Chunnel: Fix typo in name of GetOtherTunnelBridgeEndOld

This commit is contained in:
Jonathan G Rennison
2017-03-04 12:22:31 +00:00
parent 21bbb42d7e
commit 04244e7215

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@@ -564,7 +564,7 @@ static inline bool MayHaveBridgeAbove(TileIndex t)
IsTileType(t, MP_WATER) || IsTileType(t, MP_TUNNELBRIDGE) || IsTileType(t, MP_OBJECT);
}
TileIndex GetOtherTunnelBridgeEndOLd(TileIndex tile)
TileIndex GetOtherTunnelBridgeEndOld(TileIndex tile)
{
DiagDirection dir = GetTunnelBridgeDirection(tile);
TileIndexDiff delta = TileOffsByDiagDir(dir);
@@ -2036,7 +2036,7 @@ bool AfterLoadGame()
DiagDirection dir = GetTunnelBridgeDirection(t);
if (dir == DIAGDIR_SE || dir == DIAGDIR_SW) {
TileIndex start_tile = t;
TileIndex end_tile = GetOtherTunnelBridgeEndOLd(start_tile);
TileIndex end_tile = GetOtherTunnelBridgeEndOld(start_tile);
if (!Tunnel::CanAllocateItem()) return false;
@@ -2689,7 +2689,7 @@ bool AfterLoadGame()
} else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
/* v->tile changes at the moment when the vehicle leaves the tunnel. */
v->tile = hidden ? GetOtherTunnelBridgeEndOLd(vtile) : vtile;
v->tile = hidden ? GetOtherTunnelBridgeEndOld(vtile) : vtile;
} else {
/* We could get here in two cases:
* - for road vehicles, it is reversing at the end of the tunnel