Compare commits
9 Commits
go-rework
...
4aaedac17c
Author | SHA1 | Date | |
---|---|---|---|
4aaedac17c | |||
6a4e25cdb8 | |||
a9024539a4 | |||
6cee7038bd | |||
197f098f67 | |||
bd24acde46 | |||
3872c5181f | |||
fd68adaff8 | |||
289f03fbfc |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,5 +1,3 @@
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|||||||
.idea
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.idea
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**/Debug
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**/Properties
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obj
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obj
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bin
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bin
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@@ -56,7 +56,6 @@
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<DependentUpon>Form1.cs</DependentUpon>
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<DependentUpon>Form1.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="HotKeyManager.cs"/>
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<Compile Include="HotKeyManager.cs"/>
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<Compile Include="Pixel.cs"/>
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<Compile Include="Program.cs"/>
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<Compile Include="Program.cs"/>
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<Compile Include="Properties\AssemblyInfo.cs"/>
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<Compile Include="Properties\AssemblyInfo.cs"/>
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<EmbeddedResource Include="Properties\Resources.resx">
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<EmbeddedResource Include="Properties\Resources.resx">
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@@ -1,25 +0,0 @@
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using System.Diagnostics;
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using System.Drawing;
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namespace DD2Switcher;
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public class Pixel {
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public Pixel(int x, int y, int R, int G, int B) {
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this.x = x;
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this.y = y;
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this.R = R;
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this.G = G;
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this.B = B;
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}
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private int x { get; }
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private int y { get; }
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private int R { get; }
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private int G { get; }
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private int B { get; }
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public bool ProcessBitmap(Bitmap bmp) {
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var tempPixel = bmp.GetPixel(x, y);
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return tempPixel.R >= R && tempPixel.B >= B && tempPixel.G >= G;
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}
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}
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@@ -7,9 +7,10 @@ using System.Windows.Forms;
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namespace DD2Switcher;
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namespace DD2Switcher;
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internal static class Program {
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internal static class Program {
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private static List<Process> processes = new();
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private static int NumProc = 10;
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private static Process[] windows = new Process[NumProc];
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private static int ActiveIndex = -1;
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private static Process activeProcess;
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private static readonly IntPtr defaultAffinity = new(0xFF000000);
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private static readonly IntPtr defaultAffinity = new(0xFF000000);
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private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
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private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
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@@ -23,116 +24,178 @@ internal static class Program {
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[return: MarshalAs(UnmanagedType.Bool)]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool AllocConsole();
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static extern bool AllocConsole();
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private static void CleanWindows() {
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null) continue;
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if (window.MainWindowHandle == IntPtr.Zero) {
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Console.WriteLine($"Window at index {i} has no main window, removing from tracked windows");
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windows[i] = null;
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}
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}
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}
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private static void AdjustAffinities() {
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private static void AdjustAffinities() {
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List<Process> fuckedProcesses = new();
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CleanWindows();
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for (int i = 0; i < NumProc; i++) {
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foreach (var process in processes)
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var window = windows[i];
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if (process != activeProcess) {
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if (window == null) continue;
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if (i != ActiveIndex) {
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try {
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try {
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process.ProcessorAffinity = defaultAffinity;
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window.ProcessorAffinity = defaultAffinity;
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}
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}
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catch (Exception e) {
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catch (Exception e) {
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fuckedProcesses.Add(process);
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windows[i] = null;
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}
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}
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}
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}
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}
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var active = windows[ActiveIndex];
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if (active != null) {
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try {
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try {
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activeProcess.ProcessorAffinity = fullAffinity;
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active.ProcessorAffinity = fullAffinity;
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}
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}
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catch (Exception e) {
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catch (Exception e) {
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fuckedProcesses.Add(activeProcess);
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windows[ActiveIndex] = null;
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}
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}
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}
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foreach (var fucked in fuckedProcesses)
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processes.Remove(fucked);
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}
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}
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private static void AdjustPriorities() {
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private static void AdjustPriorities() {
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List<Process> fuckedProcesses = new();
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CleanWindows();
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null) continue;
