An update

This commit is contained in:
2024-04-11 11:04:46 +02:00
parent 070cf6c577
commit 92dd547b02
7 changed files with 216 additions and 162 deletions

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@@ -8,14 +8,14 @@
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<RootNamespace>DD2Switcher</RootNamespace> <RootNamespace>DD2Switcher</RootNamespace>
<AssemblyName>DD2Switcher</AssemblyName> <AssemblyName>DD2Switcher</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic> <Deterministic>true</Deterministic>
<LangVersion>latest</LangVersion> <LangVersion>10</LangVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
@@ -23,28 +23,30 @@
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<Prefer32bit>false</Prefer32bit>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<Prefer32bit>false</Prefer32bit>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System"/>
<Reference Include="System.Core" /> <Reference Include="System.Core"/>
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq"/>
<Reference Include="System.Data.DataSetExtensions" /> <Reference Include="System.Data.DataSetExtensions"/>
<Reference Include="Microsoft.CSharp" /> <Reference Include="Microsoft.CSharp"/>
<Reference Include="System.Data" /> <Reference Include="System.Data"/>
<Reference Include="System.Deployment" /> <Reference Include="System.Deployment"/>
<Reference Include="System.Drawing" /> <Reference Include="System.Drawing"/>
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http"/>
<Reference Include="System.Windows.Forms" /> <Reference Include="System.Windows.Forms"/>
<Reference Include="System.Xml" /> <Reference Include="System.Xml"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Form1.cs"> <Compile Include="Form1.cs">
@@ -53,10 +55,10 @@
<Compile Include="Form1.Designer.cs"> <Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon> <DependentUpon>Form1.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="HotKeyManager.cs" /> <Compile Include="HotKeyManager.cs"/>
<Compile Include="Pixel.cs" /> <Compile Include="Pixel.cs"/>
<Compile Include="Program.cs" /> <Compile Include="Program.cs"/>
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs"/>
<EmbeddedResource Include="Properties\Resources.resx"> <EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator> <Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput> <LastGenOutput>Resources.Designer.cs</LastGenOutput>
@@ -77,7 +79,10 @@
</Compile> </Compile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="App.config" /> <None Include="App.config"/>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <ItemGroup>
<Content Include="beep.wav"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
</Project> </Project>

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@@ -1,12 +1,9 @@
using System.Windows.Forms; using System.Windows.Forms;
namespace DD2Switcher namespace DD2Switcher;
{
public partial class Form1 : Form public partial class Form1 : Form {
{ public Form1() {
public Form1()
{
InitializeComponent(); InitializeComponent();
} }
}
} }

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@@ -3,11 +3,12 @@ using System.Runtime.InteropServices;
using System.Threading; using System.Threading;
using System.Windows.Forms; using System.Windows.Forms;
namespace DD2Switcher { namespace DD2Switcher;
public static class HotKeyManager {
public static class HotKeyManager {
private static volatile MessageWindow _wnd; private static volatile MessageWindow _wnd;
private static volatile IntPtr _hwnd; private static volatile IntPtr _hwnd;
private static readonly ManualResetEvent _windowReadyEvent = new ManualResetEvent(false); private static readonly ManualResetEvent _windowReadyEvent = new(false);
private static int _id; private static int _id;
@@ -76,10 +77,9 @@ namespace DD2Switcher {
base.SetVisibleCore(false); base.SetVisibleCore(false);
} }
} }
} }
public class HotKeyEventArgs : EventArgs {
public class HotKeyEventArgs : EventArgs {
public readonly Keys Key; public readonly Keys Key;
public readonly KeyModifiers Modifiers; public readonly KeyModifiers Modifiers;
@@ -93,14 +93,13 @@ namespace DD2Switcher {
Key = (Keys)((param & 0xffff0000) >> 16); Key = (Keys)((param & 0xffff0000) >> 16);
Modifiers = (KeyModifiers)(param & 0x0000ffff); Modifiers = (KeyModifiers)(param & 0x0000ffff);
} }
} }
[Flags] [Flags]
public enum KeyModifiers { public enum KeyModifiers {
Alt = 1, Alt = 1,
Control = 2, Control = 2,
Shift = 4, Shift = 4,
Windows = 8, Windows = 8,
NoRepeat = 0x4000 NoRepeat = 0x4000
}
} }

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@@ -1,15 +1,9 @@
using System; using System.Diagnostics;
using System.Drawing; using System.Drawing;
namespace DD2Switcher; namespace DD2Switcher;
public class Pixel { public class Pixel {
private int x { get; set; }
private int y { get; set; }
private int R { get; set; }
private int G { get; set; }
private int B { get; set; }
public Pixel(int x, int y, int R, int G, int B) { public Pixel(int x, int y, int R, int G, int B) {
this.x = x; this.x = x;
this.y = y; this.y = y;
@@ -18,8 +12,14 @@ public class Pixel {
this.B = B; this.B = B;
} }
public Boolean ProcessBitmap(Bitmap bmp) { private int x { get; }
Color tempPixel = bmp.GetPixel(x, y); private int y { get; }
return tempPixel.R == R && tempPixel.B == B && tempPixel.G == G; private int R { get; }
private int G { get; }
private int B { get; }
public bool ProcessBitmap(Bitmap bmp) {
var tempPixel = bmp.GetPixel(x, y);
return tempPixel.R >= R && tempPixel.B >= B && tempPixel.G >= G;
} }
} }

