Slightly reorder struct Station to reduce padding waste
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@@ -77,9 +77,7 @@ Station::Station(TileIndex tile) :
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indtype(IT_INVALID),
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extra_name_index(UINT16_MAX),
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time_since_load(255),
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time_since_unload(255),
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station_cargo_history_cargoes(0),
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station_cargo_history_offset(0)
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time_since_unload(255)
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{
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/* this->random_bits is set in Station::AddFacility() */
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}
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@@ -901,6 +901,8 @@ public:
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uint8_t time_since_load;
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uint8_t time_since_unload;
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uint8_t station_cargo_history_offset = 0; ///< Start offset in station_cargo_history cargo ring buffer, here for alignment
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std::vector<Vehicle *> loading_vehicles;
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GoodsEntry goods[NUM_CARGO]; ///< Goods at this station
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CargoTypes always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo)
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@@ -908,8 +910,7 @@ public:
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IndustryList industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry()
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Industry *industry; ///< NOSAVE: Associated industry for neutral stations. (Rebuilt on load from Industry->st)
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CargoTypes station_cargo_history_cargoes; ///< Bitmask of cargoes in station_cargo_history
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uint8_t station_cargo_history_offset; ///< Start offset in station_cargo_history cargo ring buffer
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CargoTypes station_cargo_history_cargoes = 0; ///< Bitmask of cargoes in station_cargo_history
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std::vector<std::array<uint16_t, MAX_STATION_CARGO_HISTORY_DAYS>> station_cargo_history; ///< Station history of waiting cargo, dynamic range compressed (see RXCompressUint)
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Station(TileIndex tile = INVALID_TILE);
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