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foreach (var process in processes) {
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if (i != ActiveIndex) {
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try {
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try {
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process.PriorityClass = ProcessPriorityClass.Idle;
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window.PriorityClass = ProcessPriorityClass.Idle;
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}
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}
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catch (Exception e) {
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catch (Exception e) {
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fuckedProcesses.Add(process);
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windows[i] = null;
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}
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}
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}
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}
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}
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var active = windows[ActiveIndex];
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if (active != null) {
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try {
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try {
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activeProcess.PriorityClass = ProcessPriorityClass.High;
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active.PriorityClass = ProcessPriorityClass.High;
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}
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}
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catch (Exception e) {
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catch (Exception e) {
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fuckedProcesses.Add(activeProcess);
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windows[ActiveIndex] = null;
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}
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}
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}
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}
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foreach (var fucked in fuckedProcesses)
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private static Process GetForegroundProcess() {
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processes.Remove(fucked);
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var foregroundWindow = GetForegroundWindow();
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var process = Process.GetProcesses();
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Process foregroundProcess = null;
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foreach (var p in process)
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if (foregroundWindow == p.MainWindowHandle) {
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foregroundProcess = p;
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break;
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}
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}
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private static void SwitchToProcess(int index) {
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if (foregroundProcess == null) return null;
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Console.WriteLine("Switching to process at index " + index);
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return foregroundProcess;
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if (index >= processes.Count) return;
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}
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var targetWindowHandle = processes[processes.Count - 1 - index].MainWindowHandle;
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if (targetWindowHandle == IntPtr.Zero) {
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private static Boolean ProcessTracked(int id) {
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processes.RemoveAt(processes.Count - 1 - index);
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for (int i = 0; i < NumProc; i++) {
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if (windows[i] != null && windows[i].Id == id) {
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return true;
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}
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}
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return false;
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}
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private static void Track(Process process) {
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for (int i = 0; i < NumProc; i++) {
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if (windows[i] == null) {
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windows[i] = process;
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Console.WriteLine($"Added {process.ProcessName} to tracked windows at index {i}");
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return;
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return;
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}
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}
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SetForegroundWindow(targetWindowHandle);
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}
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activeProcess = processes[processes.Count - 1 - index];
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AdjustAffinities();
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AdjustPriorities();
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}
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}
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private static void SwitchMainGame() {
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private static void TrackWows() {
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var foregroundWindow = GetForegroundWindow();
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CleanWindows();
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Process foregroundGame = null;
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var processes = Process.GetProcesses();
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var foregroundGameIndex = -1;
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foreach (var process in processes) {
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var exists = false;
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if (process.ProcessName == "UWow-64") {
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Console.WriteLine($"Found UWow-64 at pid {process.Id}");
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if (ProcessTracked(process.Id))
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continue;
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Track(process);
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}
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}
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}
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foreach (var process in processes)
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private static void Swap(int index) {
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if (foregroundWindow == process.MainWindowHandle) {
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index = (index - 1) % NumProc;
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exists = true;
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if (index < 0) index = NumProc - 1;
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foregroundGame = process;
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if (index >= NumProc) return;
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foregroundGameIndex = processes.IndexOf(process);
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Console.WriteLine($"Swapping window at index {index}");
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var process = GetForegroundProcess();
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if (process == null) return;
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Console.WriteLine($"Foreground process: {process}");
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bool found = false;
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window != null && window.Id == process.Id) {
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found = true;
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break;
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break;
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}
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}
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}
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if (exists) {
|
if (!found) {
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var tempGame = processes[0];
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for (int i = 0; i < NumProc; i++) {
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processes[0] = foregroundGame;
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var window = windows[i];
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processes[foregroundGameIndex] = tempGame;
