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9 Commits

9 changed files with 452 additions and 200 deletions

2
.gitignore vendored
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@@ -1,5 +1,3 @@
.idea
**/Debug
**/Properties
obj
bin

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@@ -56,7 +56,6 @@
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="HotKeyManager.cs"/>
<Compile Include="Pixel.cs"/>
<Compile Include="Program.cs"/>
<Compile Include="Properties\AssemblyInfo.cs"/>
<EmbeddedResource Include="Properties\Resources.resx">

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@@ -1,25 +0,0 @@
using System.Diagnostics;
using System.Drawing;
namespace DD2Switcher;
public class Pixel {
public Pixel(int x, int y, int R, int G, int B) {
this.x = x;
this.y = y;
this.R = R;
this.G = G;
this.B = B;
}
private int x { get; }
private int y { get; }
private int R { get; }
private int G { get; }
private int B { get; }
public bool ProcessBitmap(Bitmap bmp) {
var tempPixel = bmp.GetPixel(x, y);
return tempPixel.R >= R && tempPixel.B >= B && tempPixel.G >= G;
}
}

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@@ -7,205 +7,231 @@ using System.Windows.Forms;
namespace DD2Switcher;
internal static class Program {
private static List<Process> processes = new();
private static int NumProc = 10;
private static Process[] windows = new Process[NumProc];
private static int ActiveIndex = -1;
private static Process activeProcess;
private static readonly IntPtr defaultAffinity = new(0xFF000000);
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
private static readonly IntPtr defaultAffinity = new(0xFF000000);
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool AllocConsole();
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool AllocConsole();
private static void AdjustAffinities() {
List<Process> fuckedProcesses = new();
private static void CleanWindows() {
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window == null) continue;
if (window.MainWindowHandle == IntPtr.Zero) {
Console.WriteLine($"Window at index {i} has no main window, removing from tracked windows");
windows[i] = null;
}
}
}
foreach (var process in processes)
if (process != activeProcess) {
try {
process.ProcessorAffinity = defaultAffinity;
}
catch (Exception e) {
fuckedProcesses.Add(process);
}
}
private static void AdjustAffinities() {
CleanWindows();
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window == null) continue;
if (i != ActiveIndex) {
try {
window.ProcessorAffinity = defaultAffinity;
}
catch (Exception e) {
windows[i] = null;
}
}
}
try {
activeProcess.ProcessorAffinity = fullAffinity;
}
catch (Exception e) {
fuckedProcesses.Add(activeProcess);
}
var active = windows[ActiveIndex];
if (active != null) {
try {
active.ProcessorAffinity = fullAffinity;
}
catch (Exception e) {
windows[ActiveIndex] = null;
}
}
}
foreach (var fucked in fuckedProcesses)
processes.Remove(fucked);
}
private static void AdjustPriorities() {
CleanWindows();
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window == null) continue;
private static void AdjustPriorities() {
List<Process> fuckedProcesses = new();
if (i != ActiveIndex) {
try {
window.PriorityClass = ProcessPriorityClass.Idle;
}
catch (Exception e) {
windows[i] = null;
}
}
}
foreach (var process in processes) {
try {
process.PriorityClass = ProcessPriorityClass.Idle;
}
catch (Exception e) {
fuckedProcesses.Add(process);
}
}
var active = windows[ActiveIndex];
if (active != null) {
try {
active.PriorityClass = ProcessPriorityClass.High;
}
catch (Exception e) {
windows[ActiveIndex] = null;
}
}
}
try {
activeProcess.PriorityClass = ProcessPriorityClass.High;
}
catch (Exception e) {
fuckedProcesses.Add(activeProcess);
}
private static Process GetForegroundProcess() {
var foregroundWindow = GetForegroundWindow();
var process = Process.GetProcesses();
Process foregroundProcess = null;
foreach (var p in process)
if (foregroundWindow == p.MainWindowHandle) {
foregroundProcess = p;
break;
}
foreach (var fucked in fuckedProcesses)
processes.Remove(fucked);
}
if (foregroundProcess == null) return null;
return foregroundProcess;
}
private static void SwitchToProcess(int index) {
Console.WriteLine("Switching to process at index " + index);
if (index >= processes.Count) return;
var targetWindowHandle = processes[processes.Count - 1 - index].MainWindowHandle;
if (targetWindowHandle == IntPtr.Zero) {
processes.RemoveAt(processes.Count - 1 - index);
return;
}
SetForegroundWindow(targetWindowHandle);
activeProcess = processes[processes.Count - 1 - index];
AdjustAffinities();
AdjustPriorities();
}
private static Boolean ProcessTracked(int id) {
for (int i = 0; i < NumProc; i++) {
if (windows[i] != null && windows[i].Id == id) {
return true;
}
}
private static void SwitchMainGame() {
var foregroundWindow = GetForegroundWindow();
Process foregroundGame = null;
var foregroundGameIndex = -1;
var exists = false;
return false;
}
foreach (var process in processes)
if (foregroundWindow == process.MainWindowHandle) {
exists = true;
foregroundGame = process;
foregroundGameIndex = processes.IndexOf(process);
break;
}
private static void Track(Process process) {
for (int i = 0; i < NumProc; i++) {
if (windows[i] == null) {
windows[i] = process;
Console.WriteLine($"Added {process.ProcessName} to tracked windows at index {i}");
return;
}
}
}
if (exists) {
var tempGame = processes[0];
processes[0] = foregroundGame;
processes[foregroundGameIndex] = tempGame;
}
}
private static void TrackWows() {
CleanWindows();
var processes = Process.GetProcesses();
foreach (var process in processes) {
if (process.ProcessName == "UWow-64") {
Console.WriteLine($"Found UWow-64 at pid {process.Id}");
