(svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up
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@@ -626,6 +626,12 @@ void QZ_GameLoop()
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_cocoa_subdriver->Draw();
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CSleep(1);
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/* Set the proper OpenTTD palette which got spoilt by the splash
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* image when using 8bpp blitter */
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GfxInitPalettes();
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QZ_CheckPaletteAnim();
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_cocoa_subdriver->Draw(true);
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for (;;) {
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uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
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InteractiveRandom(); // randomness
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