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if (window == null) {
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Console.WriteLine($"Adding foreground window to tracked at index {i}...");
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windows[i] = process;
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}
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}
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}
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}
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}
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private static void ToggleGame() {
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for (int i = 0; i < NumProc; i++) {
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Console.WriteLine("Toggling foreground window as tracked...");
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var window = windows[i];
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var foregroundWindow = GetForegroundWindow();
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if (window != null && window.Id == process.Id) {
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var systemProcesses = Process.GetProcesses();
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windows[i] = windows[index];
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Process foregroundProcess = null;
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windows[index] = window;
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|
Console.WriteLine($"Swapped window at index {i} to {index}");
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foreach (var process in systemProcesses)
|
return;
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if (foregroundWindow == process.MainWindowHandle) {
|
}
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foregroundProcess = process;
|
}
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break;
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}
|
}
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if (foregroundProcess == null) return;
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private static void TabTo(int index) {
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Console.WriteLine("Foreground process: " + foregroundProcess.ProcessName);
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index = (index - 1) % NumProc;
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var existingProcess = processes.Find(process => process.Id == foregroundProcess.Id);
|
if (index < 0) index = NumProc - 1;
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if (existingProcess != null) {
|
if (index >= NumProc) return;
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Console.WriteLine("Removing foreground process from tracked...");
|
Console.WriteLine($"Tab to window at index {index}");
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processes.Remove(existingProcess);
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|
var window = windows[index];
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|
if (window == null || window.MainWindowHandle == IntPtr.Zero) {
|
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|
Console.WriteLine($"Window at index {index} does not exist, removing from tracked windows");
|
||||||
|
windows[index] = null;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
Console.WriteLine("Adding foreground process to tracked...");
|
SetForegroundWindow(window.MainWindowHandle);
|
||||||
processes.Add(foregroundProcess);
|
ActiveIndex = index;
|
||||||
|
AdjustAffinities();
|
||||||
|
AdjustPriorities();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[STAThread]
|
[STAThread]
|
||||||
private static void Main() {
|
private static void Main() {
|
||||||
// AllocConsole();
|
//AllocConsole();
|
||||||
|
|
||||||
var processes = Process.GetProcesses();
|
var processes = Process.GetProcesses();
|
||||||
var currentProcess = Process.GetCurrentProcess();
|
var currentProcess = Process.GetCurrentProcess();
|
||||||
@@ -143,69 +206,32 @@ internal static class Program {
|
|||||||
Process.GetCurrentProcess().Kill();
|
Process.GetCurrentProcess().Kill();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < NumProc; i++) {
|
||||||
HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt);
|
windows[i] = null;
|
||||||
HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt);
|
HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt);
|
||||||
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt);
|
HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt | KeyModifiers.Shift);
|
||||||
HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt);
|
}
|
||||||
HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt);
|
|
||||||
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt);
|
|
||||||
HotKeyManager.RegisterHotKey(Keys.D7, KeyModifiers.Alt);
|
|
||||||
HotKeyManager.RegisterHotKey(Keys.D8, KeyModifiers.Alt);
|
|
||||||
HotKeyManager.RegisterHotKey(Keys.D9, KeyModifiers.Alt);
|
|
||||||
|
|
||||||
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
|
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
|
||||||
|
|
||||||
// HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
|
|
||||||
// HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt);
|
|
||||||
// HotKeyManager.RegisterHotKey(Keys.R, KeyModifiers.Alt);
|
|
||||||
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
|
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
|
||||||
|
|
||||||
var pixelList = new System.Collections.Generic.List<Pixel>();
|
|
||||||
// pixelList.Add(new Pixel(1401, 1234, 224, 224, 224));
|
|
||||||
pixelList.Add(new Pixel(1359, 1235, 220, 220, 220));
|
|
||||||
|
|
||||||
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
|
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
|
||||||
switch (e.Key) {
|
if (e.Key == Keys.Oemtilde && e.Modifiers == KeyModifiers.Alt) {
|
||||||
case Keys.D1:
|
TrackWows();
|
||||||
SwitchToProcess(0);
|
return;
|
||||||
break;
|
}
|
||||||
case Keys.D2:
|
|
||||||
SwitchToProcess(1);
|
if (e.Modifiers == KeyModifiers.Alt) {
|
||||||
break;
|
TabTo(e.Key - Keys.D0);
|
||||||
case Keys.D3:
|
}
|
||||||
SwitchToProcess(2);
|
else if (e.Modifiers == (KeyModifiers.Alt | KeyModifiers.Shift)) {
|
||||||
break;
|
Swap(e.Key - Keys.D0);
|
||||||
case Keys.D4:
|
|
||||||
SwitchToProcess(3);
|
|
||||||
break;
|
|
||||||
case Keys.D5:
|
|
||||||
SwitchToProcess(4);
|
|
||||||
break;
|
|
||||||
case Keys.D6:
|
|
||||||
SwitchToProcess(5);
|
|
||||||
break;
|
|
||||||
case Keys.D7:
|
|
||||||
SwitchToProcess(6);
|
|
||||||
break;
|
|
||||||
case Keys.D8:
|
|
||||||
SwitchToProcess(7);
|
|
||||||
break;
|
|
||||||
case Keys.D9:
|
|
||||||
SwitchToProcess(8);
|
|
||||||
break;
|
|
||||||
case Keys.Oemtilde:
|
|
||||||
ToggleGame();
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Console.CancelKeyPress += (sender, e) => {
|
Console.CancelKeyPress += (sender, e) => { Process.GetCurrentProcess().Kill(); };
|
||||||
Process.GetCurrentProcess().Kill();
|
|
||||||
};
|
|
||||||
while (true)
|
while (true)
|
||||||
System.Threading.Thread.Sleep(100000);
|
System.Threading.Thread.Sleep(100000);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
35
DD2Switcher/Properties/AssemblyInfo.cs
Normal file
35
DD2Switcher/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("DD2Switcher")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("DD2Switcher")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("2AC26899-8E27-4B96-85A9-C387186EAD27")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
DD2Switcher/Properties/Resources.Designer.cs
generated
Normal file
63
DD2Switcher/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace DD2Switcher.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DD2Switcher.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
123
DD2Switcher/Properties/Resources.resx
Normal file
123
DD2Switcher/Properties/Resources.resx
Normal file
@@ -0,0 +1,123 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"
|
||||||
|
id="root"
|
||||||
|
xmlns="">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string"/>
|
||||||
|
<xsd:attribute name="type" type="xsd:string"/>
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string"/>
|
||||||
|
<xsd:attribute name="name" type="xsd:string"/>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1"/>
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
|
||||||
|
PublicKeyToken=b77a5c561934e089
|
||||||
|
</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
|
||||||
|
PublicKeyToken=b77a5c561934e089
|
||||||
|
</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
26
DD2Switcher/Properties/Settings.Designer.cs
generated
Normal file
26
DD2Switcher/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace DD2Switcher.Properties
|
||||||
|
{
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute(
|
||||||
|
"Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||||
|
{
|
||||||
|
private static Settings defaultInstance =
|
||||||
|
((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default
|
||||||
|
{
|
||||||
|
get { return defaultInstance; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
7
DD2Switcher/Properties/Settings.settings
Normal file
7
DD2Switcher/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)"/>
|
||||||
|
</Profiles>
|
||||||
|
<Settings/>
|
||||||
|
</SettingsFile>
|
Reference in New Issue
Block a user