Fix velocity unit names used in cargo payments graph window
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@@ -858,6 +858,31 @@ static const Units _units_time_years_or_minutes[] = {
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{ { 12 }, STR_UNITS_MINUTES, 0 },
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};
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StringID GetVelocityUnitName(VehicleType type)
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{
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uint8_t setting = (type == VEH_SHIP || type == VEH_AIRCRAFT) ? _settings_game.locale.units_velocity_nautical : _settings_game.locale.units_velocity;
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assert(setting < lengthof(_units_velocity_calendar));
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assert(setting < lengthof(_units_velocity_realtime));
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static_assert(lengthof(_units_velocity_calendar) == 5 && lengthof(_units_velocity_realtime) == 5);
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switch (setting) {
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case 0:
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case 1:
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case 2:
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return STR_UNIT_NAME_VELOCITY_IMPERIAL + setting;
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case 3:
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return EconTime::UsingWallclockUnits() ? STR_UNIT_NAME_VELOCITY_GAMEUNITS_WALLCLOCK : STR_UNIT_NAME_VELOCITY_GAMEUNITS;
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case 4:
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return STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS;
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default:
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NOT_REACHED();
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}
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}
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/**
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* Get the correct velocity units depending on the vehicle type and whether we're using real-time units.
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* @param type VehicleType to convert velocity for.
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