An update

This commit is contained in:
2024-04-11 11:04:46 +02:00
parent 070cf6c577
commit 92dd547b02
7 changed files with 216 additions and 162 deletions

View File

@@ -2,20 +2,29 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Media;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
namespace DD2Switcher;
namespace DD2Switcher;
internal static class Program {
private static Rectangle rect = new(0, 0, 1920, 1080);
private static Rectangle rect = new(0, 0, 2560, 1440);
private static readonly Process[] games = Process.GetProcessesByName("Dundefgame");
private static readonly SoundPlayer beeper =
new(@"C:\Users\Administrator\RiderProjects\DD2Switcher\DD2Switcher\beep.wav");
private static Process activeGame = games[0];
private static Bitmap screenshot;
private static Graphics graphics;
private static readonly int defaultAffinity = 0b100000000000;
private static readonly IntPtr defaultAffinity = new(0xFF000000);
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
private static bool paused = true;
private static List<Point> relevantPoints = new List<Point>();
private static List<Point> pointsToRemove = new List<Point>();
[DllImport("user32.dll")]
private static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo);
@@ -47,18 +56,10 @@ internal static class Program {
}
private static void AdjustAffinities() {
var fullAffinity = 0b111111111111;
var i = 0;
foreach (var game in games)
if (game != activeGame) {
// var processAffinty = defaultAffinity >> i;
var processAffinty = defaultAffinity;
fullAffinity = fullAffinity & ~processAffinty;
game.ProcessorAffinity = new IntPtr(processAffinty);
i++;
}
activeGame.ProcessorAffinity = new IntPtr(fullAffinity);
if (game != activeGame)
game.ProcessorAffinity = defaultAffinity;
activeGame.ProcessorAffinity = fullAffinity;
}
private static void AdjustPriorities() {
@@ -67,11 +68,16 @@ internal static class Program {
}
private static void NerfAll() {
var i = 0;
foreach (var game in games) {
game.ProcessorAffinity = new IntPtr(defaultAffinity);
game.ProcessorAffinity = defaultAffinity;
game.PriorityClass = ProcessPriorityClass.Idle;
i++;
}
}
private static void BuffAll() {
foreach (var game in games) {
game.ProcessorAffinity = fullAffinity;
game.PriorityClass = ProcessPriorityClass.Normal;
}
}
@@ -106,6 +112,13 @@ internal static class Program {
[STAThread]
private static void Main() {
var processes = Process.GetProcesses();
var currentProcess = Process.GetCurrentProcess();
foreach (var process in processes)
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName)
process.Kill();
HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt);
@@ -114,11 +127,12 @@ internal static class Program {
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.R, KeyModifiers.Alt);
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
List<Pixel> pixelList = new List<Pixel>();
pixelList.Add(new Pixel(108, 108, 0, 0, 0));
pixelList.Add(new Pixel(1062, 885, 255, 255, 255));
var pixelList = new System.Collections.Generic.List<Pixel>();
// pixelList.Add(new Pixel(1401, 1234, 224, 224, 224));
pixelList.Add(new Pixel(1359, 1235, 220, 220, 220));
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
switch (e.Key) {
@@ -140,15 +154,15 @@ internal static class Program {
case Keys.D6:
Environment.Exit(0);
break;
case Keys.Q:
NerfAll();
break;
case Keys.W:
if (paused) {
Console.Beep(1500, 500);
beeper.Play();
paused = false;
} else {
Console.Beep(500, 500);
}
else {
beeper.Play();
Thread.Sleep(150);
beeper.Play();
paused = true;
}
@@ -157,16 +171,51 @@ internal static class Program {
}
while (true) {
bool runOnce = false;
bool AAA = false;
relevantPoints.Clear();
while (!paused) {
screenshot = CaptureWindow(games[0].MainWindowHandle);
foreach (Pixel p in pixelList) {
// screenshot.Save("SS.png");
// if (!runOnce) {
// runOnce = true;
// for (var y = 0; y < screenshot.Height; y++)
// for (var x = 0; x < screenshot.Width; x++) {
// var pixelColor = screenshot.GetPixel(x, y);
// if (pixelColor.R > 220 && pixelColor.G > 220 && pixelColor.B > 220)
// relevantPoints.Add(new Point(x, y));
// }
// }
//
// pointsToRemove.Clear();
// foreach (var relevantPoint in relevantPoints) {
// var pixel = screenshot.GetPixel(relevantPoint.X, relevantPoint.Y);
// if (!(pixel.R > 220) || !(pixel.G > 220) || !(pixel.B > 220))
// pointsToRemove.Add(relevantPoint);
// }
//
// foreach (var point in pointsToRemove) {
// relevantPoints.Remove(point);
// }
//
// Debug.WriteLine(relevantPoints.Count);
foreach (var p in pixelList)
if (p.ProcessBitmap(screenshot)) {
Console.Beep(1500, 850);
beeper.Play();
break;
}
}
Thread.Sleep(250);
}
// System.IO.TextWriter tw = new System.IO.StreamWriter("SavedList.txt");
// foreach (var point in relevantPoints) {
// tw.WriteLine(point.ToString());
// }
// tw.Close();
Thread.Sleep(250);
}
}