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@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Drawing; using System.Drawing;
using System.Media;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading; using System.Threading;
using System.Windows.Forms; using System.Windows.Forms;
@@ -9,14 +10,22 @@ using System.Windows.Forms;
namespace DD2Switcher; namespace DD2Switcher;
internal static class Program { internal static class Program {
private static Rectangle rect = new(0, 0, 1920, 1080); private static Rectangle rect = new(0, 0, 2560, 1440);
private static readonly Process[] games = Process.GetProcessesByName("Dundefgame"); private static readonly Process[] games = Process.GetProcessesByName("Dundefgame");
private static readonly SoundPlayer beeper =
new(@"C:\Users\Administrator\RiderProjects\DD2Switcher\DD2Switcher\beep.wav");
private static Process activeGame = games[0]; private static Process activeGame = games[0];
private static Bitmap screenshot; private static Bitmap screenshot;
private static Graphics graphics; private static Graphics graphics;
private static readonly int defaultAffinity = 0b100000000000; private static readonly IntPtr defaultAffinity = new(0xFF000000);
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
private static bool paused = true; private static bool paused = true;
private static List<Point> relevantPoints = new List<Point>();
private static List<Point> pointsToRemove = new List<Point>();
[DllImport("user32.dll")] [DllImport("user32.dll")]
private static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo); private static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo);
@@ -47,18 +56,10 @@ internal static class Program {
} }
private static void AdjustAffinities() { private static void AdjustAffinities() {
var fullAffinity = 0b111111111111;
var i = 0;
foreach (var game in games) foreach (var game in games)
if (game != activeGame) { if (game != activeGame)
// var processAffinty = defaultAffinity >> i; game.ProcessorAffinity = defaultAffinity;
var processAffinty = defaultAffinity; activeGame.ProcessorAffinity = fullAffinity;
fullAffinity = fullAffinity & ~processAffinty;
game.ProcessorAffinity = new IntPtr(processAffinty);
i++;
}
activeGame.ProcessorAffinity = new IntPtr(fullAffinity);
} }
private static void AdjustPriorities() { private static void AdjustPriorities() {
@@ -67,11 +68,16 @@ internal static class Program {
} }
private static void NerfAll() { private static void NerfAll() {
var i = 0;
foreach (var game in games) { foreach (var game in games) {
game.ProcessorAffinity = new IntPtr(defaultAffinity); game.ProcessorAffinity = defaultAffinity;
game.PriorityClass = ProcessPriorityClass.Idle; game.PriorityClass = ProcessPriorityClass.Idle;
i++; }
}
private static void BuffAll() {
foreach (var game in games) {
game.ProcessorAffinity = fullAffinity;
game.PriorityClass = ProcessPriorityClass.Normal;
} }
} }
@@ -106,6 +112,13 @@ internal static class Program {
[STAThread] [STAThread]
private static void Main() { private static void Main() {
var processes = Process.GetProcesses();
var currentProcess = Process.GetCurrentProcess();
foreach (var process in processes)
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName)
process.Kill();
HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt); HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt); HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt); HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt);
@@ -114,11 +127,12 @@ internal static class Program {
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt); HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt); HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt); HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.R, KeyModifiers.Alt);
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed; HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
List<Pixel> pixelList = new List<Pixel>(); var pixelList = new System.Collections.Generic.List<Pixel>();
pixelList.Add(new Pixel(108, 108, 0, 0, 0)); // pixelList.Add(new Pixel(1401, 1234, 224, 224, 224));
pixelList.Add(new Pixel(1062, 885, 255, 255, 255)); pixelList.Add(new Pixel(1359, 1235, 220, 220, 220));
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) { static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
switch (e.Key) { switch (e.Key) {
@@ -140,15 +154,15 @@ internal static class Program {
case Keys.D6: case Keys.D6:
Environment.Exit(0); Environment.Exit(0);
break; break;
case Keys.Q:
NerfAll();
break;
case Keys.W: case Keys.W:
if (paused) { if (paused) {
Console.Beep(1500, 500); beeper.Play();
paused = false; paused = false;
} else { }
Console.Beep(500, 500); else {
beeper.Play();
Thread.Sleep(150);
beeper.Play();
paused = true; paused = true;
} }
@@ -157,16 +171,51 @@ internal static class Program {
} }
while (true) { while (true) {
bool runOnce = false;
bool AAA = false;
relevantPoints.Clear();
while (!paused) { while (!paused) {
screenshot = CaptureWindow(games[0].MainWindowHandle); screenshot = CaptureWindow(games[0].MainWindowHandle);
foreach (Pixel p in pixelList) { // screenshot.Save("SS.png");
// if (!runOnce) {
// runOnce = true;
// for (var y = 0; y < screenshot.Height; y++)
// for (var x = 0; x < screenshot.Width; x++) {
// var pixelColor = screenshot.GetPixel(x, y);
// if (pixelColor.R > 220 && pixelColor.G > 220 && pixelColor.B > 220)
// relevantPoints.Add(new Point(x, y));
// }
// }
//
// pointsToRemove.Clear();
// foreach (var relevantPoint in relevantPoints) {
// var pixel = screenshot.GetPixel(relevantPoint.X, relevantPoint.Y);
// if (!(pixel.R > 220) || !(pixel.G > 220) || !(pixel.B > 220))
// pointsToRemove.Add(relevantPoint);
// }
//
// foreach (var point in pointsToRemove) {
// relevantPoints.Remove(point);
// }
//
// Debug.WriteLine(relevantPoints.Count);
foreach (var p in pixelList)
if (p.ProcessBitmap(screenshot)) { if (p.ProcessBitmap(screenshot)) {
Console.Beep(1500, 850); beeper.Play();
break; break;
} }
}
Thread.Sleep(250); Thread.Sleep(250);
} }
// System.IO.TextWriter tw = new System.IO.StreamWriter("SavedList.txt");
// foreach (var point in relevantPoints) {
// tw.WriteLine(point.ToString());
// }
// tw.Close();
Thread.Sleep(250); Thread.Sleep(250);
} }
} }

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@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]