHandler((eventName) {
debugPrint("System Tray Event: $eventName");
_showWindow();
});
}
// --- Periodic Popup & Sound --- //
void _startPopupTimer() {
_popupTimer = Timer.periodic(popupInterval, (timer) {
// Timer now only requests the window to show
_showWindow();
});
}
@@ -240,28 +182,22 @@ class _MainPageState extends State<MainPage> with WindowListener {
Future<void> _showWindow() async {
bool wasVisible = await windowManager.isVisible();
if (!wasVisible) {
// Ensure size and position before showing
await windowManager.setSize(const Size(1600, 900)); // Set desired size
await windowManager.center(); // Center the window
await windowManager.setSize(const Size(1600, 900));
await windowManager.center();
await windowManager.show();
await windowManager.focus();
// Play sound ONLY when window becomes visible
await _playSound();
} else {
// If already visible, just bring to front and focus
await windowManager.focus();
}
}
Future<void> _playSound() async {
try {
// Stop any previous playback before starting anew
await _audioPlayer.stop();
// Assumes the sound file is in assets/sounds/
await _audioPlayer.play(AssetSource('sounds/$notificationSound'));
debugPrint("Played sound: $notificationSound");
} catch (e, stackTrace) {
// Catch stack trace for more details
debugPrint("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
debugPrint("Error playing sound '$notificationSound': $e");
debugPrint("Stack trace: $stackTrace");
@@ -269,157 +205,94 @@ class _MainPageState extends State<MainPage> with WindowListener {
"Ensure file exists, is valid audio, and assets/sounds/ is in pubspec.yaml",
);
debugPrint("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
// Handle error, e.g., show a notification or log
}
}
// --- Data Handling (Placeholders) --- //
void _loadData() {
// TODO: Implement logic to load previous entry and todo list
// Example:
// _previousEntryController.text = await loadPreviousEntryFromDatabase();
// _todoController.text = await loadTodoListFromFile();
_previousEntryController.text =
"This is a placeholder for the previous entry.";
_todoController.text = "- Placeholder Todo 1\n- Placeholder Todo 2";
_currentEntryController.text = ""; // Current entry always starts empty
_currentEntryController.text = "";
debugPrint("Data loaded (placeholder).");
}
void _saveData() {
// TODO: Implement logic to save the current entry and todo list
// This is called when the window is closed (hidden) or the save button is pressed.
String currentEntry = _currentEntryController.text;
String todoList = _todoController.text;
print(
"Saving data (placeholder)... Current Entry: [${currentEntry.length} chars], Todo: [${todoList.length} chars]",
);
// --- Your persistence logic goes here ---
// Example:
// await saveEntryToDatabase(currentEntry);
// await saveTodoListToFile(todoList);
// ---------------------------------------
// You might want to update the previous entry for the *next* session here,
// or handle this logic when loading data next time.
// Example (simplistic, assumes immediate update for next view):
// setState(() {
// _previousEntryController.text = currentEntry;
// _currentEntryController.clear(); // Clear current entry after saving
// });
// Potentially clear current entry after saving, or handle it on next load
// _currentEntryController.clear(); // Decide if you want to clear it immediately
}
// --- Add a specific save function for Todo List --- //
void _saveTodoList() {
// Cancel any existing timer
if (_debounceTimer?.isActive ?? false) _debounceTimer!.cancel();
// Start a new timer
_debounceTimer = Timer(const Duration(milliseconds: 500), () {
// This code runs after 500ms of inactivity
String todoList = _todoController.text;
print("Debounced Save: Saving Todo list... [${todoList.length} chars]");
// --- Your actual todo list persistence logic goes here ---
// Example:
// await saveTodoListToFile(todoList);
// --------------------------------------------------------
});
}
// Helper to set initial window config like aspect ratio
Future<void> _setWindowConfig() async {
// Wait a moment to ensure window manager is fully ready after init
// Might not be strictly necessary but can prevent race conditions
// await Future.delayed(const Duration(milliseconds: 100));
await windowManager.setAspectRatio(16 / 9);
// Optionally set min/max size if desired
// await windowManager.setMinimumSize(const Size(800, 450));
}
// --- UI Build --- //
@override
Widget build(BuildContext context) {
// Listen for keyboard events to close on Escape
return RawKeyboardListener(
focusNode: FocusNode(), // Need a focus node to receive keys
autofocus: true, // Ensure it can receive focus
onKey: (event) {
if (event.logicalKey == LogicalKeyboardKey.escape) {
return KeyboardListener(
focusNode: FocusNode(),
autofocus: true,
onKeyEvent: (event) {
if (event is KeyDownEvent &&
event.logicalKey == LogicalKeyboardKey.escape) {
debugPrint("Escape key pressed - hiding window.");
windowManager.hide();
}
},
child: Scaffold(
appBar: AppBar(
title: const Text('Journaler'),
actions: const [
// Remove all buttons
// No actions needed anymore
],
),
appBar: AppBar(title: const Text('Journaler'), actions: const []),
body: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
// Main journal area (8-10 columns)
Expanded(
flex:
9, // Adjust flex factor (e.g., 8, 9, 10) for desired width ratio
flex: 9,
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
// Previous Entry (read-only conceptually, but TextField for easy display)
Expanded(
child: TextField(
controller: _previousEntryController,
maxLines: null, // Allows unlimited lines
expands: true, // Fills the available space
style:
Theme.of(
context,
).textTheme.bodyMedium, // Apply theme text style
maxLines: null,
expands: true,
style: Theme.of(context).textTheme.bodyMedium,
decoration: const InputDecoration(
labelText: 'Previous Entry',
// border: OutlineInputBorder(), // Handled by theme
// contentPadding: EdgeInsets.all(8.0), // Handled by theme or default
),
),
),
const SizedBox(height: 8), // Spacing
// Current Entry
const SizedBox(height: 8),
Expanded(
child: TextField(
controller: _currentEntryController,
maxLines: null,
expands: true,
autofocus: true, // Focus here when window appears
style:
Theme.of(
context,
).textTheme.bodyMedium, // Apply theme text style
autofocus: true,
style: Theme.of(context).textTheme.bodyMedium,
decoration: const InputDecoration(
labelText: 'Current Entry (What\'s on your mind?)',
// border: OutlineInputBorder(), // Handled by theme
// contentPadding: EdgeInsets.all(8.0), // Handled by theme or default
),
onChanged: (text) {
// Optional: Add auto-save logic here if desired
},
onChanged: (text) {},
),
),
],
),
),
const SizedBox(width: 8), // Spacing between columns
// Todo List area (remaining columns)
const SizedBox(width: 8),
Expanded(
flex: 3, // Adjust flex factor (12 - 9 = 3, or 12 - 8 = 4, etc.)
flex: 3,
child: TextField(
controller: _todoController,
maxLines: null,
@@ -446,19 +319,3 @@ class _MainPageState extends State<MainPage> with WindowListener {
);
}
}
// REMOVED - Helper class for AppWindow interactions (optional, but good practice)
// class AppWindow {
// Future<void> init() async {
// // Can add more window setup here if needed
// }
//
// Future<void> show() async {
// await windowManager.show();
// await windowManager.focus();
// }
//
// Future<void> hide() async {
// await windowManager.hide();
// }
// }