if (ProcessTracked(process.Id))
continue;
Track(process);
}
}
}
private static void ToggleGame() {
Console.WriteLine("Toggling foreground window as tracked...");
var foregroundWindow = GetForegroundWindow();
var systemProcesses = Process.GetProcesses();
Process foregroundProcess = null;
private static void Swap(int index) {
index = (index - 1) % NumProc;
if (index < 0) index = NumProc - 1;
if (index >= NumProc) return;
Console.WriteLine($"Swapping window at index {index}");
var process = GetForegroundProcess();
if (process == null) return;
Console.WriteLine($"Foreground process: {process}");
bool found = false;
foreach (var process in systemProcesses)
if (foregroundWindow == process.MainWindowHandle) {
foregroundProcess = process;
break;
}
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window != null && window.Id == process.Id) {
found = true;
break;
}
}
if (foregroundProcess == null) return;
Console.WriteLine("Foreground process: " + foregroundProcess.ProcessName);
var existingProcess = processes.Find(process => process.Id == foregroundProcess.Id);
if (existingProcess != null) {
Console.WriteLine("Removing foreground process from tracked...");
processes.Remove(existingProcess);
}
else {
Console.WriteLine("Adding foreground process to tracked...");
processes.Add(foregroundProcess);
}
}
if (!found) {
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window == null) {
Console.WriteLine($"Adding foreground window to tracked at index {i}...");
windows[i] = process;
}
}
}
[STAThread]
private static void Main() {
// AllocConsole();
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window != null && window.Id == process.Id) {
windows[i] = windows[index];
windows[index] = window;
Console.WriteLine($"Swapped window at index {i} to {index}");
return;
}
}
}
var processes = Process.GetProcesses();
var currentProcess = Process.GetCurrentProcess();
private static void TabTo(int index) {
index = (index - 1) % NumProc;
if (index < 0) index = NumProc - 1;
if (index >= NumProc) return;
Console.WriteLine($"Tab to window at index {index}");
foreach (var process in processes)
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName) {
process.Kill();
Process.GetCurrentProcess().Kill();
}
var window = windows[index];
if (window == null || window.MainWindowHandle == IntPtr.Zero) {
Console.WriteLine($"Window at index {index} does not exist, removing from tracked windows");
windows[index] = null;
}
else {
SetForegroundWindow(window.MainWindowHandle);
ActiveIndex = index;
AdjustAffinities();
AdjustPriorities();
}
}
HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D7, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D8, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D9, KeyModifiers.Alt);
[STAThread]
private static void Main() {
//AllocConsole();
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
var processes = Process.GetProcesses();
var currentProcess = Process.GetCurrentProcess();
// HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
// HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt);
// HotKeyManager.RegisterHotKey(Keys.R, KeyModifiers.Alt);
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
foreach (var process in processes)
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName) {
process.Kill();
Process.GetCurrentProcess().Kill();
}
var pixelList = new System.Collections.Generic.List<Pixel>();
// pixelList.Add(new Pixel(1401, 1234, 224, 224, 224));
pixelList.Add(new Pixel(1359, 1235, 220, 220, 220));
for (int i = 0; i < NumProc; i++) {
windows[i] = null;
HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt | KeyModifiers.Shift);
}
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
switch (e.Key) {
case Keys.D1:
SwitchToProcess(0);
break;
case Keys.D2:
SwitchToProcess(1);
break;
case Keys.D3:
SwitchToProcess(2);
break;
case Keys.D4:
SwitchToProcess(3);
break;
case Keys.D5:
SwitchToProcess(4);
break;
case Keys.D6:
SwitchToProcess(5);
break;
case Keys.D7:
SwitchToProcess(6);
break;
case Keys.D8:
SwitchToProcess(7);
break;
case Keys.D9:
SwitchToProcess(8);
break;
case Keys.Oemtilde:
ToggleGame();
break;
}
}
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
if (e.Key == Keys.Oemtilde && e.Modifiers == KeyModifiers.Alt) {
TrackWows();
return;
}
if (e.Modifiers == KeyModifiers.Alt) {
TabTo(e.Key - Keys.D0);
}
else if (e.Modifiers == (KeyModifiers.Alt | KeyModifiers.Shift)) {
Swap(e.Key - Keys.D0);
}
}
Console.CancelKeyPress += (sender, e) => {
Process.GetCurrentProcess().Kill();
};
while (true)
System.Threading.Thread.Sleep(100000);
}
Console.CancelKeyPress += (sender, e) => { Process.GetCurrentProcess().Kill(); };
while (true)
System.Threading.Thread.Sleep(100000);
}
}

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@@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DD2Switcher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DD2Switcher")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("2AC26899-8E27-4B96-85A9-C387186EAD27")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DD2Switcher.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DD2Switcher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"
id="root"
xmlns="">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
</value>
</resheader>
</root>

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@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DD2Switcher.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute(
"Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance =
((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get { return defaultInstance; }
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)"/>
</Profiles>
<Settings/>
</SettingsFile>